Build file · 28 Oct to 4 Nov

Grey Talon build and item order

What Grey Talon players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.

Matches

244.3k

last 7 days

Finished build

≈11 items

42k souls held in items at the end

Build type

Caster

66% of item souls in spirit

Games past 35 min

58%

the finished build is read from these

The Grey Talon build in brief

Most Grey Talon players open with Extra Charge and Mystic Burst, then pick up Rapid Recharge (around 19 minutes, 83% of games) and Tankbuster (around 19 minutes, 84% of games).

The build splits in the mid game: the most common big buys from 9 to 20 minutes are Tankbuster (56%), Rapid Recharge (52%) and Stamina Mastery (28%).

In games past 35 minutes, a finished Grey Talon carries about 11 items, 42.0k souls, 66% of them spirit; most end with Rapid Recharge (93%), Tankbuster (93%) and Boundless Spirit (88%).

Beyond the core items, the commonest big buy from 20 to 30 minutes is Superior Cooldown (33% of games); the late-game duel sets it against Sharpshooter (13% of games).

In long games, players pick Mystic Shot or Long Range: of those who buy either, 12% buy both.

The clearest change by opponent: against Haze, Grey Talon players buy Metal Skin at about ×5.11 the usual rate (7,349 buyers; adjusted, with small samples pulled towards ×1).

The most used in-game build is "MikaelS Greentalon [Lockbuilds.com]" by Harvester, picked in 20,363 games (50% won).

SpiritWeaponVitality
Caster66% of item souls in spiritWeapon 16% · vitality 18% · spirit 66%. The diamond is the average hero.7 days · games over 35 min (58%)

The finished build 7 days · games over 35 min (58%)

AgainstPick up to 6 enemies to see what players change. Enemies that move the finished build come first.

What Grey Talon games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.

  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty

Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 137,236 long games (58% of Grey Talon games).

Show as table
The finished Grey Talon build in games over 35 minutes, with alternates
SlotItemHeldBoughtSold or upgradedBuy timeCost
WeaponRecharging Rush56%62%9%~17:521,600
WeaponSharpshooter45%46%3%~21:153,200
WeaponOpening Rounds42%53%21%~7:351,600
VitalityStamina Mastery77%77%1%~22:393,200
VitalityEnchanter's Emblem57%68%17%~13:191,600
SpiritRapid Recharge93%94%0%~19:093,200
SpiritTankbuster93%94%1%~19:053,200
SpiritBoundless Spirit88%89%0%~27:436,400
SpiritSpirit Burn74%74%0%~32:486,400
Flex (spirit)Mystic Reverb66%66%0%~33:056,400
Flex (spirit)Transcendent Cooldown48%48%1%~35:166,400
Weapon, alternateMystic Shot38%43%13%~14:151,600
Weapon, alternateSpiritual Overflow18%18%1%~39:536,400
Vitality, alternateIndomitable17%18%1%~39:006,400
Spirit, alternateSurge of Power24%24%1%~29:373,200

Against other heroes 21 days

What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Grey Talon is Grey Talon players only.

The 8 clearest changes in what Grey Talon players buy, across every enemy. Pick enemies above the board to see one lineup.

Lifts compare how often Grey Talon players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.

Show as table
What Grey Talon players buy more or less of against each enemy
EnemyItemBuy rate changeBuyersEvidence
HazeMetal Skin×5.117.3k—
LashCounterspell×1.8718k—
InfernusDispel Magic×1.8910k—
Nurse HarrowHealbane×1.7113k—
VindictaKnockdown×2.414.0k—
ParadoxSpellbreaker×2.074.1k—
ApolloSlowing Hex×2.232.1k—
HazePlated Armor×1.863.4k—

What you hold, minute by minute 7 days

Each band is one item: the share of Grey Talon games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.

45:00about 11.8 items52,795 souls16% of games still going2.7 weapon2.7 vitality6.4 spirit
84% of games still going at 30:00Recharging RushEnchanter's EmblemStamina MasteryTankbusterRapid RechargeImproved Spirit481212 items · base slots full, flex aboveitems0m5m10m15m20m25m30m35m40m45m60k soulsWeapon2.7 itemsVitality2.7 itemsSpirit6.4 items
84% still going at 30:004812items0m10m20m30m40m60k souls

At 45:00 you'd typically hold

Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.

