Bebop hero card

Hero file · Brawler · complexity ●●○

Bebop build, counters and win rate

Hooks an enemy for a knockout combo.

  • Hook
  • Bomb
  • Punch
Dtier

Win rate

47.4%

28 of 43

Pick rate

40.8%

8 of 43

K / D / A

7.2 / 8.1 / 13.9

per match

Souls

41.4k

avg hero 42.4k

Hero damage

36.0k

avg hero 34.5k

Matches

796.2k

last 30 days

The read on Bebop

Bebop has won 47.4% of 796,216 matches in the last 30 days, 28th of 43 heroes and mid-table. Bebop turns up in about 1 in 2 matches (8th most picked).

The win rate climbs with rank, from 47.1% at Initiate to 49.6% at Eternus; it peaks at Eternus (49.6%) and is lowest at Acolyte (45.1%).

A typical Bebop game ends 7.2 / 8.1 / 13.9 (K/D 0.89) with 41,436 souls; Bebop dies more often than the average hero.

The best matchups are against Deadman Danny (56.2%), Solomon (52.5%) and Mirage (52.3%); the hardest are Rat King (40.6%), Paige (41.1%) and Graves (41.8%).

Most players open with Mystic Burst and Spirit Strike, and the most common big purchase is Spirit Snatch, bought in 55% of matches at around 20 minutes.

59% of Bebop players max Exploding Uppercut first.

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Win rate by day

46%48%50%18 Sept25 Sept2 Oct9 Oct16 Oct

Pick rate by day

35%40%45%50%18 Sept25 Sept2 Oct9 Oct16 Oct

Bebop win rate by rank

45%50%55%Initiate: 47.1% won47.1InitiateSeeker: 46.0% won46.0SeekerAcolyte: 45.1% won45.1AcolyteSentinel: 45.7% won45.7SentinelMystic: 45.6% won45.6MysticRitualist: 46.3% won46.3RitualistEmissary: 46.5% won46.5EmissaryOracle: 46.9% won46.9OraclePhantom: 47.6% won47.6PhantomAscendant: 48.3% won48.3AscendantEternus: 49.6% won49.6Eternus

Rank is the average badge of the match. Bars rise above an even 50% when Bebop wins more than loses.

Best teammates

Bebop build: what players buy

Early game · before 10 min

  1. Extra Regen · 80048% buy47.6% won~3:33
  2. Mystic Burst · 80076% buy47.4% won~4:00
  3. Sprint Boots · 80067% buy47.4% won~6:40
  4. Spirit Strike · 80068% buy47.6% won~6:40
  5. Trophy Collector · 1,60060% buy47.9% won~7:08
  6. Extra Spirit · 80050% buy47.7% won~9:39

Mid game · 10–20 min

  1. Improved Spirit · 1,60055% buy47.8% won~12:56
  2. Slowing Hex · 1,60030% buy46.2% won~13:30
  3. Enduring Speed · 1,60054% buy48.1% won~14:21
  4. Veil Walker · 3,20031% buy48.3% won~16:03
  5. Compress Cooldown · 1,60031% buy48.7% won~19:26
  6. Spirit Snatch · 3,20055% buy48.5% won~19:48

Late game · after 20 min

  1. Tankbuster · 3,20050% buy47.7% won~22:18
  2. Echo Shard · 6,40032% buy50.3% won~23:51
  3. Superior Cooldown · 3,20034% buy49.4% won~25:35
  4. Spirit Resilience · 3,20033% buy47.5% won~25:56
  5. Boundless Spirit · 6,40043% buy51.5% won~29:09
  6. Mystic Reverb · 6,40031% buy56.5% won~30:48

The most bought items in each phase, in purchase order. Win rates are descriptive: items bought late are bought by players who are already ahead.

Ability order

Exploding Uppercut4615
Sticky Bomb12514
Grapple Arm38910
Hyper Beam7111213

The most played full upgrade path (3% of matches, 51.4% won). 59% of players max Exploding Uppercut first.

Standard ranked and unranked matches from 17 Sept to 17 Oct, via deadlock-api. Updated 17 Oct.