Build file · 28 Oct to 4 Nov
Infernus build and item order
What Infernus players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.
The Infernus build in brief
Most Infernus players open with Improved Spirit and Extended Magazine, then pick up Toxic Bullets (around 20 minutes, 67% of games) and Superior Duration (around 22 minutes, 69% of games).
The build splits in the mid game: the most common big buys from 9 to 20 minutes are Toxic Bullets (42%), Superior Duration (32%) and Rapid Recharge (20%).
In games past 35 minutes, a finished Infernus carries about 11 items, 43.9k souls, 39% of them spirit; most end with Superior Duration (84%), Toxic Bullets (79%) and Titanic Magazine (79%).
Beyond the core items, the commonest big buy from 20 to 30 minutes is Spirit Rend (13% of games); the late-game duel sets it against Rapid Recharge (11% of games).
The clearest change by opponent: against Haze, Infernus players buy Metal Skin at about ×4.55 the usual rate (28,141 buyers; adjusted, with small samples pulled towards ×1).
The most used in-game build is "SN|P3R : Molten Fury" by SN|P3R, picked in 43,851 games (51% won).
The finished build 7 days · games over 35 min (55%)
What Infernus games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.
- usually empty
- usually empty
- usually empty
- usually empty
- usually empty
Each segment is an item's hold × its cost; the hatched end of each slot is held in items off the board.
Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 260,588 long games (55% of Infernus games).
Show as table
| Slot | Item | Held | Bought | Sold or upgraded | Buy time | Cost |
|---|---|---|---|---|---|---|
| Weapon | Toxic Bullets | 79% | 80% | 2% | ~20:34 | 3,200 |
| Weapon | Titanic Magazine | 79% | 85% | 8% | ~11:20 | 1,600 |
| Weapon | Spiritual Overflow | 63% | 64% | 1% | ~30:31 | 6,400 |
| Weapon | Ricochet | 61% | 61% | 1% | ~29:48 | 6,400 |
| Vitality | Healbane | 45% | 57% | 21% | ~13:07 | 1,600 |
| Spirit | Superior Duration | 84% | 85% | 1% | ~22:36 | 3,200 |
| Spirit | Escalating Exposure | 77% | 77% | 0% | ~28:40 | 6,400 |
| Spirit | Boundless Spirit | 68% | 69% | 1% | ~32:27 | 6,400 |
| Spirit | Rapid Recharge | 40% | 40% | 2% | ~22:03 | 3,200 |
| Flex (weapon) | Swift Striker | 55% | 70% | 21% | ~9:36 | 1,600 |
| Flex (weapon) | Spirit Rend | 36% | 38% | 3% | ~29:22 | 3,200 |
| Weapon, alternate | Burst Fire | 27% | 28% | 3% | ~25:20 | 3,200 |
| Vitality, alternate | Leech | 30% | 30% | 1% | ~33:11 | 6,400 |
| Vitality, alternate | Spirit Resilience | 23% | 24% | 5% | ~30:46 | 3,200 |
| Vitality, alternate | Dispel Magic | 23% | 24% | 7% | ~23:12 | 3,200 |
| Spirit, alternate | Spirit Burn | 17% | 17% | 1% | ~36:26 | 6,400 |
Against other heroes 21 days
What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Infernus is Infernus players only.
The 8 clearest changes in what Infernus players buy, across every enemy. Pick enemies above the board to see one lineup.
Lifts compare how often Infernus players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.
Show as table
| Enemy | Item | Buy rate change | Buyers | Evidence |
|---|---|---|---|---|
| Haze | Metal Skin | ×4.55 | 28k | ★ +2.0 pts over tier III · 28k buyers, Infernus only |
| Vindicta | Knockdown | ×3.61 | 8.9k | — |
| Lash | Counterspell | ×2.44 | 16k | — |
| Haze | Plated Armor | ×2.03 | 15k | — |
| Abrams | Rebuttal | ×2.08 | 6.7k | — |
| Shiv | Dispel Magic | ×1.33 | 43k | — |
| Apollo | Slowing Hex | ×2.20 | 4.6k | — |
| Haze | Spirit Resilience | ×0.80 | 49k | — |
What you hold, minute by minute 7 days
Each band is one item: the share of Infernus games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.
At 45:00 you'd typically hold
Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.
