Patch notes · 82 changes
Deadlock patch notes: 11 June 2026
Valve's “Minor Update - 06-11-2026”: 82 changes, to 19 heroes and 2 items. The notes in full below, with each hero's win rate in the week before and after.
What it did
Win and pick rates in the 7 days before the patch (5 Jun to 12 Jun, 351.5k matches) against the 7 days after (to 19 Jun, 344.3k matches). Dates are in UTC. The line runs from 40% to 60%, with 50% marked.
Heroes in the notes
| Hero | Win rate | Change | Before and after | Pick rate |
|---|---|---|---|---|
| 45.8% → 49.9% | +4.0 | 17.6% → 40.4% | ||
| 46.2% → 47.5% | +1.3 | 33.7% → 35.1% | ||
| 47.9% → 48.9% | +1.0 | 25.8% → 28.2% | ||
| 49.2% → 50.1% | +1.0 | 26.0% → 26.8% | ||
| 46.2% → 47.2% | +1.0 | 40.0% → 42.9% | ||
| 51.7% → 52.5% | +0.8 | 29.7% → 31.8% | ||
| 49.7% → 50.3% | +0.5 | 43.3% → 45.1% | ||
| 47.6% → 47.8% | +0.2 | 20.0% → 22.2% | ||
| 52.5% → 52.5% | +0.1 | 26.8% → 26.4% | ||
| 51.5% → 51.5% | −0.0 | 18.6% → 31.0% | ||
| 52.4% → 52.1% | −0.3 | 22.2% → 18.8% | ||
| 48.8% → 48.4% | −0.4 | 20.4% → 30.9% | ||
| 47.7% → 46.9% | −0.7 | 26.9% → 23.6% | ||
| 51.1% → 50.1% | −1.0 | 24.9% → 22.5% | ||
| 56.1% → 54.5% | −1.6 | 41.7% → 37.1% | ||
| 57.5% → 55.9% | −1.6 | 55.1% → 47.8% | ||
| 51.0% → 49.0% | −2.0 | 32.4% → 26.1% | ||
| 55.8% → 53.2% | −2.6 | 43.1% → 35.6% | ||
| 47.8% → 44.6% | −3.1 | 42.7% → 27.7% |
Moved most without a change
| Hero | Win rate | Change | Before and after | Pick rate |
|---|---|---|---|---|
| 48.0% → 48.9% | +0.9 | 37.4% → 37.3% | ||
| 44.4% → 43.6% | −0.8 | 17.1% → 15.7% | ||
| 46.1% → 46.9% | +0.7 | 15.7% → 16.2% | ||
| 45.6% → 46.4% | +0.7 | 44.7% → 46.1% | ||
| 51.2% → 51.9% | +0.7 | 30.5% → 31.8% | ||
| 52.3% → 53.0% | +0.7 | 48.7% → 48.7% |
The notes
- Urn give up time reduced from 75s to 60s
- Urn bounty reduced by 10% (unreduced for trailing team)
- Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
- Kill comeback bounty values increased by 8%
- Street Brawl: All ability and item range/radius values are reduced by 10%
Opening Rounds
- Conditional Weapon Damage bonus reduced from 30% to 25%
- Spirit Power increased from +4 to +7
Arcane Surge
- Fixed various cases with the bonuses not working
Apollobuild
- Disengaging Sigil velocity increased by 50%
- Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1
- Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied
- Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"
- Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"
- Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"
- Flawless Advance now allows Apollo to parry during it
Bebopbuild
- Exploding Uppercut T3 increased from +17% Missing Health to +18%
- Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
- Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
Calicobuild
- Gloom Bombs melee resist debuff now stacks additively
- Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s
- Gloom Bombs melee resist now applies on impact rather than explosion
- Return to Shadows damage increased from 140 to 150
- Return to Shadows T2 damage increased from +65 to +75
- Return to Shadows T3 heal increased from 350 to 450
The Doormanbuild
- Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2
- Call Bell T3 spirit scaling reduced from 0.4 to 0.35
Gravesbuild
- Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)
- Jar of Dead damage reduced from 17+0.27 to 16+0.25
- Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon
- Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s
Grey Talonbuild
- Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
- Bullet damage growth reduced from +1.0 to +0.85
- Rain of Arrows cooldown increased from 22s to 23s
- Rain of Arrows T2 reduced from -13s Cooldown to -12s
Hollidaybuild
- Powder Keg now has an alt cast behavior to place the barrel at her feet
- Powder Keg various improvements to the launch angles, velocities and feel of casting
- Powder Keg now starts with 2 charges
- Powder Keg Charge Time increased from 3.5s to 7s
- Powder Keg spirit scaling reduced from 1.6 to 1.4
- Powder Keg T2 changed from "+58 Damage" to "+1 Charge"
- Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"
- Fixed various issues with placing bounce pad on elevated areas
- Bounce Pad landing radius reduced from 12m to 9m
- Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)
Infernusbuild
- Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
- Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
McGinnisbuild
- Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
- Mini Turrets T3 Fire Rate reduced from +30% to +25%
- Fixed some rare cases where Heavy Barrage would stop working
- Heavy Barrage DPS reduced from 22.5 to 21
Paigebuild
- Rallying Charge distance for max amp reduced from 350m to 250m
- Rallying Charge T2 increased from -30s Cooldown to -50s
- Plot Armor barrier spirit scaling increased from 1.3 to 1.5
- Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5
Pocketbuild
- Bullet damage growth reduced from +0.2 to +0.16
- Flying Cloak T3 reduced from -13s Cooldown to -12s
- Affliction now does half damage on objectives
Sevenbuild
- Bullet damage growth reduced from 0.337 to 0.24
- Power Surge T3 reduced from +12s Duration to +10s
- Storm Cloud now hits breakables
Viscousbuild
- Puddle Punch T2 increased from +40% Lifesteal to +60%
- Goo Ball T2 now also increases Bullet and Spirit Resist by +10%
Victorbuild
- Aura of Suffering radius reduced from 9m to 8m
- Aura of Suffering T3 now also increases radius by +1m
- Fixed some client performance issues when using Aura of Suffering
- Shocking Reanimation cooldown increased from 230s to 240s
- Shocking Reanimation T3 reduced from -120s Cooldown to -110s
- Shocking Reanimation T3 increased from +150 Damage to +175
Wardenbuild
- Bullet falloff reduced from 20m->58m to 18m->47m
- Alchemical Flask spirit scaling reduced from 0.73 to 0.63
- Alchemical Flask T2 reduced from +40 Damage to +35
- Alchemical Flask T2 increased from -20% Weapon Damage to -25%
- Willpower spirit scaling increased from +0.5 to +0.8
- Binding Word T3 reduced from -18s Cooldown to -14s
- Last Stand lifesteal increased from 65% to 75%
- Last Stand T2 increased from -30s Cooldown to -35s
- Last Stand T3 increased from +3s Duration to +4s
How the numbers are worked out
The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.
A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.

