Sinclair hero card

Hero file · Mystic · complexity ●●●●

Sinclair build, counters and win rate

Misdirect and hex enemies.

  • Trickster
  • Copycat
  • Versatile
Dtier

Win rate

45.8%

37 of 42

Pick rate

16.6%

36 of 42

K / D / A

5.4 / 6.4 / 13.0

per match

Souls

41.7k

avg hero 42.6k

Hero damage

31.2k

avg hero 34.6k

Matches

312.9k

last 30 days

The read on Sinclair

Sinclair has won 45.8% of 312,898 matches in the last 30 days, 37th of 42 heroes and mid-table. Sinclair turns up in about 1 in 6 matches (36th most picked).

The win rate climbs with rank, from 47.0% at Initiate to 52.1% at Eternus; it peaks at Eternus (52.1%) and is lowest at Acolyte (45.5%).

A typical Sinclair game ends 5.4 / 6.4 / 13.0 (K/D 0.84) with 41,703 souls; Sinclair dies about as often as the average hero.

The best matchups are against Deadman Danny (54.6%), Mirage (51.4%) and Pocket (50.5%); the hardest are Graves (39.8%), Victor (41.1%) and Rat King (41.3%).

Most players open with Improved Spirit and Extra Charge, and the most common big purchase is Greater Expansion, bought in 82% of matches at around 23 minutes.

72% of Sinclair players max Vexing Bolt first.

With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.

Win rate by day

45%50%16 Sept23 Sept30 Sept7 Oct14 Oct

Pick rate by day

10%15%20%25%16 Sept23 Sept30 Sept7 Oct14 Oct

Sinclair win rate by rank

45%50%55%Initiate: 47.0% won47.0InitiateSeeker: 46.3% won46.3SeekerAcolyte: 45.5% won45.5AcolyteSentinel: 46.0% won46.0SentinelMystic: 46.7% won46.7MysticRitualist: 46.9% won46.9RitualistEmissary: 46.3% won46.3EmissaryOracle: 47.2% won47.2OraclePhantom: 47.6% won47.6PhantomAscendant: 50.0% won50.0AscendantEternus: 52.1% won52.1Eternus

Rank is the average badge of the match. Bars rise above an even 50% when Sinclair wins more than loses.

Best teammates

Sinclair build: what players buy

Early game · before 10 min

  1. High-Velocity Rounds · 80057% buy45.6% won~2:09
  2. Monster Rounds · 80023% buy44.8% won~3:28
  3. Opening Rounds · 1,60059% buy45.6% won~4:51
  4. Extra Charge · 80077% buy45.6% won~4:56
  5. Extra Spirit · 80073% buy45.7% won~5:56
  6. Improved Spirit · 1,60078% buy45.8% won~9:52

Mid game · 10–20 min

  1. Sprint Boots · 80037% buy46.2% won~10:36
  2. Trophy Collector · 1,60042% buy46.7% won~11:08
  3. Rapid Recharge · 3,20073% buy45.8% won~12:48
  4. Enchanter's Emblem · 1,60042% buy46.3% won~14:08
  5. Mystic Expansion · 80080% buy46.0% won~14:36
  6. Veil Walker · 3,20032% buy46.6% won~18:02

Late game · after 20 min

  1. Duration Extender · 1,60057% buy46.6% won~20:29
  2. Compress Cooldown · 1,60040% buy47.9% won~22:58
  3. Greater Expansion · 3,20082% buy47.0% won~23:12
  4. Superior Duration · 3,20073% buy47.7% won~24:49
  5. Boundless Spirit · 6,40062% buy49.0% won~26:18
  6. Superior Cooldown · 3,20055% buy48.4% won~27:08

The most bought items in each phase, in purchase order. Win rates are descriptive: items bought late are bought by players who are already ahead.

Ability order

Vexing Bolt31415
Spectral Assistant12513
Rabbit Hex4101112
Audience Participation6789

The most played full upgrade path (5% of matches, 55.4% won). 72% of players max Vexing Bolt first.

Standard ranked and unranked matches from 15 Sept to 15 Oct, via deadlock-api. Updated 15 Oct.