Show as table
| Item | 5:00 | 10:00 | 15:00 | 20:00 | 25:00 | 30:00 | 35:00 | 40:00 |
|---|---|---|---|---|---|---|---|---|
| Rapid Rounds | 54% | 46% | 9% | 3% | 3% | 3% | 3% | 3% |
| Swift Striker | 5% | 49% | 62% | 66% | 68% | 68% | 68% | 65% |
| Burst Fire | 0% | 1% | 5% | 10% | 15% | 20% | 23% | 26% |
| Extended Magazine | 32% | 48% | 9% | 2% | 2% | 2% | 2% | 2% |
| Titanic Magazine | 7% | 47% | 70% | 77% | 81% | 82% | 83% | 83% |
| Toxic Bullets | 0% | 1% | 13% | 43% | 65% | 73% | 77% | 79% |
| Spirit Rend | 0% | 0% | 1% | 6% | 12% | 20% | 28% | 35% |
| Ricochet | 0% | 0% | 1% | 6% | 15% | 31% | 46% | 56% |
| Spiritual Overflow | 0% | 0% | 0% | 3% | 13% | 31% | 48% | 60% |
| Other weapon items | 0.1 | 0.2 | 0.2 | 0.3 | 0.4 | 0.3 | 0.3 | 0.4 |
| Healbane | 1% | 21% | 45% | 50% | 52% | 54% | 55% | 52% |
| Spirit Lifesteal | 1% | 17% | 56% | 73% | 75% | 45% | 25% | 24% |
| Leech | 0% | 0% | 0% | 1% | 5% | 11% | 18% | 26% |
| Other vitality items | 0.2 | 0.6 | 0.9 | 1.1 | 1.2 | 1.4 | 1.6 | 1.8 |
| Extra Spirit | 46% | 11% | 1% | 1% | 1% | 1% | 1% | 1% |
| Improved Spirit | 40% | 79% | 88% | 90% | 90% | 74% | 46% | 42% |
| Boundless Spirit | 0% | 0% | 1% | 3% | 10% | 24% | 43% | 64% |
| Duration Extender | 1% | 15% | 48% | 48% | 15% | 7% | 7% | 7% |
| Superior Duration | 0% | 1% | 8% | 32% | 59% | 73% | 80% | 83% |
| Mystic Vulnerability | 0% | 7% | 30% | 56% | 54% | 25% | 16% | 16% |
| Escalating Exposure | 0% | 0% | 0% | 5% | 25% | 48% | 63% | 73% |
| Rapid Recharge | 0% | 1% | 12% | 21% | 27% | 32% | 36% | 39% |
| Other spirit items | 0.1 | 0.3 | 0.5 | 0.6 | 0.5 | 0.6 | 0.7 | 0.8 |
| Items held, in all | 2.3 | 4.5 | 6.2 | 7.9 | 9.0 | 9.5 | 10.3 | 11.3 |
Items show the share holding them; other items show the average number held.
Buy windows: clock against souls 7 days
When Infernus players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.
Escalating Exposure by the clock: 63% → 47%. By souls at purchase: 51–60%.
Rapid Recharge
161,130 buyers · 50.9% won overall
most buy it 14–26 min
50.9% of all its buyers won.
Show as table
Toxic Bullets
332,472 buyers · 49.7% won overall
most buy it 16–23 min
49.7% of all its buyers won.
Show as table
Superior Duration
343,221 buyers · 50.6% won overall
most buy it 18–25 min
50.6% of all its buyers won.
Show as table
Escalating Exposure
279,586 buyers · 53.2% won overall
most buy it 23–31 min
By the clock: 63% → 47%. By souls at purchase: 51–60%.
Show as table
Spirit Rend
132,141 buyers · 51.3% won overall
most buy it 22–33 min
51.3% of all its buyers won.
Show as table
Ricochet
211,927 buyers · 53.5% won overall
most buy it 24–33 min
53.5% of all its buyers won.
Show as table
Spiritual Overflow
220,782 buyers · 52.9% won overall
most buy it 25–33 min
52.9% of all its buyers won.
Show as table
Boundless Spirit
224,315 buyers · 53.3% won overall
most buy it 27–36 min
53.3% of all its buyers won.
Show as table
For Escalating Exposure, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.
Two late games, side by side 7 days
What Infernus players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.
