Warden hero card

Hero file · Brawler · complexity ●●○

Warden build, counters and win rate

Weakens his enemies and chases them down.

  • Initiator
  • Fearless
  • One Man Army
Dtier

Win rate

47.3%

28 of 42

Pick rate

14.6%

39 of 42

K / D / A

7.1 / 7.3 / 11.7

per match

Souls

43.1k

avg hero 42.6k

Hero damage

35.1k

avg hero 34.6k

Matches

275.4k

last 30 days

The read on Warden

Warden has won 47.3% of 275,406 matches in the last 30 days, 28th of 42 heroes and mid-table. Warden turns up in about 1 in 7 matches (39th most picked).

The win rate holds steady across ranks; it peaks at Phantom (47.0%) and is lowest at Acolyte (45.1%).

A typical Warden game ends 7.1 / 7.3 / 11.7 (K/D 0.98) with 43,090 souls; Warden dies about as often as the average hero.

The best matchups are against Deadman Danny (56.0%), Mirage (52.7%) and Sinclair (52.5%); the hardest are Rat King (38.4%), Graves (41.0%) and Paige (41.2%).

Most players open with Opening Rounds and High-Velocity Rounds, and the most common big purchase is Mercurial Magnum, bought in 82% of matches at around 23 minutes.

99% of Warden players max Alchemical Flask first.

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Win rate by day

45%50%55%16 Sept23 Sept30 Sept7 Oct14 Oct

Pick rate by day

10%20%30%40%16 Sept23 Sept30 Sept7 Oct14 Oct

Warden win rate by rank

45%50%55%Initiate: 46.5% won46.5InitiateSeeker: 46.0% won46.0SeekerAcolyte: 45.1% won45.1AcolyteSentinel: 46.1% won46.1SentinelMystic: 46.3% won46.3MysticRitualist: 45.4% won45.4RitualistEmissary: 46.8% won46.8EmissaryOracle: 46.6% won46.6OraclePhantom: 47.0% won47.0PhantomAscendant: 45.7% won45.7AscendantEternus: 46.1% won46.1Eternus

Rank is the average badge of the match. Bars rise above an even 50% when Warden wins more than loses.

Best teammates

Warden build: what players buy

Early game · before 10 min

  1. High-Velocity Rounds · 80083% buy47.6% won~2:20
  2. Opening Rounds · 1,60084% buy47.7% won~4:55
  3. Extra Regen · 80032% buy47.3% won~5:11
  4. Monster Rounds · 80041% buy46.4% won~5:14
  5. Extended Magazine · 80066% buy48.0% won~7:28
  6. Rapid Rounds · 80045% buy48.8% won~8:16

Mid game · 10–20 min

  1. Swift Striker · 1,60059% buy48.6% won~10:23
  2. Titanic Magazine · 1,60084% buy47.7% won~11:07
  3. Quicksilver Reload · 1,60091% buy47.6% won~11:18
  4. Sprint Boots · 80045% buy49.1% won~12:41
  5. Enduring Speed · 1,60068% buy48.4% won~15:51
  6. Fleetfoot · 1,60065% buy48.7% won~16:53

Late game · after 20 min

  1. Mercurial Magnum · 6,40082% buy49.1% won~22:38
  2. Spirit Lifesteal · 1,60046% buy50.4% won~23:07
  3. Spirit Resilience · 3,20043% buy48.3% won~23:49
  4. Spiritual Overflow · 6,40061% buy52.2% won~28:02
  5. Siphon Bullets · 6,40025% buy54.8% won~32:20
  6. Boundless Spirit · 6,40026% buy56.5% won~33:37

The most bought items in each phase, in purchase order. Win rates are descriptive: items bought late are bought by players who are already ahead.

Ability order

Alchemical Flask1257
Willpower3111213
Binding Word48910
Last Stand61415

The most played full upgrade path (13% of matches, 50.7% won). 99% of players max Alchemical Flask first.

Standard ranked and unranked matches from 15 Sept to 15 Oct, via deadlock-api. Updated 15 Oct.