Build file · 25 Oct to 2 Nov

Wraith build and item order

What Wraith players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.

Matches

408.9k

last 7 days

Finished build

≈11 items

45k souls held in items at the end

Build type

Gunner

49% of item souls in weapons

Games past 35 min

48%

the finished build is read from these

The Wraith build in brief

Most Wraith players open with Quicksilver Reload and Rapid Rounds, then pick up Tesla Bullets (around 14 minutes, 71% of games) and Surge of Power (around 17 minutes, 73% of games).

The build splits in the mid game: the most common big buys from 9 to 20 minutes are Tesla Bullets (64%), Surge of Power (56%) and Dispel Magic (24%).

In games past 35 minutes, a finished Wraith carries about 11 items, 45.3k souls, 49% of them weapon; most end with Surge of Power (83%), Ricochet (81%) and Mercurial Magnum (77%).

Beyond the core items, the commonest big buy from 20 to 30 minutes is Toxic Bullets (17% of games); the late-game duel sets it against Boundless Spirit (13% of games).

The clearest change by opponent: against Haze, Wraith players buy Metal Skin at about ×4.69 the usual rate (22,038 buyers; adjusted, with small samples pulled towards ×1).

The most used in-game build is "HYPER CARRY WRAITH [Lockbuilds.com]" by Harvester, picked in 39,633 games (50% won).

SpiritWeaponVitality
Gunner49% of item souls in weaponsWeapon 49% · vitality 23% · spirit 28%. The diamond is the average hero.7 days · games over 35 min (48%)

The finished build 7 days · games over 35 min (48%)

AgainstPick up to 6 enemies to see what players change. Enemies that move the finished build come first.

What Wraith games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.

  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty

Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 201,729 long games (48% of Wraith games).

Show as table
The finished Wraith build in games over 35 minutes, with alternates
SlotItemHeldBoughtSold or upgradedBuy timeCost
WeaponRicochet81%81%0%~25:566,400
WeaponSwift Striker68%81%16%~13:001,600
WeaponCapacitor56%57%1%~28:356,400
WeaponSpiritual Overflow56%56%1%~32:186,400
VitalityDispel Magic38%40%5%~20:473,200
VitalityLeech33%33%1%~33:036,400
SpiritSurge of Power83%84%1%~17:533,200
SpiritMercurial Magnum77%78%0%~28:106,400
SpiritBoundless Spirit49%49%1%~33:396,400
Flex (weapon)Toxic Bullets34%35%3%~27:493,200
Flex (weapon)Monster Rounds31%84%63%~2:27800
Weapon, alternateRecharging Rush29%33%13%~15:381,600
Weapon, alternateSpirit Rend26%26%3%~31:373,200
Weapon, alternateSilencer25%25%1%~37:136,400
Vitality, alternateEnduring Speed24%32%23%~18:431,600
Vitality, alternateHealing Booster18%29%37%~17:081,600
Vitality, alternateSpirit Resilience18%19%4%~31:053,200
Spirit, alternateRadiant Regeneration17%17%3%~18:493,200

Against other heroes 21 days

What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Wraith is Wraith players only.

The 8 clearest changes in what Wraith players buy, across every enemy. Pick enemies above the board to see one lineup.

Lifts compare how often Wraith players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.

Show as table
What Wraith players buy more or less of against each enemy
EnemyItemBuy rate changeBuyersEvidence
HazeMetal Skin×4.6922k★ +2.1 pts over tier III · 22k buyers, Wraith only
LashCounterspell×2.8713k—
HazePlated Armor×2.388.7k—
HazeSpirit Resilience×0.7734k—
ApolloSlowing Hex×2.522.8k—
Deadman DannyKnockdown×1.924.7k—
ShivDispel Magic×1.2052k—
BabaRebuttal×2.232.3k—

What you hold, minute by minute 7 days

Each band is one item: the share of Wraith games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.

45:00about 12.9 items56,650 souls13% of games still going6.3 weapon3.3 vitality3.3 spirit
80% of games still going at 30:00Monster RoundsSwift StrikerTesla BulletsRicochet481212 items · base slots full, flex aboveitems0m5m10m15m20m25m30m35m40m45m60k soulsWeapon6.3 itemsVitality3.3 itemsSpirit3.3 items
80% still going at 30:004812items0m10m20m30m40m60k souls

At 45:00 you'd typically hold

Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.

