Build file · 28 Oct to 4 Nov

Graves build and item order

What Graves players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.

Matches

550.4k

last 7 days

Finished build

≈11 items

44k souls held in items at the end

Build type

Hybrid

41% of item souls in spirit

Games past 35 min

55%

the finished build is read from these

The Graves build in brief

Most Graves players open with Restorative Shot and Extra Stamina, then pick up Tesla Bullets (around 13 minutes, 49% of games) and Stamina Mastery (around 20 minutes, 61% of games).

The build splits in the mid game: the most common big buys from 9 to 20 minutes are Stamina Mastery (38%), Tesla Bullets (33%) and Torment Pulse (31%).

In games past 35 minutes, a finished Graves carries about 11 items, 43.5k souls, 41% of them spirit; most end with Toxic Bullets (75%), Stamina Mastery (71%) and Escalating Exposure (57%).

Beyond the core items, the commonest big buy from 20 to 30 minutes is Spirit Resilience (21% of games); the late-game duel sets it against Superior Duration (12% of games).

In long games, players pick Capacitor or Superior Duration: of those who buy either, 3% buy both.

The clearest change by opponent: against Haze, Graves players buy Metal Skin at about ×4.55 the usual rate (27,792 buyers; adjusted, with small samples pulled towards ×1).

The most used in-game build is "Jamlex Tank Graves" by Jamlex, picked in 51,622 games (61% won).

SpiritWeaponVitality
Hybrid41% of item souls in spiritWeapon 30% · vitality 29% · spirit 41%. The diamond is the average hero.7 days · games over 35 min (55%)

The finished build 7 days · games over 35 min (55%)

AgainstPick up to 6 enemies to see what players change. Enemies that move the finished build come first.

What Graves games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.

  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty

Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 288,853 long games (55% of Graves games).

Show as table
The finished Graves build in games over 35 minutes, with alternates
SlotItemHeldBoughtSold or upgradedBuy timeCost
WeaponToxic Bullets75%76%2%~21:533,200
WeaponMystic Shot45%55%18%~10:071,600
WeaponCapacitor42%43%1%~27:416,400
WeaponRestorative Shot40%90%55%~2:22800
VitalityStamina Mastery71%72%2%~20:533,200
VitalitySpirit Resilience36%37%3%~27:363,200
VitalitySiphon Bullets36%36%1%~33:506,400
SpiritEscalating Exposure57%58%1%~31:446,400
SpiritBoundless Spirit57%57%1%~32:126,400
SpiritTorment Pulse38%39%3%~17:343,200
SpiritSuperior Duration31%31%2%~24:543,200
Weapon, alternateRicochet30%30%1%~33:016,400
Weapon, alternateSpiritual Overflow27%27%1%~34:206,400
Weapon, alternateHeroic Aura18%19%4%~21:533,200
Vitality, alternateEnchanter's Emblem25%30%17%~15:281,600
Vitality, alternateLeech22%22%1%~33:056,400
Vitality, alternateWeapon Shielding21%27%22%~14:111,600
Spirit, alternateTranscendent Cooldown22%22%1%~33:326,400
Spirit, alternateSurge of Power21%22%2%~21:073,200
Spirit, alternateArcane Surge19%22%14%~11:091,600

Against other heroes 21 days

What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Graves is Graves players only.

The 8 clearest changes in what Graves players buy, across every enemy. Pick enemies above the board to see one lineup.

Lifts compare how often Graves players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.

Show as table
What Graves players buy more or less of against each enemy
EnemyItemBuy rate changeBuyersEvidence
HazeMetal Skin×4.5528k★ +3.2 pts over tier III · 28k buyers, Graves only
VindictaKnockdown×3.0922k★ +1.7 pts over tier III · 22k buyers, Graves only
LashCounterspell×2.3614k—
InfernusDispel Magic×2.0317k—
Nurse HarrowSuperior Duration×0.7383k—
HazePlated Armor×2.0715k—
Nurse HarrowTorment Pulse×1.27119k—
VindictaPhantom Strike×5.022.4k—

What you hold, minute by minute 7 days

Each band is one item: the share of Graves games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.

45:00about 12.7 items54,759 souls15% of games still going4.1 weapon4.0 vitality4.6 spirit
82% of games still going at 30:00Restorative ShotToxic Bullets481212 items · base slots full, flex aboveitems0m5m10m15m20m25m30m35m40m45m60k soulsWeapon4.1 itemsVitality4.0 itemsSpirit4.6 items
82% still going at 30:004812items0m10m20m30m40m60k souls

At 45:00 you'd typically hold

Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.

