Patch notes · 82 changes

Deadlock patch notes: 11 June 2026

Valve's “Minor Update - 06-11-2026”: 82 changes, to 19 heroes and 2 items. The notes in full below, with each hero's win rate in the week before and after.

Valve's post on Steam

What it did

Win and pick rates in the 7 days before the patch (5 Jun to 12 Jun, 351.5k matches) against the 7 days after (to 19 Jun, 344.3k matches). Dates are in UTC. The line runs from 40% to 60%, with 50% marked.

Heroes in the notes

Heroes this patch changed, before and after
HeroWin rateChangeBefore and afterPick rate
Holliday45.8% → 49.9%+4.017.6% → 40.4%
Shiv46.2% → 47.5%+1.333.7% → 35.1%
Vindicta47.9% → 48.9%+1.025.8% → 28.2%
Warden49.2% → 50.1%+1.026.0% → 26.8%
Bebop46.2% → 47.2%+1.040.0% → 42.9%
Paige51.7% → 52.5%+0.829.7% → 31.8%
Infernus49.7% → 50.3%+0.543.3% → 45.1%
Viscous47.6% → 47.8%+0.220.0% → 22.2%
Ivy52.5% → 52.5%+0.126.8% → 26.4%
Calico51.5% → 51.5%−0.018.6% → 31.0%
McGinnis52.4% → 52.1%−0.322.2% → 18.8%
Apollo48.8% → 48.4%−0.420.4% → 30.9%
Pocket47.7% → 46.9%−0.726.9% → 23.6%
The Doorman51.1% → 50.1%−1.024.9% → 22.5%
Victor56.1% → 54.5%−1.641.7% → 37.1%
Seven57.5% → 55.9%−1.655.1% → 47.8%
Grey Talon51.0% → 49.0%−2.032.4% → 26.1%
Graves55.8% → 53.2%−2.643.1% → 35.6%
Silver47.8% → 44.6%−3.142.7% → 27.7%

Moved most without a change

Heroes the patch didn't name, with the biggest changes
HeroWin rateChangeBefore and afterPick rate
Wraith48.0% → 48.9%+0.937.4% → 37.3%
Sinclair44.4% → 43.6%−0.817.1% → 15.7%
Vyper46.1% → 46.9%+0.715.7% → 16.2%
Venator45.6% → 46.4%+0.744.7% → 46.1%
Lady Geist51.2% → 51.9%+0.730.5% → 31.8%
Haze52.3% → 53.0%+0.748.7% → 48.7%

The notes

  • Urn give up time reduced from 75s to 60s
  • Urn bounty reduced by 10% (unreduced for trailing team)
  • Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
  • Kill comeback bounty values increased by 8%
  • Street Brawl: All ability and item range/radius values are reduced by 10%

Opening Rounds

  • Conditional Weapon Damage bonus reduced from 30% to 25%
  • Spirit Power increased from +4 to +7

Arcane Surge

  • Fixed various cases with the bonuses not working

Apollobuild

  • Disengaging Sigil velocity increased by 50%
  • Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1
  • Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied
  • Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"
  • Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"
  • Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"
  • Flawless Advance now allows Apollo to parry during it

Bebopbuild

  • Exploding Uppercut T3 increased from +17% Missing Health to +18%
  • Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
  • Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)

Calicobuild

  • Gloom Bombs melee resist debuff now stacks additively
  • Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s
  • Gloom Bombs melee resist now applies on impact rather than explosion
  • Return to Shadows damage increased from 140 to 150
  • Return to Shadows T2 damage increased from +65 to +75
  • Return to Shadows T3 heal increased from 350 to 450

The Doormanbuild

  • Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2
  • Call Bell T3 spirit scaling reduced from 0.4 to 0.35

Gravesbuild

  • Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)
  • Jar of Dead damage reduced from 17+0.27 to 16+0.25
  • Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon
  • Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s

Grey Talonbuild

  • Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
  • Bullet damage growth reduced from +1.0 to +0.85
  • Rain of Arrows cooldown increased from 22s to 23s
  • Rain of Arrows T2 reduced from -13s Cooldown to -12s

Hollidaybuild

  • Powder Keg now has an alt cast behavior to place the barrel at her feet
  • Powder Keg various improvements to the launch angles, velocities and feel of casting
  • Powder Keg now starts with 2 charges
  • Powder Keg Charge Time increased from 3.5s to 7s
  • Powder Keg spirit scaling reduced from 1.6 to 1.4
  • Powder Keg T2 changed from "+58 Damage" to "+1 Charge"
  • Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"
  • Fixed various issues with placing bounce pad on elevated areas
  • Bounce Pad landing radius reduced from 12m to 9m
  • Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)

Infernusbuild

  • Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
  • Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown

Ivybuild

  • Fixed a bug where Stone Form could sometimes do significantly more damage than intended

McGinnisbuild

  • Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
  • Mini Turrets T3 Fire Rate reduced from +30% to +25%
  • Fixed some rare cases where Heavy Barrage would stop working
  • Heavy Barrage DPS reduced from 22.5 to 21

Paigebuild

  • Rallying Charge distance for max amp reduced from 350m to 250m
  • Rallying Charge T2 increased from -30s Cooldown to -50s
  • Plot Armor barrier spirit scaling increased from 1.3 to 1.5
  • Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5

Pocketbuild

  • Bullet damage growth reduced from +0.2 to +0.16
  • Flying Cloak T3 reduced from -13s Cooldown to -12s
  • Affliction now does half damage on objectives

Sevenbuild

  • Bullet damage growth reduced from 0.337 to 0.24
  • Power Surge T3 reduced from +12s Duration to +10s
  • Storm Cloud now hits breakables

Shivbuild

  • Killing Blow now has +30% more cooldown whenever it does not impact a player

Silverbuild

  • Lycan Curse cooldown increased from 40s to 70s
  • Lycan Curse T3 no longer heals

Viscousbuild

  • Puddle Punch T2 increased from +40% Lifesteal to +60%
  • Goo Ball T2 now also increases Bullet and Spirit Resist by +10%

Victorbuild

  • Aura of Suffering radius reduced from 9m to 8m
  • Aura of Suffering T3 now also increases radius by +1m
  • Fixed some client performance issues when using Aura of Suffering
  • Shocking Reanimation cooldown increased from 230s to 240s
  • Shocking Reanimation T3 reduced from -120s Cooldown to -110s
  • Shocking Reanimation T3 increased from +150 Damage to +175

Vindictabuild

  • Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0

Wardenbuild

  • Bullet falloff reduced from 20m->58m to 18m->47m
  • Alchemical Flask spirit scaling reduced from 0.73 to 0.63
  • Alchemical Flask T2 reduced from +40 Damage to +35
  • Alchemical Flask T2 increased from -20% Weapon Damage to -25%
  • Willpower spirit scaling increased from +0.5 to +0.8
  • Binding Word T3 reduced from -18s Cooldown to -14s
  • Last Stand lifesteal increased from 65% to 75%
  • Last Stand T2 increased from -30s Cooldown to -35s
  • Last Stand T3 increased from +3s Duration to +4s

How the numbers are worked out

The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.

A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.