Show as table
Share of Wraith games still going that hold each item, every five minutes
Item5:0010:0015:0020:0025:0030:0035:0040:00
Monster Rounds77%82%83%83%78%56%45%45%
Rapid Rounds33%62%33%7%5%5%5%5%
Swift Striker6%28%55%72%79%80%80%78%
Tesla Bullets0%14%57%69%62%37%32%32%
Capacitor0%0%1%10%22%34%45%54%
Recharging Rush0%5%18%26%30%31%32%31%
Ricochet0%0%3%17%40%59%70%78%
Toxic Bullets0%0%1%5%14%23%29%33%
Spiritual Overflow0%0%0%1%6%21%39%53%
Silencer0%0%0%0%1%3%9%19%
Other weapon items0.20.50.70.81.01.21.31.5
Extra Regen29%36%36%22%10%9%9%9%
Dispel Magic0%0%6%24%33%36%37%38%
Spirit Lifesteal0%2%7%16%29%29%16%15%
Leech0%0%0%1%5%12%21%30%
Other vitality items0.10.40.81.21.41.51.71.9
Quicksilver Reload24%80%90%93%77%41%32%32%
Mercurial Magnum0%0%1%8%28%51%65%74%
Extra Spirit10%42%29%4%1%1%1%1%
Surge of Power0%5%31%59%74%79%81%82%
Improved Spirit1%8%16%25%37%40%28%26%
Boundless Spirit0%0%0%1%5%15%29%44%
Other spirit items0.10.10.30.30.30.40.40.4
Items held, in all2.24.66.47.89.19.710.411.6

Items show the share holding them; other items show the average number held.

Buy windows: clock against souls 7 days

When Wraith players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.

  • buyers
  • won, 95% band
  • 200–500 buyers
  • the item's own overall

Dispel Magic by the clock: 65% → 44%. By souls at purchase: 51–56%.

  1. Surge of Power

    297,123 buyers · 51.6% won overall

    most buy it 13–20 min

    By the clock: 64% → 46%. By souls at purchase: 50–56%.

    Show as table
  2. Dispel Magic

    142,186 buyers · 53.1% won overall

    most buy it 16–22 min

    By the clock: 65% → 44%. By souls at purchase: 51–56%.

    Show as table
  3. Ricochet

    255,235 buyers · 54.7% won overall

    most buy it 20–28 min

    54.7% of all its buyers won.

    Show as table
  4. Toxic Bullets

    107,382 buyers · 51.6% won overall

    most buy it 22–30 min

    51.6% of all its buyers won.

    Show as table
  5. Capacitor

    173,209 buyers · 53.6% won overall

    most buy it 21–32 min

    53.6% of all its buyers won.

    Show as table
  6. Mercurial Magnum

    237,070 buyers · 54.6% won overall

    most buy it 23–30 min

    54.6% of all its buyers won.

    Show as table
  7. Spiritual Overflow

    151,668 buyers · 58.3% won overall

    most buy it 27–34 min

    58.3% of all its buyers won.

    Show as table
  8. Boundless Spirit

    128,104 buyers · 57.9% won overall

    most buy it 27–37 min

    57.9% of all its buyers won.

    Show as table

For Surge of Power and Dispel Magic, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.

Two late games, side by side 7 days

What Wraith players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.

Toxic Bullets at 20–30 min

69,625 games · 51.9% won · 72% reach 30 min

Boundless Spirit at 20–30 min

54,934 games · 61.2% won · 70% reach 30 min

Either way, 7 of the top 8 late items are the same.

Late items (30 minutes on) for Toxic Bullets at 20–30 min against Boundless Spirit at 20–30 min: share of each side's games reaching 30 minutes that bought each, and how they did
A wonA buysLate itemB buysB won
54.2%
54.1%58.1%
55.2%58.3%
53.3%57.3%
57.7%61.5%
56.4%62.0%
55.7%60.8%
56.2%60.0%
58.3%

Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 65%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.

Either/or, and sets 7 days · games over 35 min (48%)

Items Wraith players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.