Show as table
Share of Graves games still going that hold each item, every five minutes
Item5:0010:0015:0020:0025:0030:0035:0040:00
Restorative Shot84%88%88%89%89%83%62%55%
Mystic Shot7%32%49%52%53%54%54%52%
Tesla Bullets0%23%42%47%39%21%18%18%
Capacitor0%0%1%6%17%28%35%40%
Toxic Bullets0%1%10%30%58%69%73%75%
Ricochet0%0%0%2%5%10%17%26%
Spiritual Overflow0%0%0%1%2%8%15%23%
Other weapon items0.10.40.60.70.80.80.91.0
Grit37%46%30%9%7%7%7%7%
Extra Stamina17%54%66%25%8%7%7%7%
Stamina Mastery0%1%11%38%58%65%69%71%
Spirit Lifesteal1%5%12%23%32%32%21%20%
Spirit Resilience0%0%0%3%15%26%31%35%
Siphon Bullets0%0%0%0%3%9%21%33%
Other vitality items0.10.40.81.11.41.51.71.9
Extra Spirit43%63%25%4%3%3%3%3%
Improved Spirit6%29%49%67%71%57%38%36%
Boundless Spirit0%0%1%4%10%23%37%52%
Torment Pulse0%0%13%31%35%37%38%38%
Mystic Vulnerability0%2%10%22%37%34%19%18%
Escalating Exposure0%0%0%1%8%25%42%54%
Superior Duration0%0%4%10%17%23%27%30%
Other spirit items0.10.40.91.11.21.41.51.8
Items held, in all2.34.76.47.69.09.910.511.5

Items show the share holding them; other items show the average number held.

Buy windows: clock against souls 7 days

When Graves players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.

  • buyers
  • won, 95% band
  • 200–500 buyers
  • the item's own overall

Siphon Bullets by the clock: 73% → 46%. By souls at purchase: 59–65%.

  1. Torment Pulse

    187,695 buyers · 60.3% won overall

    most buy it 14–19 min

    By the clock: 71% → 52%. By souls at purchase: 55–63%.

    Show as table
  2. Stamina Mastery

    337,922 buyers · 58.4% won overall

    most buy it 16–23 min

    By the clock: 64% → 51%. By souls at purchase: 56–63%.

    Show as table
  3. Toxic Bullets

    354,687 buyers · 58.7% won overall

    most buy it 17–24 min

    By the clock: 67% → 48%. By souls at purchase: 56–62%.

    Show as table
  4. Spirit Resilience

    157,192 buyers · 59.4% won overall

    most buy it 22–29 min

    By the clock: 68% → 48%. By souls at purchase: 53–62%.

    Show as table
  5. Capacitor

    179,981 buyers · 59.6% won overall

    most buy it 21–30 min

    By the clock: 67% → 52%. By souls at purchase: 57–64%.

    Show as table
  6. Escalating Exposure

    221,009 buyers · 61.4% won overall

    most buy it 26–34 min

    By the clock: 70% → 52%. By souls at purchase: 53–63%.

    Show as table
  7. Boundless Spirit

    214,189 buyers · 59.3% won overall

    most buy it 25–36 min

    By the clock: 65% → 52%. By souls at purchase: 56–63%.

    Show as table
  8. Siphon Bullets

    126,774 buyers · 62.7% won overall

    most buy it 29–36 min

    By the clock: 73% → 46%. By souls at purchase: 59–65%.

    Show as table

For Torment Pulse, Stamina Mastery, Toxic Bullets, Spirit Resilience, Capacitor, Escalating Exposure, Boundless Spirit and Siphon Bullets, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.

Two late games, side by side 7 days

What Graves players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.

Spirit Resilience at 20–30 min

111,183 games · 60.8% won · 75% reach 30 min

Superior Duration at 20–30 min

65,573 games · 56.5% won · 73% reach 30 min

Late items (30 minutes on) for Spirit Resilience at 20–30 min against Superior Duration at 20–30 min: share of each side's games reaching 30 minutes that bought each, and how they did
A wonA buysLate itemB buysB won
60.3%
58.1%
59.9%57.4%
60.1%54.5%
57.2%
58.4%
60.3%58.7%
58.7%55.7%
57.2%55.1%
56.0%
56.5%
58.7%
54.8%

Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 65%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.

Either/or, and sets 7 days · games over 35 min (55%)

Items Graves players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.

Either/or

  • Capacitor or Superior Duration: only 3% buy both.

    Only Capacitor56.3% won · 116,745 games

    Both3%

    Only Superior Duration54.7% won · 83,100 games

    Capacitor-only buyers won 1.5 pts more than Superior Duration-only buyers. Out of 206,488 long games with either.

  • Spirit Resilience or Superior Duration: 10% buy both.

