Opening Rounds, weapon item

Weapon item · tier 2 · 1,600 souls · passive

Opening Rounds stats, win rate and best heroes

Your attacks have additional Weapon Damage against enemies above 50% health.

Bgrade

Win rate

50.4%

18 of 43 at tier 2

Against its tier

−0.1

points; tier avg 50.5%

Bought by

19.9%

of players

Bought at

~8:03

average

Cost

1,600

souls

Bought in

3.2M

player games, 7 days

The read on Opening Rounds

Opening Rounds is a tier 2 weapon item costing 1,600 souls. About 1 player in 5 bought it in the last 7 days, and they won 50.4% of those games: 18th of 43 tier 2 items, where the average is 50.5%.

It's usually bought around 8 minutes. Players who bought it before 4 minutes won 51.9%; those who bought it from 10 minutes on won 47.8%.

Warden (82% of games), Rat King (77% of games) and Vindicta (76% of games) buy it most often.

It builds from High-Velocity Rounds.

What Opening Rounds does

Stats

Bullet Velocity
+60%
Weapon Damage
+8%
Spirit Power
+7

Passive

Your attacks have additional Weapon Damage against enemies above 50% health.

Weapon Damage
25%

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

40%45%50%55%5m10m15m20m25m30m35m40m45m50m

Each point is every player who bought Opening Rounds in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Opening Rounds

HeroBuys it inWonBought atBuilds
Warden82% of games50.6%~5:15Warden build →
Rat King77% of games54.9%~7:51Rat King build →
Vindicta76% of games50.1%~4:50Vindicta build →
Deadman Danny71% of games54.4%~6:40Deadman Danny build →
Celeste68% of games48.7%~12:27Celeste build →
Solomon61% of games45.9%~6:25Solomon build →
Grey Talon53% of games48.4%~7:23Grey Talon build →
Paige52% of games55.7%~7:04Paige build →
Paradox51% of games46.3%~7:30Paradox build →
Sinclair41% of games44.3%~6:07Sinclair build →

The heroes whose players buy Opening Rounds most often, with the win rate in those games.

Opening Rounds in the patch notes

Every patch →
  1. 11 June 20262 changes

    • Conditional Weapon Damage bonus reduced from 30% to 25%
    • Spirit Power increased from +4 to +7
  2. 22 May 20261 change

    • Spirit Power reduced from +7 to +4
  3. 30 April 20263 changes

    • Weapon Damage reduced from +45% to +30%
    • Now upgrades from High-Velocity Rounds (includes it's stats)
    • Spirit Power reduced from +10 to +7
  4. 6 March 20262 changes

    • Spirit Power increased from +8 to +10
    • Weapon Damage increased from +40% to +45%
  5. 21 November 20251 change

    • Spirit Power increased from +7 to +8

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.