Build file · 25 Oct to 3 Nov

Pocket build and item order

What Pocket players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.

Matches

190.6k

last 7 days

Finished build

≈11 items

43k souls held in items at the end

Build type

Caster

66% of item souls in spirit

Games past 35 min

50%

the finished build is read from these

The Pocket build in brief

Most Pocket players open with Mystic Burst and Monster Rounds, then pick up Cultist Sacrifice (around 11 minutes, 59% of games) and Tankbuster (around 19 minutes, 81% of games).

The build splits in the mid game: the most common big buys from 9 to 20 minutes are Tankbuster (55%), Cultist Sacrifice (47%) and Superior Cooldown (37%).

In games past 35 minutes, a finished Pocket carries about 11 items, 43.3k souls, 66% of them spirit; most end with Tankbuster (94%), Greater Expansion (86%) and Superior Duration (84%).

Beyond the core items, the commonest big buy from 20 to 30 minutes is Superior Cooldown (41% of games); the late-game duel sets it against Boundless Spirit (11% of games).

In long games, players pick Cold Front or Battle Vest: of those who buy either, 11% buy both.

The clearest change by opponent: against Haze, Pocket players buy Metal Skin at about ×4.54 the usual rate (3,531 buyers; adjusted, with small samples pulled towards ×1).

The most used in-game build is "Natan's Pocket Infinite Damage Glitch Edition" by :3, picked in 15,035 games (47% won).

SpiritWeaponVitality
Caster66% of item souls in spiritWeapon 10% · vitality 24% · spirit 66%. The diamond is the average hero.7 days · games over 35 min (50%)

The finished build 7 days · games over 35 min (50%)

AgainstPick up to 6 enemies to see what players change. Enemies that move the finished build come first.

What Pocket games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.

  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty

Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 100,903 long games (50% of Pocket games).

Show as table
The finished Pocket build in games over 35 minutes, with alternates
SlotItemHeldBoughtSold or upgradedBuy timeCost
WeaponSwift Striker53%66%20%~11:481,600
WeaponCultist Sacrifice49%67%27%~11:433,200
VitalityMajestic Leap60%61%3%~20:293,200
VitalityEnchanter's Emblem32%42%23%~14:161,600
VitalityDispel Magic29%31%7%~23:073,200
SpiritTankbuster94%95%1%~19:183,200
SpiritGreater Expansion86%87%1%~27:543,200
SpiritSuperior Duration84%84%1%~26:043,200
SpiritSpirit Burn80%80%0%~28:456,400
Flex (spirit)Transcendent Cooldown71%71%1%~32:476,400
Flex (spirit)Boundless Spirit47%48%1%~34:016,400
Weapon, alternateSpiritual Overflow16%16%2%~37:576,400
Vitality, alternateWarp Stone24%25%5%~24:223,200
Vitality, alternateStamina Mastery22%23%3%~27:213,200
Vitality, alternateDiviner's Kevlar17%18%1%~38:266,400
Spirit, alternateArctic Blast28%28%2%~35:476,400
Spirit, alternateCold Front25%58%56%~9:121,600
Spirit, alternateEscalating Exposure23%24%1%~37:126,400

Against other heroes 21 days

What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Pocket is Pocket players only.

The 8 clearest changes in what Pocket players buy, across every enemy. Pick enemies above the board to see one lineup.

Lifts compare how often Pocket players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.

Show as table
What Pocket players buy more or less of against each enemy
EnemyItemBuy rate changeBuyersEvidence
HazeMetal Skin×4.543.5k—
Deadman DannyKnockdown×1.745.6k—
ApolloSlowing Hex×2.083.1k—
HazePlated Armor×2.092.9k—
LashCounterspell×1.793.2k—
ShivDispel Magic×1.2223k—
BabaRebuttal×1.921.9k—
HazeBullet Resilience×1.483.1k—

What you hold, minute by minute 7 days

Each band is one item: the share of Pocket games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.

45:00about 12.3 items54,323 souls16% of games still going1.8 weapon3.3 vitality7.3 spirit
82% of games still going at 30:00Cultist SacrificeSwift StrikerMajestic LeapTankbuster481212 items · base slots full, flex aboveitems0m5m10m15m20m25m30m35m40m45m60k soulsWeapon1.8 itemsVitality3.3 itemsSpirit7.3 items
82% still going at 30:004812items0m10m20m30m40m60k souls

At 45:00 you'd typically hold

Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.

