Build file · 28 Oct to 4 Nov
Vindicta build and item order
What Vindicta players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.
The Vindicta build in brief
Most Vindicta players open with Extra Charge and High-Velocity Rounds, then pick up Rapid Recharge (around 14 minutes, 78% of games) and Sharpshooter (around 19 minutes, 79% of games).
The build splits in the mid game: the most common big buys from 9 to 20 minutes are Rapid Recharge (67%), Sharpshooter (48%) and Burst Fire (19%).
In games past 35 minutes, a finished Vindicta carries about 11 items, 40.4k souls, 48% of them weapon; most end with Sharpshooter (93%), Rapid Recharge (87%) and Burst Fire (76%).
Beyond the core items, the commonest big buy from 20 to 30 minutes is Counterspell (18% of games); the late-game duel sets it against Mercurial Magnum (14% of games).
The clearest change by opponent: against Haze, Vindicta players buy Metal Skin at about ×4.50 the usual rate (14,043 buyers; adjusted, with small samples pulled towards ×1).
The most used in-game build is "Cashcoryy Rank #1 Vindicta Build" by cory, picked in 37,135 games (52% won).
The finished build 7 days · games over 35 min (54%)
What Vindicta games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.
- usually empty
- usually empty
- usually empty
- usually empty
- usually empty
Each segment is an item's hold × its cost; the hatched end of each slot is held in items off the board.
Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 201,215 long games (54% of Vindicta games).
Show as table
| Slot | Item | Held | Bought | Sold or upgraded | Buy time | Cost |
|---|---|---|---|---|---|---|
| Weapon | Sharpshooter | 93% | 93% | 1% | ~19:10 | 3,200 |
| Weapon | Burst Fire | 76% | 77% | 1% | ~23:27 | 3,200 |
| Weapon | Titanic Magazine | 62% | 65% | 5% | ~21:32 | 1,600 |
| Weapon | Swift Striker | 60% | 72% | 16% | ~15:36 | 1,600 |
| Vitality | Counterspell | 43% | 46% | 5% | ~22:39 | 3,200 |
| Vitality | Enduring Speed | 42% | 57% | 27% | ~16:06 | 1,600 |
| Vitality | Vampiric Burst | 35% | 36% | 1% | ~32:40 | 6,400 |
| Spirit | Rapid Recharge | 87% | 91% | 4% | ~14:07 | 3,200 |
| Spirit | Mercurial Magnum | 48% | 48% | 1% | ~32:56 | 6,400 |
| Flex (weapon) | Opening Rounds | 53% | 77% | 32% | ~4:56 | 1,600 |
| Flex (weapon) | Spiritual Overflow | 37% | 37% | 1% | ~33:53 | 6,400 |
| Weapon, alternate | Spellslinger | 35% | 35% | 1% | ~33:06 | 6,400 |
| Weapon, alternate | Crippling Headshot | 20% | 20% | 1% | ~36:50 | 6,400 |
| Weapon, alternate | Blood Tribute | 19% | 20% | 6% | ~29:09 | 3,200 |
| Vitality, alternate | Trophy Collector | 16% | 23% | 30% | ~10:58 | 1,600 |
| Vitality, alternate | Leech | 15% | 15% | 1% | ~35:03 | 6,400 |
| Spirit, alternate | Boundless Spirit | 32% | 33% | 1% | ~32:12 | 6,400 |
| Spirit, alternate | Improved Spirit | 26% | 65% | 60% | ~11:05 | 1,600 |
Against other heroes 21 days
What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Vindicta is Vindicta players only.
The 8 clearest changes in what Vindicta players buy, across every enemy. Pick enemies above the board to see one lineup.
Lifts compare how often Vindicta players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.
Show as table
| Enemy | Item | Buy rate change | Buyers | Evidence |
|---|---|---|---|---|
| Haze | Metal Skin | ×4.50 | 14k | ★ +2.2 pts over tier III · 14k buyers, Vindicta only |
| Paradox | Spellbreaker | ×2.91 | 9.4k | — |
| Apollo | Slowing Hex | ×3.59 | 2.7k | — |
| Haze | Plated Armor | ×2.42 | 3.9k | — |
| Lash | Counterspell | ×1.20 | 81k | — |
| Deadman Danny | Knockdown | ×2.07 | 4.0k | — |
| Deadman Danny | Headshot Booster | ×0.70 | 15k | — |
| Haze | Bullet Resilience | ×1.71 | 3.5k | — |
What you hold, minute by minute 7 days
Each band is one item: the share of Vindicta games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.
