The Doorman hero card

Hero file · Mystic · complexity ●○○

The Doorman build, counters and win rate

  • Disorienting
  • Map Control
  • Mind Games
Dtier

Win rate

46.0%

35 of 42

Pick rate

19.1%

32 of 42

K / D / A

4.9 / 5.8 / 13.5

per match

Souls

43.4k

avg hero 42.6k

Hero damage

31.5k

avg hero 34.6k

Matches

360.7k

last 30 days

The read on The Doorman

The Doorman has won 46.0% of 360,743 matches in the last 30 days, 35th of 42 heroes and mid-table. The Doorman turns up in about 1 in 5 matches (32nd most picked).

The win rate climbs with rank, from 45.1% at Initiate to 47.7% at Eternus; it peaks at Eternus (47.7%) and is lowest at Initiate (45.1%).

A typical The Doorman game ends 4.9 / 5.8 / 13.5 (K/D 0.84) with 43,366 souls; The Doorman dies less often than the average hero.

The best matchups are against Deadman Danny (57.1%), Mirage (52.0%) and Solomon (51.3%); the hardest are Rat King (37.4%), Graves (39.3%) and Victor (41.0%).

Most players open with Extra Charge and Mystic Expansion, and the most common big purchase is Rapid Recharge, bought in 80% of matches at around 18 minutes.

64% of The Doorman players max Call Bell first.

Win rate by day

44%46%48%50%16 Sept23 Sept30 Sept7 Oct14 Oct

Pick rate by day

15%18%20%23%16 Sept23 Sept30 Sept7 Oct14 Oct

The Doorman win rate by rank

45%50%55%Initiate: 45.1% won45.1InitiateSeeker: 46.8% won46.8SeekerAcolyte: 45.7% won45.7AcolyteSentinel: 45.6% won45.6SentinelMystic: 47.0% won47.0MysticRitualist: 46.2% won46.2RitualistEmissary: 45.9% won45.9EmissaryOracle: 46.3% won46.3OraclePhantom: 47.3% won47.3PhantomAscendant: 47.2% won47.2AscendantEternus: 47.7% won47.7Eternus

Rank is the average badge of the match. Bars rise above an even 50% when The Doorman wins more than loses.

Best teammates

The Doorman build: what players buy

Early game · before 10 min

  1. High-Velocity Rounds · 80055% buy45.7% won~2:30
  2. Opening Rounds · 1,60050% buy45.8% won~5:57
  3. Mystic Burst · 80082% buy46.5% won~7:33
  4. Extra Charge · 80084% buy46.4% won~7:41
  5. Sprint Boots · 80050% buy46.5% won~8:24
  6. Mystic Expansion · 80084% buy46.2% won~8:46

Mid game · 10–20 min

  1. Trophy Collector · 1,60048% buy47.3% won~10:21
  2. Extra Spirit · 80048% buy47.3% won~12:38
  3. Improved Spirit · 1,60066% buy47.2% won~16:27
  4. Slowing Hex · 1,60053% buy45.7% won~17:36
  5. Rapid Recharge · 3,20080% buy47.1% won~17:46
  6. Fortitude · 3,20035% buy47.8% won~19:09

Late game · after 20 min

  1. Compress Cooldown · 1,60046% buy47.3% won~20:37
  2. Tankbuster · 3,20077% buy47.3% won~21:55
  3. Greater Expansion · 3,20075% buy47.3% won~23:19
  4. Vortex Web · 6,40043% buy46.0% won~25:58
  5. Superior Cooldown · 3,20051% buy48.3% won~27:09
  6. Boundless Spirit · 6,40056% buy50.4% won~29:21

The most bought items in each phase, in purchase order. Win rates are descriptive: items bought late are bought by players who are already ahead.

Ability order

Call Bell1258
Doorway41015
Luggage Cart391112
Hotel Guest671314

The most played full upgrade path (3% of matches, 49.4% won). 64% of players max Call Bell first.

Standard ranked and unranked matches from 15 Sept to 15 Oct, via deadlock-api. Updated 15 Oct.