Seven hero card

Hero file · Mystic · complexity ●○○

Seven build, counters and win rate

Electrocutes crowds of enemies.

  • High Voltage
  • Merciless
  • Area Denial
Stier

Win rate

55.2%

4 of 42

Pick rate

34.3%

12 of 42

K / D / A

5.8 / 7.0 / 12.9

per match

Souls

45.6k

avg hero 42.6k

Hero damage

38.2k

avg hero 34.6k

Matches

646.8k

last 30 days

The read on Seven

Seven has won 55.2% of 646,844 matches in the last 30 days, 4th of 42 heroes and one of the strongest heroes right now. Seven turns up in about 1 in 3 matches (12th most picked).

The win rate falls with rank, from 54.3% at Initiate to 51.5% at Eternus; it peaks at Mystic (54.6%) and is lowest at Eternus (51.5%).

A typical Seven game ends 5.8 / 7.0 / 12.9 (K/D 0.84) with 45,555 souls; Seven dies about as often as the average hero.

The best matchups are against Deadman Danny (65.0%), Shiv (60.4%) and Pocket (60.2%); the hardest are Rat King (47.3%), Paige (48.6%) and Graves (49.8%).

Most players open with Monster Rounds and Extra Spirit, and the most common big purchase is Escalating Exposure, bought in 80% of matches at around 25 minutes.

81% of Seven players max Power Surge first.

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Win rate by day

50%53%55%16 Sept23 Sept30 Sept7 Oct14 Oct

Pick rate by day

30%33%35%16 Sept23 Sept30 Sept7 Oct14 Oct

Seven win rate by rank

45%50%55%Initiate: 54.3% won54.3InitiateSeeker: 54.3% won54.3SeekerAcolyte: 54.0% won54.0AcolyteSentinel: 53.3% won53.3SentinelMystic: 54.6% won54.6MysticRitualist: 53.9% won53.9RitualistEmissary: 53.8% won53.8EmissaryOracle: 53.4% won53.4OraclePhantom: 53.8% won53.8PhantomAscendant: 52.0% won52.0AscendantEternus: 51.5% won51.5Eternus

Rank is the average badge of the match. Bars rise above an even 50% when Seven wins more than loses.

Best teammates

Seven build: what players buy

Early game · before 10 min

  1. Monster Rounds · 80075% buy55.0% won~2:34
  2. Extra Regen · 80040% buy54.9% won~4:31
  3. Extra Stamina · 80030% buy55.8% won~7:24
  4. Extra Spirit · 80061% buy55.2% won~7:42
  5. Extra Charge · 80044% buy55.4% won~8:56
  6. Arcane Surge · 1,60043% buy55.7% won~9:04

Mid game · 10–20 min

  1. Mystic Expansion · 80050% buy55.9% won~11:33
  2. Improved Spirit · 1,60059% buy55.6% won~14:11
  3. Healbane · 1,60066% buy55.8% won~15:04
  4. Mystic Vulnerability · 1,60085% buy55.8% won~17:05
  5. Duration Extender · 1,60058% buy56.2% won~17:06
  6. Spirit Lifesteal · 1,60074% buy56.4% won~18:04

Late game · after 20 min

  1. Superior Duration · 3,20067% buy56.9% won~23:34
  2. Greater Expansion · 3,20046% buy57.2% won~24:55
  3. Escalating Exposure · 6,40080% buy57.6% won~25:20
  4. Superior Cooldown · 3,20039% buy56.9% won~26:11
  5. Unstoppable · 6,40035% buy57.6% won~31:11
  6. Boundless Spirit · 6,40046% buy58.5% won~31:22

The most bought items in each phase, in purchase order. Win rates are descriptive: items bought late are bought by players who are already ahead.

Ability order

Lightning Ball481112
Static Charge3615
Power Surge12510
Storm Cloud791314

The most played full upgrade path (3% of matches, 59.4% won). 81% of players max Power Surge first.

Standard ranked and unranked matches from 15 Sept to 15 Oct, via deadlock-api. Updated 15 Oct.