Show as table
Share of Grey Talon games still going that hold each item, every five minutes
Item5:0010:0015:0020:0025:0030:0035:0040:00
High-Velocity Rounds34%19%3%3%3%3%3%3%
Opening Rounds15%45%49%50%51%52%52%49%
Sharpshooter0%5%12%24%33%38%41%44%
Mystic Shot1%14%30%36%39%41%42%42%
Recharging Rush0%3%25%44%53%58%60%61%
Other weapon items0.20.40.50.50.50.50.50.6
Enchanter's Emblem1%19%51%61%64%66%66%65%
Extra Stamina1%10%31%33%10%5%5%5%
Stamina Mastery0%0%7%29%55%67%73%75%
Other vitality items0.20.30.50.60.70.80.91.0
Mystic Burst74%89%83%34%6%4%4%4%
Tankbuster0%2%20%57%82%89%91%92%
Extra Charge58%86%82%34%6%4%4%4%
Rapid Recharge0%4%24%54%81%89%91%92%
Extra Spirit20%44%10%1%1%1%1%1%
Improved Spirit3%42%75%84%69%28%18%17%
Boundless Spirit0%0%1%7%30%60%77%86%
Compress Cooldown0%26%55%61%38%14%12%12%
Superior Cooldown0%1%6%17%34%50%45%39%
Transcendent Cooldown0%0%0%1%4%11%22%39%
Spirit Burn0%0%0%1%5%22%49%70%
Mystic Reverb0%0%0%1%6%20%40%61%
Other spirit items0.00.00.10.10.20.30.40.5
Items held, in all2.44.96.77.58.18.89.810.8

Items show the share holding them; other items show the average number held.

Buy windows: clock against souls 7 days

When Grey Talon players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.

  • buyers
  • won, 95% band
  • 200–500 buyers
  • the item's own overall
  1. Tankbuster

    204,012 buyers · 48.1% won overall

    most buy it 15–22 min

    48.1% of all its buyers won.

    Show as table
  2. Rapid Recharge

    203,797 buyers · 48.1% won overall

    most buy it 15–22 min

    48.1% of all its buyers won.

    Show as table
  3. Sharpshooter

    95,623 buyers · 48.7% won overall

    most buy it 14–24 min

    48.7% of all its buyers won.

    Show as table
  4. Stamina Mastery

    162,668 buyers · 49.1% won overall

    most buy it 18–25 min

    49.1% of all its buyers won.

    Show as table
  5. Boundless Spirit

    171,660 buyers · 49.8% won overall

    most buy it 23–30 min

    49.8% of all its buyers won.

    Show as table
  6. Spirit Burn

    123,721 buyers · 53.9% won overall

    most buy it 28–35 min

    53.9% of all its buyers won.

    Show as table
  7. Mystic Reverb

    109,513 buyers · 55.1% won overall

    most buy it 28–36 min

    55.1% of all its buyers won.

    Show as table
  8. Transcendent Cooldown

    76,947 buyers · 50.9% won overall

    most buy it 29–39 min

    50.9% of all its buyers won.

    Show as table

Early buyers are often already ahead; compare by souls at purchase. Win rates describe; they don't say an item wins games.

Two late games, side by side 7 days

What Grey Talon players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.

Superior Cooldown at 20–30 min

79,263 games · 48.7% won · 75% reach 30 min

Sharpshooter at 20–30 min

29,965 games · 46.2% won · 75% reach 30 min

Either way, 6 of the top 8 late items are the same.

Late items (30 minutes on) for Superior Cooldown at 20–30 min against Sharpshooter at 20–30 min: share of each side's games reaching 30 minutes that bought each, and how they did
A wonA buysLate itemB buysB won
49.5%47.1%
50.7%49.4%
50.2%
54.4%51.9%
52.1%51.4%
51.5%51.6%
50.2%48.8%
52.2%51.9%
49.7%
51.3%50.1%

Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 60%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.

Either/or, and sets 7 days · games over 35 min (58%)

Items Grey Talon players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.

Either/or

  • Mystic Shot or Long Range: 12% buy both.

    Only Mystic Shot49.5% won · 47,704 games

    Both12%

    Only Long Range49.9% won · 40,121 games

    Players who bought only one won about the same either way. Out of 99,606 long games with either.

  • Sharpshooter or Reactive Barrier: only 9% buy both.

    Only Sharpshooter49.5% won · 55,277 games

    Both9%

    Only Reactive Barrier50.7% won · 21,405 games

    Reactive Barrier-only buyers won 1.2 pts more than Sharpshooter-only buyers. Out of 84,037 long games with either.

