Haze hero card

Hero file · Assassin · complexity ●○○

Haze build, counters and win rate

Sneaks in and sprays bullets.

  • Assassin
  • Stealthy
  • Lethal
Stier

Win rate

54.2%

6 of 42

Pick rate

51.3%

1 of 42

K / D / A

9.3 / 6.6 / 10.8

per match

Souls

45.7k

avg hero 42.6k

Hero damage

37.0k

avg hero 34.6k

Matches

967.1k

last 30 days

The read on Haze

Haze has won 54.2% of 967,099 matches in the last 30 days, 6th of 42 heroes and mid-table. Haze turns up in about 1 in 2 matches (1st most picked).

The win rate falls with rank, from 53.3% at Initiate to 51.2% at Eternus; it peaks at Seeker (53.4%) and is lowest at Eternus (51.2%).

A typical Haze game ends 9.3 / 6.6 / 10.8 (K/D 1.40) with 45,675 souls; Haze dies about as often as the average hero.

The best matchups are against Deadman Danny (63.9%), Shiv (60.3%) and Mirage (59.3%); the hardest are Rat King (46.9%), Paige (48.0%) and Graves (48.1%).

Most players open with Swift Striker and Rapid Rounds, and the most common big purchase is Burst Fire, bought in 79% of matches at around 20 minutes.

51% of Haze players max Sleep Dagger first.

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Win rate by day

50%53%55%16 Sept23 Sept30 Sept7 Oct14 Oct

Pick rate by day

45%50%55%16 Sept23 Sept30 Sept7 Oct14 Oct

Haze win rate by rank

48%50%53%Initiate: 53.3% won53.3InitiateSeeker: 53.4% won53.4SeekerAcolyte: 53.1% won53.1AcolyteSentinel: 52.9% won52.9SentinelMystic: 53.0% won53.0MysticRitualist: 53.2% won53.2RitualistEmissary: 52.8% won52.8EmissaryOracle: 52.6% won52.6OraclePhantom: 52.4% won52.4PhantomAscendant: 51.7% won51.7AscendantEternus: 51.2% won51.2Eternus

Rank is the average badge of the match. Bars rise above an even 50% when Haze wins more than loses.

Best teammates

Haze build: what players buy

Early game · before 10 min

  1. Extra Spirit · 80078% buy54.4% won~3:47
  2. Rapid Rounds · 80086% buy54.2% won~4:20
  3. Swift Striker · 1,60092% buy54.4% won~7:19
  4. Extended Magazine · 80036% buy54.8% won~7:35
  5. Active Reload · 1,60076% buy54.4% won~7:56
  6. Extra Health · 80048% buy55.6% won~8:08

Mid game · 10–20 min

  1. Titanic Magazine · 1,60037% buy54.7% won~11:18
  2. Bullet Lifesteal · 1,60059% buy54.2% won~14:40
  3. Enduring Speed · 1,60038% buy54.9% won~16:09
  4. Bullet Resist Shredder · 1,60042% buy56.5% won~16:20
  5. Surge of Power · 3,20067% buy55.3% won~16:56
  6. Fortitude · 3,20041% buy56.5% won~17:37

Late game · after 20 min

  1. Burst Fire · 3,20079% buy55.7% won~20:21
  2. Tesla Bullets · 3,20031% buy54.9% won~20:41
  3. Ricochet · 6,40073% buy57.5% won~23:45
  4. Capacitor · 6,40027% buy57.6% won~27:29
  5. Vampiric Burst · 6,40027% buy57.9% won~30:03
  6. Silencer · 6,40041% buy63.2% won~31:33

The most bought items in each phase, in purchase order. Win rates are descriptive: items bought late are bought by players who are already ahead.

Ability order

Sleep Dagger3689
Smoke Bomb4101112
Fixation12513
Bullet Dance71415

The most played full upgrade path (6% of matches, 56.9% won). 51% of players max Sleep Dagger first.

Standard ranked and unranked matches from 15 Sept to 15 Oct, via deadlock-api. Updated 15 Oct.