Build file · 25 Oct to 2 Nov

Baba build and item order

What Baba players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.

Matches

170.8k

last 7 days

Finished build

≈11 items

40k souls held in items at the end

Build type

Caster

65% of item souls in spirit

Games past 35 min

46%

the finished build is read from these

The Baba build in brief

Most Baba players open with Extra Charge and Mystic Regeneration, then pick up Radiant Regeneration (around 11 minutes, 77% of games) and Torment Pulse (around 17 minutes, 64% of games).

The build splits in the mid game: the most common big buys from 9 to 20 minutes are Torment Pulse (55%), Radiant Regeneration (50%) and Spirit Snatch (23%).

In games past 35 minutes, a finished Baba carries about 11 items, 39.7k souls, 64% of them spirit; most end with Radiant Regeneration (91%), Torment Pulse (75%) and Spirit Snatch (72%).

Beyond the core items, the commonest big buy from 20 to 30 minutes is Superior Cooldown (39% of games); the late-game duel sets it against Greater Expansion (27% of games).

The clearest change by opponent: against Haze, Baba players buy Metal Skin at about ×2.17 the usual rate (30,315 buyers; adjusted, with small samples pulled towards ×1).

The most used in-game build is "Eido's Baba [Made with Lockbuilds]" by Harvester, picked in 15,448 games (55% won).

SpiritWeaponVitality
Caster65% of item souls in spiritWeapon 6% · vitality 29% · spirit 65%. The diamond is the average hero.7 days · games over 35 min (46%)

The finished build 7 days · games over 35 min (46%)

AgainstPick up to 6 enemies to see what players change. Enemies that move the finished build come first.

What Baba games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.

  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty

Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 77,711 long games (46% of Baba games).

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The finished Baba build in games over 35 minutes, with alternates
SlotItemHeldBoughtSold or upgradedBuy timeCost
VitalityHealing Booster53%73%28%~12:121,600
VitalityHealbane34%41%16%~17:061,600
SpiritRadiant Regeneration91%92%1%~11:563,200
SpiritTorment Pulse75%76%2%~17:593,200
SpiritSpirit Snatch72%73%1%~23:203,200
SpiritSuperior Duration63%63%1%~27:273,200
Flex (spirit)Rapid Recharge52%53%2%~27:233,200
Flex (spirit)Greater Expansion49%50%1%~27:033,200
Flex (spirit)Boundless Spirit49%49%1%~33:286,400
Flex (spirit)Escalating Exposure44%45%1%~34:296,400
Vitality, alternateReactive Barrier29%58%49%~16:011,600
Vitality, alternateBullet Resilience27%28%5%~25:123,200
Vitality, alternateIndomitable26%27%1%~34:546,400
Spirit, alternateTranscendent Cooldown42%42%1%~34:216,400

Against other heroes 21 days

What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Baba is Baba players only.

The 8 clearest changes in what Baba players buy, across every enemy. Pick enemies above the board to see one lineup.

Lifts compare how often Baba players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.

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What Baba players buy more or less of against each enemy
EnemyItemBuy rate changeBuyersEvidence
HazeMetal Skin×2.1730k—
LashCounterspell×2.785.6k—
HazePlated Armor×1.5424k—
Deadman DannyKnockdown×2.009.0k—
BillyRebuttal×2.082.7k★ +1.2 pts over tier I · 260k buyers, all heroes pooled
Rat KingBullet Resilience×1.1757k★ +1.5 pts over tier III · 508k buyers, all heroes pooled
HazeSpirit Resilience×0.6911k—
ApolloSlowing Hex×2.232.1k—

What you hold, minute by minute 7 days

Each band is one item: the share of Baba games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.

45:00about 12.5 items50,867 souls12% of games still going0.7 weapon3.9 vitality7.8 spirit
79% of games still going at 30:00Healing BoosterExtra Charge481212 items · base slots full, flex aboveitems0m5m10m15m20m25m30m35m40m45m60k soulsWeapon0.7 itemsVitality3.9 itemsSpirit7.8 items
79% still going at 30:004812items0m10m20m30m40m60k souls

At 45:00 you'd typically hold

Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.