Show as table
Share of Pocket games still going that hold each item, every five minutes
Item5:0010:0015:0020:0025:0030:0035:0040:00
Monster Rounds41%51%16%5%5%5%5%5%
Cultist Sacrifice0%27%57%62%64%65%64%57%
Swift Striker2%25%56%62%64%65%65%62%
Other weapon items0.40.70.60.60.60.50.40.5
Extra Regen36%42%43%43%42%29%20%19%
Enchanter's Emblem1%12%27%35%37%39%40%37%
Majestic Leap0%1%17%34%44%52%56%58%
Other vitality items0.10.50.71.01.21.31.51.8
Mystic Burst74%90%84%37%7%5%5%5%
Tankbuster0%2%23%56%80%90%93%94%
Extra Spirit17%29%32%24%9%6%7%7%
Boundless Spirit0%0%0%2%5%13%25%41%
Cold Front9%44%51%53%55%54%43%35%
Arctic Blast0%0%0%0%2%5%12%22%
Mystic Vulnerability0%14%23%27%30%32%29%24%
Mystic Expansion4%20%41%57%54%23%15%15%
Greater Expansion0%0%3%11%28%53%74%85%
Compress Cooldown0%5%31%39%10%4%3%4%
Superior Cooldown0%1%9%38%66%67%43%37%
Transcendent Cooldown0%0%0%2%7%23%45%66%
Superior Duration0%0%2%15%39%62%76%82%
Spirit Burn0%0%0%4%22%49%66%76%
Other spirit items0.00.10.30.60.60.50.50.7
Items held, in all2.44.96.88.29.09.710.311.2

Items show the share holding them; other items show the average number held.

Buy windows: clock against souls 7 days

When Pocket players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.

  • buyers
  • won, 95% band
  • 200–500 buyers
  • the item's own overall

Spirit Burn by the clock: 60% → 44%. By souls at purchase: 48–55%.

  1. Cultist Sacrifice

    112,059 buyers · 44.1% won overall

    most buy it 9–13 min

    By the clock: 52% → 37%. By souls at purchase: 40–47%.

    Show as table
  2. Majestic Leap

    96,726 buyers · 46.8% won overall

    most buy it 14–24 min

    By the clock: 58% → 44%. By souls at purchase: 45–53%.

    Show as table
  3. Tankbuster

    154,613 buyers · 45.0% won overall

    most buy it 15–22 min

    45.0% of all its buyers won.

    Show as table
  4. Superior Duration

    124,950 buyers · 46.8% won overall

    most buy it 21–29 min

    46.8% of all its buyers won.

    Show as table
  5. Greater Expansion

    122,979 buyers · 47.5% won overall

    most buy it 22–31 min

    47.5% of all its buyers won.

    Show as table
  6. Spirit Burn

    112,396 buyers · 49.8% won overall

    most buy it 24–31 min

    By the clock: 60% → 44%. By souls at purchase: 48–55%.

    Show as table
  7. Transcendent Cooldown

    88,619 buyers · 48.7% won overall

    most buy it 28–36 min

    48.7% of all its buyers won.

    Show as table
  8. Boundless Spirit

    57,721 buyers · 51.8% won overall

    most buy it 28–38 min

    51.8% of all its buyers won.

    Show as table

For Cultist Sacrifice, Majestic Leap and Spirit Burn, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.

Two late games, side by side 7 days

What Pocket players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.

Superior Cooldown at 20–30 min

82,073 games · 43.0% won · 76% reach 30 min

Boundless Spirit at 20–30 min

21,155 games · 51.9% won · 77% reach 30 min

Either way, 6 of the top 8 late items are the same.

Late items (30 minutes on) for Superior Cooldown at 20–30 min against Boundless Spirit at 20–30 min: share of each side's games reaching 30 minutes that bought each, and how they did
A wonA buysLate itemB buysB won
49.4%
48.6%51.3%
47.6%52.6%
48.6%53.2%
50.5%56.8%
48.4%53.7%
49.3%56.2%
51.6%58.3%
48.1%52.6%
48.4%54.0%

Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 65%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.

Either/or, and sets 7 days · games over 35 min (50%)

Items Pocket players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.

Either/or

  • Cold Front or Battle Vest: 11% buy both.

    Only Cold Front47.7% won · 50,362 games

    Both11%

    Only Battle Vest45.2% won · 16,160 games

    Cold Front-only buyers won 2.6 pts more than Battle Vest-only buyers. Out of 74,610 long games with either.

  • Enchanter's Emblem or Battle Vest: only 6% buy both.

