Victor hero card

Hero file · Brawler · complexity ●●○

Victor build, counters and win rate

  • You
  • Can't
  • Kill Me
Stier

Win rate

54.5%

5 of 42

Pick rate

30.3%

19 of 42

K / D / A

8.1 / 6.6 / 12.0

per match

Souls

45.4k

avg hero 42.6k

Hero damage

41.4k

avg hero 34.6k

Matches

570.6k

last 30 days

The read on Victor

Victor has won 54.5% of 570,644 matches in the last 30 days, 5th of 42 heroes and one of the strongest heroes right now. Victor turns up in about 1 in 3 matches (19th most picked).

The win rate falls with rank, from 55.1% at Initiate to 51.1% at Eternus; it peaks at Initiate (55.1%) and is lowest at Phantom (51.0%).

A typical Victor game ends 8.1 / 6.6 / 12.0 (K/D 1.22) with 45,446 souls; Victor dies about as often as the average hero.

The best matchups are against Deadman Danny (63.5%), Mirage (60.1%) and Paradox (59.8%); the hardest are Rat King (47.6%), Paige (48.2%) and Graves (48.4%).

Most players open with Extra Regen and Extra Spirit, and the most common big purchase is Infuser, bought in 76% of matches at around 23 minutes.

53% of Victor players max Pain Battery first.

Win rate by day

50%53%55%57%16 Sept23 Sept30 Sept7 Oct14 Oct

Pick rate by day

25%30%35%16 Sept23 Sept30 Sept7 Oct14 Oct

Victor win rate by rank

45%50%55%Initiate: 55.1% won55.1InitiateSeeker: 55.0% won55.0SeekerAcolyte: 54.7% won54.7AcolyteSentinel: 54.5% won54.5SentinelMystic: 54.1% won54.1MysticRitualist: 54.2% won54.2RitualistEmissary: 53.5% won53.5EmissaryOracle: 53.3% won53.3OraclePhantom: 51.0% won51.0PhantomAscendant: 51.8% won51.8AscendantEternus: 51.1% won51.1Eternus

Rank is the average badge of the match. Bars rise above an even 50% when Victor wins more than loses.

Best teammates

Victor build: what players buy

Early game · before 10 min

  1. Extra Regen · 80092% buy54.8% won~3:26
  2. Extra Spirit · 80083% buy54.9% won~3:29
  3. High-Velocity Rounds · 80013% buy52.8% won~3:35
  4. Opening Rounds · 1,60013% buy52.9% won~6:41
  5. Improved Spirit · 1,60075% buy55.1% won~8:32
  6. Mystic Regeneration · 80030% buy54.3% won~8:54

Mid game · 10–20 min

  1. Healing Booster · 1,60093% buy54.8% won~11:14
  2. Torment Pulse · 3,20073% buy56.1% won~12:23
  3. Spirit Lifesteal · 1,60090% buy55.3% won~13:46
  4. Enduring Speed · 1,60082% buy55.6% won~15:06
  5. Mystic Expansion · 80072% buy56.2% won~16:00
  6. Mystic Vulnerability · 1,60081% buy55.6% won~17:36

Late game · after 20 min

  1. Infuser · 6,40076% buy57.0% won~22:36
  2. Compress Cooldown · 1,60038% buy58.0% won~23:43
  3. Escalating Exposure · 6,40075% buy58.7% won~25:57
  4. Greater Expansion · 3,20066% buy59.0% won~26:34
  5. Superior Cooldown · 3,20045% buy59.1% won~27:55
  6. Transcendent Cooldown · 6,40033% buy63.5% won~33:48

The most bought items in each phase, in purchase order. Win rates are descriptive: items bought late are bought by players who are already ahead.

Ability order

Pain Battery1258
Jumpstart3121314
Aura of Suffering4915
Shocking Reanimation671011

The most played full upgrade path (8% of matches, 56.1% won). 53% of players max Pain Battery first.

Standard ranked and unranked matches from 15 Sept to 15 Oct, via deadlock-api. Updated 15 Oct.