Show as table
Share of Baba games still going that hold each item, every five minutes
Item5:0010:0015:0020:0025:0030:0035:0040:00
Other weapon items0.10.30.40.40.50.60.60.7
Extra Regen55%59%24%9%8%8%8%8%
Healing Booster1%27%59%67%70%71%68%61%
Reactive Barrier0%5%32%48%53%53%44%39%
Indomitable0%0%0%0%2%6%13%23%
Healbane0%3%20%32%35%37%38%37%
Other vitality items0.10.40.80.91.11.41.61.9
Extra Charge80%90%92%92%79%49%41%41%
Rapid Recharge0%1%4%10%21%34%43%50%
Mystic Regeneration58%62%14%4%4%4%4%4%
Radiant Regeneration0%47%75%82%86%89%90%90%
Spirit Strike17%66%76%69%32%17%17%17%
Spirit Snatch0%1%7%23%47%62%68%70%
Torment Pulse0%2%26%57%69%73%74%75%
Duration Extender0%2%8%28%36%17%13%13%
Superior Duration0%0%1%7%25%45%56%62%
Superior Cooldown0%0%2%14%39%52%43%40%
Transcendent Cooldown0%0%0%0%3%12%23%36%
Greater Expansion0%0%1%6%21%36%44%48%
Mystic Vulnerability0%1%4%9%19%29%23%21%
Escalating Exposure0%0%0%0%3%11%25%40%
Boundless Spirit0%0%0%1%5%15%29%44%
Other spirit items0.10.40.71.00.80.60.60.6
Items held, in all2.44.76.37.99.09.810.511.4

Items show the share holding them; other items show the average number held.

Buy windows: clock against souls 7 days

When Baba players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.

  • buyers
  • won, 95% band
  • 200–500 buyers
  • the item's own overall

Escalating Exposure by the clock: 70% → 47%. By souls at purchase: 56–64%.

  1. Radiant Regeneration

    131,892 buyers · 55.3% won overall

    most buy it 8–13 min

    By the clock: 70% → 43%. By souls at purchase: 47–66%.

    Show as table
  2. Torment Pulse

    108,496 buyers · 57.5% won overall

    most buy it 14–20 min

    By the clock: 68% → 47%. By souls at purchase: 54–63%.

    Show as table
  3. Spirit Snatch

    95,561 buyers · 56.9% won overall

    most buy it 18–26 min

    56.9% of all its buyers won.

    Show as table
  4. Greater Expansion

    61,335 buyers · 59.6% won overall

    most buy it 22–29 min

    59.6% of all its buyers won.

    Show as table
  5. Rapid Recharge

    63,086 buyers · 52.9% won overall

    most buy it 21–30 min

    52.9% of all its buyers won.

    Show as table
  6. Superior Duration

    78,458 buyers · 58.1% won overall

    most buy it 22–29 min

    58.1% of all its buyers won.

    Show as table
  7. Boundless Spirit

    49,391 buyers · 60.7% won overall

    most buy it 27–36 min

    By the clock: 68% → 48%. By souls at purchase: 52–64%.

    Show as table
  8. Escalating Exposure

    43,606 buyers · 61.1% won overall

    most buy it 29–37 min

    By the clock: 70% → 47%. By souls at purchase: 56–64%.

    Show as table

For Radiant Regeneration, Torment Pulse, Boundless Spirit and Escalating Exposure, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.

Two late games, side by side 7 days

What Baba players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.

Superior Cooldown at 20–30 min

66,087 games · 56.2% won · 70% reach 30 min

Greater Expansion at 20–30 min

46,458 games · 59.9% won · 70% reach 30 min

Either way, 7 of the top 8 late items are the same.

Late items (30 minutes on) for Superior Cooldown at 20–30 min against Greater Expansion at 20–30 min: share of each side's games reaching 30 minutes that bought each, and how they did
A wonA buysLate itemB buysB won
54.1%56.9%
53.7%56.1%
56.4%61.2%
55.4%56.8%
55.0%57.5%
55.8%58.6%
57.6%60.8%
57.2%60.4%
58.2%59.6%

Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 65%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.

Either/or, and sets 7 days · games over 35 min (46%)

Items Baba players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.