    Only Enchanter's Emblem48.6% won · 38,134 games

    Both6%

    Only Battle Vest45.7% won · 20,261 games

    Enchanter's Emblem-only buyers won 2.8 pts more than Battle Vest-only buyers. Out of 62,382 long games with either.

Sets

  • 2.0× as likely together

    32% of long games · 32,563 games

  • 1.8× as likely together

    13% of long games · 13,148 games

  • 2.3× as likely together

    11% of long games · 10,884 games

Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.

How players get there, 0–30 min 7 days

The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.

  • Weapon
  • Vitality
  • Spirit
0–9 min9–20 min20–30 min30 min +Mystic BurstMonster RoundsExtra RegenCold FrontRestorative ShotExtra SpiritTankbusterCompress CooldownCultist SacrificeSwift StrikerMystic ExpansionSuperior CooldownSuperior DurationSpirit BurnSuperior CooldownGreater ExpansionTankbusterDuration ExtenderTranscendent CooldownGreater ExpansionBoundless SpiritSpirit BurnSuperior DurationArctic BlastEvery game100% reach 9 min96% reach 20 min71% reach 30 min
Show as table
Pocket's most bought items by phase
PhaseItemBought inWon (souls-adjusted)Games
0–9 minMystic Burst89%44.7%178,929
0–9 minMonster Rounds62%44.2%124,498
0–9 minExtra Regen41%44.7%82,204
0–9 minCold Front40%45.6%80,688
0–9 minRestorative Shot28%43.1%55,875
0–9 minExtra Spirit27%46.6%54,396
9–20 minTankbuster55%45.2%110,050
9–20 minCompress Cooldown55%45.0%109,991
9–20 minCultist Sacrifice47%43.5%93,376
9–20 minSwift Striker45%44.1%91,083
9–20 minMystic Expansion41%44.4%82,715
9–20 minSuperior Cooldown37%45.9%74,525
20–30 minSuperior Duration44%45.9%87,392
20–30 minSpirit Burn41%49.2%83,192
20–30 minSuperior Cooldown41%45.2%82,073
20–30 minGreater Expansion39%45.9%77,349
20–30 minTankbuster31%46.0%62,923
20–30 minDuration Extender25%46.0%50,129
30 min +Transcendent Cooldown31%48.7%62,718
30 min +Greater Expansion23%49.5%45,312
30 min +Boundless Spirit22%50.4%43,869
30 min +Spirit Burn20%49.1%39,519
30 min +Superior Duration15%49.5%29,387
30 min +Arctic Blast14%49.6%28,724

Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.

Ability order

Barrage5101112
Flying Cloak1289
Enchanter's Satchel34613
Affliction71415

The most played full upgrade path (6% of matches, 45.0% won). Flying Cloak is maxed first in 63% of matches.

In-game builds players pick 7 days

  1. Natan's Pocket Infinite Damage Glitch Editionby :3 · 8,248 players11 of 11 board items
    15,035 games
    47.0% won

    Early Core

    Lane Sustain

    Gun Spike

    Core

    Midgame

    Lategame

  2. SPECIAL DELIVERY – spirit Pocket carry - deadlocked.ggby deadlocked.gg · 9,201 players11 of 11 board items
    13,130 games
    41.7% won
  3. Dewby dew · 4,306 players11 of 11 board items
    8,891 games
    45.9% won
  4. Pocket - Spirit-Initiator [46% WR] [tracklock.gg]by Tracklock · 4,679 players11 of 11 board items
    6,916 games
    41.4% won
  5. Hybrid Tempo - Gamiby Gami · 3,960 players11 of 11 board items
    5,986 games
    43.3% won

The build each player had selected when the match started; known for 45% of Pocket games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.

About these numbers

7 days
25 Oct to 1 Nov. The build, timing, the late game, the path and in-game builds, from standard ranked and unranked Pocket matches.
21 days
11 Oct to 1 Nov. Versus: a longer window, so rarer match-ups have enough games.
Games past 35 min
100,903 (50% of Pocket games). The finished build, choices and the soul split read only these.
Patch
The latest big patch was 29 Sept; no window reaches back before it.
Sample sizes
5,000+ games 1,000 to 5,000 200 to 1,000Nothing under 200 is drawn.
Win rates
Shown with their 95% range and the games behind them. They describe rather than prove: players who buy an item may differ in other ways.

Via deadlock-api. Updated 3 Nov. Not affiliated with or endorsed by Valve.