Spirit Rend at 20–30 min
61,362 games · 50.9% won · 75% reach 30 min
Rapid Recharge at 20–30 min
50,485 games · 49.7% won · 76% reach 30 min
Either way, 7 of the top 8 late items are the same.
| A won | A buys | Late item | B buys | B won |
|---|---|---|---|---|
| 53.0% | 34% | 24% | 52.0% | |
| 52.6% | 45% | 41% | 51.4% | |
| 54.9% | 14% | 12% | 55.0% | |
| 47.5% | 12% | 11% | 46.1% | |
| 52.3% | 27% | 27% | 51.6% | |
| 52.9% | 10% | 12% | 51.2% | |
| 52.9% | 21% | 25% | 52.0% | |
| 51.6% | 7% | 13% | 49.5% | |
| 52.6% | 30% | 36% | 52.4% |
Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 60%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.
Either/or, and sets 7 days · games over 35 min (55%)
Items Infernus players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.
Sets
2.0× as likely together
14% of long games · 37,355 games
1.9× as likely together
14% of long games · 37,317 games
2.0× as likely together
8% of long games · 20,775 games
Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.
How players get there, 0–30 min 7 days
The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.
- Weapon
- Vitality
- Spirit
Show as table
| Phase | Item | Bought in | Won (souls-adjusted) | Games |
|---|---|---|---|---|
| 0–9 min | Improved Spirit | 75% | 50.1% | 355,466 |
| 0–9 min | Extra Spirit | 75% | 49.7% | 352,342 |
| 0–9 min | Extended Magazine | 72% | 49.6% | 339,035 |
| 0–9 min | Rapid Rounds | 71% | 49.4% | 336,763 |
| 0–9 min | Swift Striker | 43% | 50.3% | 201,980 |
| 0–9 min | Titanic Magazine | 37% | 50.7% | 174,354 |
| 9–20 min | Spirit Lifesteal | 62% | 50.1% | 292,705 |
| 9–20 min | Duration Extender | 54% | 50.2% | 256,583 |
| 9–20 min | Mystic Vulnerability | 52% | 50.6% | 243,538 |
| 9–20 min | Toxic Bullets | 42% | 49.7% | 199,557 |
| 9–20 min | Titanic Magazine | 40% | 49.8% | 187,266 |
| 9–20 min | Healbane | 37% | 50.2% | 176,172 |
| 20–30 min | Escalating Exposure | 40% | 52.7% | 186,733 |
| 20–30 min | Superior Duration | 38% | 51.1% | 181,130 |
| 20–30 min | Toxic Bullets | 29% | 50.2% | 136,129 |
| 20–30 min | Spiritual Overflow | 26% | 51.7% | 121,399 |
| 20–30 min | Ricochet | 24% | 53.0% | 112,208 |
| 20–30 min | Boundless Spirit | 19% | 51.7% | 90,571 |
| 30 min + | Boundless Spirit | 29% | 51.6% | 136,062 |
| 30 min + | Spiritual Overflow | 21% | 51.9% | 100,770 |
| 30 min + | Escalating Exposure | 19% | 52.0% | 88,715 |
| 30 min + | Ricochet | 19% | 51.7% | 88,210 |
| 30 min + | Leech | 12% | 52.1% | 58,610 |
| 30 min + | Spirit Rend | 12% | 51.5% | 55,268 |
Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.
Ability order
The most played full upgrade path (9% of matches, 50.1% won). Afterburn is maxed first in 65% of matches.
In-game builds players pick 7 days
- SN|P3R : Molten Furyby SN|P3R · 24,438 players11 of 11 board items43,851 games51.0% won
1. Early
Early Options
2. CORE
Armors
End Game : Attack
End Game : Defense
End Game : Good Greens
Good Gun Options
Good Green Options
Good Spirit Options
- Infernus - Hybrid-DPS [50% WR] [tracklock.gg]by Tracklock · 23,024 players11 of 11 board items39,393 games48.9% won
- Renon's Eternus Infernus (Twitch.tv/renon)by Renon · 11,616 players11 of 11 board items19,641 games47.8% won
- zxc | арбузный ебака (t.tv/qtarsis)by сerf · 6,143 players8 of 11 board items9,662 games49.0% won
- BURN IT ALL DOWNby VoidMashi · 4,687 players7 of 11 board items8,060 games47.1% won
The build each player had selected when the match started; known for 41% of Infernus games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.