At 45:00 you'd typically hold
Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.
Show as table
| Item | 5:00 | 10:00 | 15:00 | 20:00 | 25:00 | 30:00 | 35:00 | 40:00 |
|---|---|---|---|---|---|---|---|---|
| High-Velocity Rounds | 55% | 12% | 1% | 1% | 1% | 1% | 1% | 1% |
| Opening Rounds | 58% | 71% | 73% | 74% | 75% | 74% | 68% | 60% |
| Sharpshooter | 0% | 7% | 22% | 54% | 81% | 89% | 91% | 92% |
| Long Range | 5% | 18% | 46% | 26% | 4% | 2% | 2% | 2% |
| Swift Striker | 1% | 9% | 34% | 62% | 68% | 70% | 70% | 67% |
| Titanic Magazine | 1% | 6% | 13% | 24% | 46% | 59% | 63% | 64% |
| Burst Fire | 0% | 1% | 5% | 20% | 52% | 69% | 74% | 76% |
| Spellslinger | 0% | 0% | 0% | 0% | 3% | 12% | 23% | 32% |
| Spiritual Overflow | 0% | 0% | 0% | 0% | 3% | 12% | 22% | 32% |
| Other weapon items | 0.2 | 0.3 | 0.6 | 0.6 | 0.7 | 0.9 | 1.1 | 1.4 |
| Enduring Speed | 0% | 4% | 31% | 47% | 52% | 55% | 54% | 49% |
| Counterspell | 0% | 0% | 3% | 19% | 32% | 38% | 41% | 43% |
| Bullet Lifesteal | 0% | 2% | 9% | 18% | 29% | 29% | 17% | 16% |
| Vampiric Burst | 0% | 0% | 0% | 0% | 3% | 13% | 25% | 33% |
| Other vitality items | 0.1 | 0.5 | 0.7 | 0.8 | 0.9 | 1.1 | 1.2 | 1.4 |
| Extra Spirit | 31% | 37% | 8% | 3% | 3% | 3% | 3% | 3% |
| Improved Spirit | 5% | 42% | 50% | 57% | 60% | 53% | 38% | 36% |
| Boundless Spirit | 0% | 0% | 0% | 2% | 6% | 13% | 21% | 29% |
| Extra Charge | 9% | 73% | 34% | 7% | 5% | 5% | 5% | 5% |
| Rapid Recharge | 0% | 22% | 64% | 77% | 84% | 87% | 88% | 88% |
| Quicksilver Reload | 2% | 24% | 42% | 58% | 66% | 59% | 41% | 38% |
| Mercurial Magnum | 0% | 0% | 0% | 1% | 6% | 17% | 31% | 44% |
| Other spirit items | 0.1 | 0.2 | 0.3 | 0.4 | 0.5 | 0.4 | 0.5 | 0.5 |
| Items held, in all | 2.1 | 4.3 | 5.9 | 7.2 | 8.8 | 10.0 | 10.6 | 11.4 |
Items show the share holding them; other items show the average number held.
Buy windows: clock against souls 7 days
When Vindicta players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.
Spiritual Overflow by the clock: 66% → 46%. By souls at purchase: 51–58%.
Rapid Recharge
307,056 buyers · 49.9% won overall
most buy it 10–16 min
By the clock: 63% → 42%. By souls at purchase: 45–55%.
Show as table
Sharpshooter
311,029 buyers · 50.0% won overall
most buy it 15–22 min
50.0% of all its buyers won.
Show as table
Counterspell
145,152 buyers · 51.4% won overall
most buy it 18–24 min
By the clock: 61% → 44%. By souls at purchase: 48–55%.
Show as table
Burst Fire
247,842 buyers · 51.0% won overall
most buy it 20–26 min
51.0% of all its buyers won.
Show as table
Vampiric Burst
92,543 buyers · 54.8% won overall
most buy it 28–35 min
By the clock: 67% → 46%. By souls at purchase: 52–60%.
Show as table
Mercurial Magnum
122,728 buyers · 53.1% won overall
most buy it 27–36 min
53.1% of all its buyers won.
Show as table
Spiritual Overflow
92,772 buyers · 55.5% won overall
most buy it 28–37 min
By the clock: 66% → 46%. By souls at purchase: 51–58%.
Show as table
For Rapid Recharge, Counterspell, Vampiric Burst and Spiritual Overflow, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.
Two late games, side by side 7 days
What Vindicta players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.
