Viscous hero card

Hero file · Mystic · complexity ●●○

Viscous build, counters and win rate

Rolls around deflecting bullets.

  • Evasive
  • Disruptor
  • Gooey
Dtier

Win rate

45.9%

36 of 42

Pick rate

16.3%

38 of 42

K / D / A

4.6 / 6.1 / 14.4

per match

Souls

41.8k

avg hero 42.6k

Hero damage

32.6k

avg hero 34.6k

Matches

306.6k

last 30 days

The read on Viscous

Viscous has won 45.9% of 306,556 matches in the last 30 days, 36th of 42 heroes and mid-table. Viscous turns up in about 1 in 6 matches (38th most picked).

The win rate climbs with rank, from 46.4% at Initiate to 49.6% at Eternus; it peaks at Eternus (49.6%) and is lowest at Emissary (45.3%).

A typical Viscous game ends 4.6 / 6.1 / 14.4 (K/D 0.75) with 41,820 souls; Viscous dies about as often as the average hero.

The best matchups are against Deadman Danny (55.2%), Mirage (51.7%) and Sinclair (51.2%); the hardest are Rat King (38.8%), Graves (39.2%) and Paige (41.1%).

Most players open with Mystic Burst and High-Velocity Rounds, and the most common big purchase is Tankbuster, bought in 65% of matches at around 23 minutes.

46% of Viscous players max Puddle Punch first.

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Win rate by day

45%48%50%16 Sept23 Sept30 Sept7 Oct14 Oct

Pick rate by day

15%20%25%16 Sept23 Sept30 Sept7 Oct14 Oct

Viscous win rate by rank

45%50%55%Initiate: 46.4% won46.4InitiateSeeker: 46.9% won46.9SeekerAcolyte: 46.7% won46.7AcolyteSentinel: 46.5% won46.5SentinelMystic: 45.3% won45.3MysticRitualist: 45.9% won45.9RitualistEmissary: 45.3% won45.3EmissaryOracle: 46.6% won46.6OraclePhantom: 46.9% won46.9PhantomAscendant: 49.1% won49.1AscendantEternus: 49.6% won49.6Eternus

Rank is the average badge of the match. Bars rise above an even 50% when Viscous wins more than loses.

Best teammates

Viscous build: what players buy

Early game · before 10 min

  1. Melee Lifesteal · 80045% buy48.6% won~4:59
  2. Mystic Burst · 80072% buy45.8% won~5:28
  3. High-Velocity Rounds · 80047% buy45.4% won~5:49
  4. Sprint Boots · 80031% buy45.4% won~8:55
  5. Mystic Shot · 1,60031% buy44.4% won~9:14
  6. Trophy Collector · 1,60041% buy46.1% won~9:50

Mid game · 10–20 min

  1. Extra Charge · 80056% buy47.7% won~11:01
  2. Spirit Strike · 80061% buy47.8% won~11:10
  3. Mystic Expansion · 80080% buy46.9% won~12:16
  4. Melee Charge · 1,60043% buy49.0% won~15:05
  5. Improved Spirit · 1,60039% buy45.1% won~16:44
  6. Lifestrike · 3,20042% buy49.5% won~19:02

Late game · after 20 min

  1. Spirit Snatch · 3,20064% buy48.5% won~20:30
  2. Compress Cooldown · 1,60052% buy46.6% won~20:37
  3. Tankbuster · 3,20065% buy47.0% won~23:26
  4. Rapid Recharge · 3,20046% buy49.1% won~23:48
  5. Superior Cooldown · 3,20056% buy48.1% won~26:19
  6. Greater Expansion · 3,20056% buy49.0% won~27:17

The most bought items in each phase, in purchase order. Win rates are descriptive: items bought late are bought by players who are already ahead.

Ability order

Splatter1257
The Cube391011
Puddle Punch481213
Goo Ball61415

The most played full upgrade path (4% of matches, 49.5% won). 46% of players max Puddle Punch first.

Standard ranked and unranked matches from 15 Sept to 15 Oct, via deadlock-api. Updated 15 Oct.