
Weapon item · tier 2 · 1,600 souls · passive
Opening Rounds stats, win rate and best heroes
Your attacks have additional Weapon Damage against enemies above 50% health.
The read on Opening Rounds
Opening Rounds is a tier 2 weapon item costing 1,600 souls. About 1 player in 5 bought it in the last 7 days, and they won 50.4% of those games: 18th of 43 tier 2 items, where the average is 50.5%.
It's usually bought around 8 minutes. Players who bought it before 4 minutes won 51.9%; those who bought it from 10 minutes on won 47.8%.
Warden (82% of games), Rat King (77% of games) and Vindicta (76% of games) buy it most often.
It builds from High-Velocity Rounds.
What Opening Rounds does
Stats
- Bullet Velocity
- +60%
- Weapon Damage
- +8%
- Spirit Power
- +7
Passive
Your attacks have additional Weapon Damage against enemies above 50% health.
- Weapon Damage
- 25%
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Opening Rounds in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Opening Rounds
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 82% of games | 50.6% | ~5:15 | Warden build → | |
| 77% of games | 54.9% | ~7:51 | Rat King build → | |
| 76% of games | 50.1% | ~4:50 | Vindicta build → | |
| 71% of games | 54.4% | ~6:40 | Deadman Danny build → | |
| 68% of games | 48.7% | ~12:27 | Celeste build → | |
| 61% of games | 45.9% | ~6:25 | Solomon build → | |
| 53% of games | 48.4% | ~7:23 | Grey Talon build → | |
| 52% of games | 55.7% | ~7:04 | Paige build → | |
| 51% of games | 46.3% | ~7:30 | Paradox build → | |
| 41% of games | 44.3% | ~6:07 | Sinclair build → |
The heroes whose players buy Opening Rounds most often, with the win rate in those games.
Opening Rounds in the patch notes
Every patch →11 June 20262 changes
- Conditional Weapon Damage bonus reduced from 30% to 25%
- Spirit Power increased from +4 to +7
22 May 20261 change
- Spirit Power reduced from +7 to +4
30 April 20263 changes
- Weapon Damage reduced from +45% to +30%
- Now upgrades from High-Velocity Rounds (includes it's stats)
- Spirit Power reduced from +10 to +7
6 March 20262 changes
- Spirit Power increased from +8 to +10
- Weapon Damage increased from +40% to +45%
21 November 20251 change
- Spirit Power increased from +7 to +8
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.