
Hero file · Mystic · complexity ●○○
The Doorman build, counters and win rate
The read on The Doorman
The Doorman has won 46.0% of 360,743 matches in the last 30 days, 35th of 42 heroes and mid-table. The Doorman turns up in about 1 in 5 matches (32nd most picked).
The win rate climbs with rank, from 45.1% at Initiate to 47.7% at Eternus; it peaks at Eternus (47.7%) and is lowest at Initiate (45.1%).
A typical The Doorman game ends 4.9 / 5.8 / 13.5 (K/D 0.84) with 43,366 souls; The Doorman dies less often than the average hero.
The best matchups are against Deadman Danny (57.1%), Mirage (52.0%) and Solomon (51.3%); the hardest are Rat King (37.4%), Graves (39.3%) and Victor (41.0%).
Most players open with Extra Charge and Mystic Expansion, and the most common big purchase is Rapid Recharge, bought in 80% of matches at around 18 minutes.
64% of The Doorman players max Call Bell first.
The Doorman win rate by rank
Rank is the average badge of the match. Bars rise above an even 50% when The Doorman wins more than loses.
Best teammates
The Doorman build: what players buy
Early game · before 10 min
- High-Velocity Rounds · 80055% buy45.7% won~2:30
- Opening Rounds · 1,60050% buy45.8% won~5:57
- Mystic Burst · 80082% buy46.5% won~7:33
- Extra Charge · 80084% buy46.4% won~7:41
- Sprint Boots · 80050% buy46.5% won~8:24
- Mystic Expansion · 80084% buy46.2% won~8:46
Mid game · 10–20 min
- Trophy Collector · 1,60048% buy47.3% won~10:21
- Extra Spirit · 80048% buy47.3% won~12:38
- Improved Spirit · 1,60066% buy47.2% won~16:27
- Slowing Hex · 1,60053% buy45.7% won~17:36
- Rapid Recharge · 3,20080% buy47.1% won~17:46
- Fortitude · 3,20035% buy47.8% won~19:09
Late game · after 20 min
- Compress Cooldown · 1,60046% buy47.3% won~20:37
- Tankbuster · 3,20077% buy47.3% won~21:55
- Greater Expansion · 3,20075% buy47.3% won~23:19
- Vortex Web · 6,40043% buy46.0% won~25:58
- Superior Cooldown · 3,20051% buy48.3% won~27:09
- Boundless Spirit · 6,40056% buy50.4% won~29:21
The most bought items in each phase, in purchase order. Win rates are descriptive: items bought late are bought by players who are already ahead.
Ability order
The most played full upgrade path (3% of matches, 49.4% won). 64% of players max Call Bell first.
Standard ranked and unranked matches from 15 Sept to 15 Oct, via deadlock-api. Updated 15 Oct.