Counterspell at 20–30 min
67,770 games · 48.5% won · 75% reach 30 min
Mercurial Magnum at 20–30 min
53,940 games · 55.1% won · 73% reach 30 min
| A won | A buys | Late item | B buys | B won |
|---|---|---|---|---|
| 50.5% | 28% | under 9% | ||
| 51.9% | 29% | 14% | 55.4% | |
| 49.3% | 12% | under 9% | ||
| 50.6% | 29% | 17% | 54.5% | |
| 50.6% | 12% | 9% | 54.5% | |
| 51.8% | 16% | 14% | 55.7% | |
| 52.9% | 11% | 13% | 57.4% | |
| 47.8% | 15% | 26% | 53.5% | |
| 52.1% | 24% | 36% | 55.3% | |
| under 9% | 13% | 53.5% | ||
| under 9% | 14% | 55.6% |
Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 60%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.
Either/or, and sets 7 days · games over 35 min (54%)
Items Vindicta players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.
Sets
2.1× as likely together
15% of long games · 30,174 games
1.9× as likely together
14% of long games · 28,297 games
1.9× as likely together
12% of long games · 23,133 games
Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.
How players get there, 0–30 min 7 days
The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.
- Weapon
- Vitality
- Spirit
Show as table
| Phase | Item | Bought in | Won (souls-adjusted) | Games |
|---|---|---|---|---|
| 0–9 min | High-Velocity Rounds | 82% | 50.1% | 306,900 |
| 0–9 min | Extra Charge | 73% | 50.7% | 273,609 |
| 0–9 min | Opening Rounds | 70% | 50.5% | 261,192 |
| 0–9 min | Extra Spirit | 55% | 50.2% | 205,207 |
| 0–9 min | Improved Spirit | 39% | 50.9% | 144,348 |
| 0–9 min | Quicksilver Reload | 20% | 52.3% | 74,509 |
| 9–20 min | Rapid Recharge | 67% | 50.6% | 251,946 |
| 9–20 min | Long Range | 59% | 50.7% | 220,806 |
| 9–20 min | Swift Striker | 55% | 51.0% | 204,792 |
| 9–20 min | Sharpshooter | 48% | 50.2% | 181,226 |
| 9–20 min | Enduring Speed | 44% | 51.4% | 166,599 |
| 9–20 min | Quicksilver Reload | 38% | 50.4% | 142,346 |
| 20–30 min | Burst Fire | 46% | 50.9% | 171,915 |
| 20–30 min | Sharpshooter | 34% | 50.5% | 126,056 |
| 20–30 min | Titanic Magazine | 33% | 51.8% | 122,484 |
| 20–30 min | Bullet Lifesteal | 23% | 52.0% | 84,970 |
| 20–30 min | Counterspell | 18% | 49.8% | 67,770 |
| 20–30 min | Mercurial Magnum | 14% | 51.5% | 53,940 |
| 30 min + | Mercurial Magnum | 20% | 51.3% | 74,605 |
| 30 min + | Spiritual Overflow | 16% | 52.2% | 60,378 |
| 30 min + | Spellslinger | 15% | 52.3% | 55,774 |
| 30 min + | Vampiric Burst | 15% | 51.7% | 55,428 |
| 30 min + | Boundless Spirit | 12% | 49.8% | 45,936 |
| 30 min + | Crippling Headshot | 11% | 52.8% | 39,570 |
Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.
Ability order
The most played full upgrade path (4% of matches, 54.9% won). Flight is maxed first in 43% of matches.
In-game builds players pick 7 days
- Cashcoryy Rank #1 Vindicta Buildby cory · 18,560 players9 of 11 board items37,135 games52.4% won
Twitch.tv/cashcoryy
Group 2
Twitch.tv/cashcoryy
Group 4
Group 5
2 or more plated
- Vindicta - Gun-Long Range [62% WR] [tracklock.gg]by Tracklock · 20,620 players11 of 11 board items34,609 games49.8% won
- turbo absolute gun vindicta 95% WR top 10 EU RU NAby 😈 · 8,503 players8 of 11 board items13,460 games48.8% won
- Удобная сборка для Про и Нубиков (92.63% win)by eyesbleed · 5,836 players7 of 11 board items8,850 games46.8% won
- APZ Carry Vindicta - Twitch.tv/Aypeasyby Aypeasy · 5,641 players7 of 11 board items8,439 games49.1% won
The build each player had selected when the match started; known for 42% of Vindicta games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.