Sets

  • 1.9× as likely together

    8% of long games · 11,404 games

  • 2.1× as likely together

    5% of long games · 7,019 games

  • 2.1× as likely together

    5% of long games · 6,483 games

Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.

How players get there, 0–30 min 7 days

The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.

  • Weapon
  • Vitality
  • Spirit
0–9 min9–20 min20–30 min30 min +Mystic BurstExtra ChargeExtra SpiritHigh-Velocity RoundsOpening RoundsImproved SpiritTankbusterRapid RechargeImproved SpiritEnchanter's EmblemCompress CooldownRecharging RushBoundless SpiritStamina MasterySuperior CooldownRapid RechargeTankbusterSpirit BurnSpirit BurnMystic ReverbTranscendent CooldownBoundless SpiritSuperior CooldownSpiritual OverflowEvery game100% reach 9 min96% reach 20 min71% reach 30 min
Show as table
Grey Talon's most bought items by phase
PhaseItemBought inWon (souls-adjusted)Games
0–9 minMystic Burst87%48.0%207,204
0–9 minExtra Charge84%48.0%198,400
0–9 minExtra Spirit56%48.3%133,621
0–9 minHigh-Velocity Rounds56%48.3%131,596
0–9 minOpening Rounds43%48.8%102,770
0–9 minImproved Spirit33%48.6%79,088
9–20 minTankbuster56%48.0%132,729
9–20 minRapid Recharge52%48.4%123,449
9–20 minImproved Spirit52%48.3%122,253
9–20 minEnchanter's Emblem50%48.1%118,754
9–20 minCompress Cooldown46%47.6%109,653
9–20 minRecharging Rush42%49.2%98,922
20–30 minBoundless Spirit50%49.6%117,562
20–30 minStamina Mastery37%49.3%87,647
20–30 minSuperior Cooldown33%48.1%79,263
20–30 minRapid Recharge33%48.9%78,472
20–30 minTankbuster31%49.0%72,461
20–30 minSpirit Burn19%53.2%45,043
30 min +Spirit Burn35%52.1%82,303
30 min +Mystic Reverb30%53.2%70,220
30 min +Transcendent Cooldown24%49.3%56,244
30 min +Boundless Spirit19%51.6%44,468
30 min +Superior Cooldown13%51.8%31,715
30 min +Spiritual Overflow11%52.1%25,235

Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.

Ability order

Charged Shot12512
Rain of Arrows31011
Spirit Snare481415
Guided Owl67913

The most played full upgrade path (2% of matches, 53.4% won). Charged Shot is maxed first in 55% of matches.

In-game builds players pick 7 days

  1. MikaelS Greentalon [Lockbuilds.com]by Harvester · 11,384 players11 of 11 board items
    20,363 games
    49.9% won

    Earlygame

    Early Game [Optional]

    Midgame

    Mid Game [Optional]

    Lategame

    Late Game [Optional]

    Defense Items.

  2. SN|P3R : Spirit Godshot v2by SN|P3R · 9,177 players11 of 11 board items
    15,767 games
    48.0% won
  3. Grey Talon - Spirit-Initiator [47% WR] [tracklock.gg]by Tracklock · 6,825 players10 of 11 board items
    11,195 games
    48.4% won
  4. It's a bird It's a plane no wait IT'S A NUKE!!!by Shawn22 · 4,835 players11 of 11 board items
    8,057 games
    47.0% won
  5. salty's spirit talon 11/2by GYRO ZEPPELI · 4,616 players10 of 11 board items
    7,174 games
    46.7% won

The build each player had selected when the match started; known for 42% of Grey Talon games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.

About these numbers

7 days
28 Oct to 4 Nov. The build, timing, the late game, the path and in-game builds, from standard ranked and unranked Grey Talon matches.
21 days
14 Oct to 4 Nov. Versus: a longer window, so rarer match-ups have enough games.
Games past 35 min
137,236 (58% of Grey Talon games). The finished build, choices and the soul split read only these.
Patch
The latest big patch was 29 Sept; no window reaches back before it.
Sample sizes
5,000+ games 1,000 to 5,000 200 to 1,000Nothing under 200 is drawn.
Win rates
Shown with their 95% range and the games behind them. They describe rather than prove: players who buy an item may differ in other ways.

Via deadlock-api. Updated 4 Nov. Not affiliated with or endorsed by Valve.