Sets

  • 2.4× as likely together

    29% of long games · 57,655 games

  • 2.2× as likely together

    19% of long games · 38,165 games

  • 2.3× as likely together

    16% of long games · 32,776 games

Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.

How players get there, 0–30 min 7 days

The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.

  • Weapon
  • Vitality
  • Spirit
0–9 min9–20 min20–30 min30 min +Monster RoundsQuicksilver ReloadRapid RoundsExtra SpiritExtra RegenSwift StrikerTesla BulletsSurge of PowerSwift StrikerExtra SpiritDispel MagicRecharging RushMercurial MagnumRicochetSpirit LifestealCapacitorImproved SpiritSurge of PowerSpiritual OverflowBoundless SpiritMercurial MagnumCapacitorLeechRicochetEvery game100% reach 9 min96% reach 20 min67% reach 30 min
Show as table
Wraith's most bought items by phase
PhaseItemBought inWon (souls-adjusted)Games
0–9 minMonster Rounds81%51.2%340,365
0–9 minQuicksilver Reload75%52.5%315,209
0–9 minRapid Rounds64%51.4%267,096
0–9 minExtra Spirit40%52.1%168,795
0–9 minExtra Regen35%50.5%147,335
0–9 minSwift Striker23%50.9%96,313
9–20 minTesla Bullets64%52.4%268,325
9–20 minSurge of Power56%52.5%233,163
9–20 minSwift Striker49%52.3%204,019
9–20 minExtra Spirit24%52.0%100,954
9–20 minDispel Magic24%54.1%98,299
9–20 minRecharging Rush23%51.5%97,354
20–30 minMercurial Magnum40%54.4%165,754
20–30 minRicochet39%54.8%163,142
20–30 minSpirit Lifesteal28%53.6%115,250
20–30 minCapacitor23%52.0%94,886
20–30 minImproved Spirit21%53.0%87,084
20–30 minSurge of Power20%52.3%82,027
30 min +Spiritual Overflow22%54.7%91,869
30 min +Boundless Spirit20%54.2%85,440
30 min +Mercurial Magnum17%53.0%69,493
30 min +Capacitor14%52.7%60,235
30 min +Leech13%54.5%54,790
30 min +Ricochet13%53.6%54,042

Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.

Ability order

Card Trick12511
Project Mind4101213
Full Auto3689
Telekinesis71415

The most played full upgrade path (4% of matches, 53.0% won). Card Trick is maxed first in 62% of matches.

In-game builds players pick 7 days

  1. HYPER CARRY WRAITH [Lockbuilds.com]by Harvester · 22,611 players11 of 11 board items
    39,633 games
    50.3% won

    Laning Phase.

    Heals for Early Game

    Mid Game Core

    Mid Optional

    Lategame

    Late Game Optional

    More Optionals

  2. Wraith - Hybrid-Crowd Control [56% WR] [tracklock.gg]by Tracklock · 12,143 players10 of 11 board items
    20,273 games
    50.1% won
  3. SN|P3R : Wraith's Wrathby SN|P3R · 9,962 players11 of 11 board items
    17,608 games
    52.0% won
  4. Metro NUKE Wraith (twitch.tv/metro)by BabaBalanced · 8,489 players11 of 11 board items
    14,694 games
    51.3% won
  5. Parzelion's Wraith Buildby Parzelion · 6,212 players11 of 11 board items
    10,690 games
    52.7% won

The build each player had selected when the match started; known for 44% of Wraith games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.

About these numbers

7 days
25 Oct to 1 Nov. The build, timing, the late game, the path and in-game builds, from standard ranked and unranked Wraith matches.
21 days
11 Oct to 1 Nov. Versus: a longer window, so rarer match-ups have enough games.
Games past 35 min
201,729 (48% of Wraith games). The finished build, choices and the soul split read only these.
Patch
The latest big patch was 29 Sept; no window reaches back before it.
Sample sizes
5,000+ games 1,000 to 5,000 200 to 1,000Nothing under 200 is drawn.
Win rates
Shown with their 95% range and the games behind them. They describe rather than prove: players who buy an item may differ in other ways.

Via deadlock-api. Updated 2 Nov. Not affiliated with or endorsed by Valve.