McGinnis hero card

Hero file · Mystic · complexity ●○○

McGinnis build, counters and win rate

Controls the battle with combat turrets.

  • Inventor
  • Support
  • Disruption
Ctier

Win rate

48.2%

24 of 42

Pick rate

13.8%

40 of 42

K / D / A

4.7 / 6.4 / 13.1

per match

Souls

41.5k

avg hero 42.5k

Hero damage

36.6k

avg hero 34.6k

Matches

271.4k

last 30 days

The read on McGinnis

McGinnis has won 48.2% of 271,424 matches in the last 30 days, 24th of 42 heroes and mid-table. McGinnis turns up in about 1 in 7 matches (40th most picked).

The win rate moves around by rank without a clear trend; it peaks at Ascendant (50.6%) and is lowest at Initiate (46.7%).

A typical McGinnis game ends 4.7 / 6.4 / 13.1 (K/D 0.73) with 41,471 souls; McGinnis dies about as often as the average hero.

The best matchups are against Deadman Danny (57.3%), Mirage (54.3%) and Sinclair (54.3%); the hardest are Rat King (40.0%), Paige (41.6%) and Seven (42.1%).

Most players open with Extra Charge and Monster Rounds, and the most common big purchase is Rapid Recharge, bought in 61% of matches at around 22 minutes.

32% of McGinnis players max Mini Turret first.

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

Win rate by day

45%48%50%17 Sept24 Sept1 Oct8 Oct15 Oct

Pick rate by day

10%12%14%16%18%17 Sept24 Sept1 Oct8 Oct15 Oct

McGinnis win rate by rank

48%50%53%Initiate: 46.7% won46.7InitiateSeeker: 47.4% won47.4SeekerAcolyte: 46.9% won46.9AcolyteSentinel: 47.5% won47.5SentinelMystic: 49.3% won49.3MysticRitualist: 48.6% won48.6RitualistEmissary: 49.5% won49.5EmissaryOracle: 49.3% won49.3OraclePhantom: 50.0% won50.0PhantomAscendant: 50.6% won50.6AscendantEternus: 48.1% won48.1Eternus

Rank is the average badge of the match. Bars rise above an even 50% when McGinnis wins more than loses.

Best teammates

McGinnis build: what players buy

Early game · before 10 min

  1. Monster Rounds · 80053% buy47.6% won~3:23
  2. Extra Charge · 80074% buy48.7% won~6:14
  3. Intensifying Magazine · 1,60052% buy48.2% won~6:42
  4. Extended Magazine · 80025% buy45.2% won~6:50
  5. Extra Regen · 80028% buy48.1% won~9:34
  6. Extra Stamina · 80051% buy48.7% won~9:39

Mid game · 10–20 min

  1. Mystic Expansion · 80063% buy49.7% won~12:18
  2. Mystic Slow · 1,60051% buy49.9% won~15:15
  3. Compress Cooldown · 1,60054% buy50.0% won~16:26
  4. Mystic Vulnerability · 1,60061% buy50.4% won~17:30
  5. Healbane · 1,60042% buy50.0% won~17:58
  6. Heroic Aura · 3,20048% buy51.1% won~19:31

Late game · after 20 min

  1. Rapid Recharge · 3,20061% buy49.3% won~21:57
  2. Superior Cooldown · 3,20050% buy50.2% won~25:48
  3. Escalating Exposure · 6,40056% buy52.7% won~26:43
  4. Greater Expansion · 3,20045% buy51.2% won~26:56
  5. Boundless Spirit · 6,40028% buy54.1% won~32:58
  6. Transcendent Cooldown · 6,40028% buy51.1% won~33:45

The most bought items in each phase, in purchase order. Win rates are descriptive: items bought late are bought by players who are already ahead.

Ability order

Mini Turret1257
Medicinal Specter38913
Spectral Wall4101112
Heavy Barrage61415

The most played full upgrade path (2% of matches, 55.6% won). 32% of players max Mini Turret first.

Standard ranked and unranked matches from 16 Sept to 16 Oct, via deadlock-api. Updated 16 Oct.