    Only Spirit Resilience56.0% won · 89,284 games

    Both10%

    Only Superior Duration54.7% won · 71,630 games

    Spirit Resilience-only buyers won 1.3 pts more than Superior Duration-only buyers. Out of 179,027 long games with either.

  • Capacitor or Superior Cooldown: only 3% buy both.

    Only Capacitor56.2% won · 117,663 games

    Both3%

    Only Superior Cooldown54.0% won · 74,850 games

    Capacitor-only buyers won 2.2 pts more than Superior Cooldown-only buyers. Out of 198,238 long games with either.

Sets

  • 2.0× as likely together

    33% of long games · 94,809 games

  • 2.0× as likely together

    28% of long games · 80,272 games

  • 2.4× as likely together

    25% of long games · 71,284 games

Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.

How players get there, 0–30 min 7 days

The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.

  • Weapon
  • Vitality
  • Spirit
0–9 min9–20 min20–30 min30 min +Restorative ShotExtra SpiritGritExtra StaminaMystic ShotImproved SpiritImproved SpiritStamina MasteryExtra StaminaTesla BulletsTorment PulseToxic BulletsToxic BulletsMystic VulnerabilityStamina MasteryEscalating ExposureSpirit ResilienceCapacitorBoundless SpiritEscalating ExposureSiphon BulletsRicochetSpiritual OverflowCapacitorEvery game100% reach 9 min96% reach 20 min69% reach 30 min
Show as table
Graves's most bought items by phase
PhaseItemBought inWon (souls-adjusted)Games
0–9 minRestorative Shot87%57.8%463,133
0–9 minExtra Spirit70%57.8%371,261
0–9 minGrit47%59.2%249,571
0–9 minExtra Stamina46%57.9%243,114
0–9 minMystic Shot28%59.3%148,446
0–9 minImproved Spirit24%57.8%127,404
9–20 minImproved Spirit43%58.8%228,192
9–20 minStamina Mastery38%58.7%198,970
9–20 minExtra Stamina36%58.8%190,725
9–20 minTesla Bullets33%58.1%177,132
9–20 minTorment Pulse31%61.3%164,169
9–20 minToxic Bullets29%59.4%153,223
20–30 minToxic Bullets37%58.7%197,462
20–30 minMystic Vulnerability27%59.8%145,177
20–30 minStamina Mastery26%57.7%136,293
20–30 minEscalating Exposure22%61.3%115,544
20–30 minSpirit Resilience21%60.1%111,183
20–30 minCapacitor20%58.7%105,686
30 min +Boundless Spirit22%56.5%117,741
30 min +Escalating Exposure21%57.6%112,730
30 min +Siphon Bullets17%58.0%88,812
30 min +Ricochet12%57.4%65,279
30 min +Spiritual Overflow12%57.8%64,525
30 min +Capacitor10%55.6%50,337

Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.

Ability order

Jar of Dead121314
Grasping Hands3689
Essence Theft451011
Borrowed Decree71215

The most played full upgrade path (6% of matches, 62.8% won). Grasping Hands is maxed first in 63% of matches.

In-game builds players pick 7 days

  1. Jamlex Tank Gravesby Jamlex · 25,724 players10 of 11 board items
    51,622 games
    60.9% won

    Early [21.6k]

    Mid [28.8k]

    Late [46.4k]

    Lategame

    Counters / Options

    Anti CC

    Group 7

  2. Graves - Gun-Crowd Control [59% WR] [tracklock.gg]by Tracklock · 19,326 players10 of 11 board items
    32,514 games
    57.9% won
  3. Jamlex Tank Graves but Tankierby Jamlex · 16,265 players10 of 11 board items
    31,369 games
    60.1% won
  4. GRAVES TOXIC UNDERTAKER [63% WR] [deadlocklabs.gg]by 123 · 10,335 players9 of 11 board items
    14,798 games
    54.6% won
  5. Chemical Burns (Dr. Spooki von Spookenstein)by Spooki · 8,043 players8 of 11 board items
    12,648 games
    57.7% won

The build each player had selected when the match started; known for 43% of Graves games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.

About these numbers

7 days
28 Oct to 4 Nov. The build, timing, the late game, the path and in-game builds, from standard ranked and unranked Graves matches.
21 days
14 Oct to 4 Nov. Versus: a longer window, so rarer match-ups have enough games.
Games past 35 min
288,853 (55% of Graves games). The finished build, choices and the soul split read only these.
Patch
The latest big patch was 29 Sept; no window reaches back before it.
Sample sizes
5,000+ games 1,000 to 5,000 200 to 1,000Nothing under 200 is drawn.
Win rates
Shown with their 95% range and the games behind them. They describe rather than prove: players who buy an item may differ in other ways.

Via deadlock-api. Updated 4 Nov. Not affiliated with or endorsed by Valve.