Sets

  • 1.8× as likely together

    13% of long games · 10,131 games

  • 2.0× as likely together

    9% of long games · 6,859 games

  • 2.0× as likely together

    9% of long games · 6,704 games

Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.

How players get there, 0–30 min 7 days

The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.

  • Weapon
  • Vitality
  • Spirit
0–9 min9–20 min20–30 min30 min +Extra ChargeMystic RegenerationExtra RegenSpirit StrikeRadiant RegenerationHealing BoosterTorment PulseHealing BoosterRadiant RegenerationReactive BarrierHealbaneDuration ExtenderSuperior CooldownSpirit SnatchSuperior DurationDuration ExtenderGreater ExpansionRapid RechargeBoundless SpiritEscalating ExposureTranscendent CooldownIndomitableSuperior DurationRapid RechargeEvery game99% reach 9 min95% reach 20 min64% reach 30 min
Show as table
Baba's most bought items by phase
PhaseItemBought inWon (souls-adjusted)Games
0–9 minExtra Charge89%54.9%150,991
0–9 minMystic Regeneration87%55.4%147,765
0–9 minExtra Regen67%54.8%113,271
0–9 minSpirit Strike60%56.2%101,835
0–9 minRadiant Regeneration33%61.9%55,364
0–9 minHealing Booster17%57.4%29,350
9–20 minTorment Pulse55%59.1%93,527
9–20 minHealing Booster50%56.1%84,065
9–20 minRadiant Regeneration50%53.7%83,918
9–20 minReactive Barrier45%56.1%76,181
9–20 minHealbane30%56.2%50,739
9–20 minDuration Extender27%57.5%46,058
20–30 minSuperior Cooldown39%57.2%66,082
20–30 minSpirit Snatch35%56.8%60,004
20–30 minSuperior Duration35%58.0%58,624
20–30 minDuration Extender28%57.7%47,243
20–30 minGreater Expansion27%59.4%46,452
20–30 minRapid Recharge22%52.9%37,445
30 min +Boundless Spirit20%56.7%33,961
30 min +Escalating Exposure20%56.8%33,941
30 min +Transcendent Cooldown18%53.7%29,988
30 min +Indomitable12%54.7%20,158
30 min +Superior Duration12%54.4%19,571
30 min +Rapid Recharge11%52.8%19,456

Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.

Ability order

Threadsap1259
Granny Long Legs4101112
Baba's Brew36813
Feed The Birds71415

The most played full upgrade path (7% of matches, 63.9% won). Threadsap is maxed first in 62% of matches.

In-game builds players pick 7 days

  1. Eido's Baba [Made with Lockbuilds]by Harvester · 10,194 players9 of 10 board items
    15,448 games
    55.1% won

    Earlygame

    Earlygame

    Core.

    Midgame

    Lategame

    Lategame

  2. Metro BABA STILL BROKEN (twitch.tv/metro)by BillyOTP · 4,766 players8 of 10 board items
    7,779 games
    56.7% won
  3. BABA BENCH BRAWLER [67% WR] [deadlocklabs.gg]by 123 · 4,729 players9 of 10 board items
    6,586 games
    55.7% won
  4. SN|P3R : Hex Marks the Spot ( Baba Spirit )by SN|P3R · 3,876 players9 of 10 board items
    6,270 games
    58.6% won
  5. ttvcrayon x eido walking tankby crayon !adddraft · 3,348 players7 of 10 board items
    5,198 games
    55.4% won

The build each player had selected when the match started; known for 39% of Baba games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.

About these numbers

7 days
25 Oct to 1 Nov. The build, timing, the late game, the path and in-game builds, from standard ranked and unranked Baba matches.
21 days
11 Oct to 1 Nov. Versus: a longer window, so rarer match-ups have enough games.
Games past 35 min
77,711 (46% of Baba games). The finished build, choices and the soul split read only these.
Patch
The latest big patch was 29 Sept; no window reaches back before it.
Sample sizes
5,000+ games 1,000 to 5,000 200 to 1,000Nothing under 200 is drawn.
Win rates
Shown with their 95% range and the games behind them. They describe rather than prove: players who buy an item may differ in other ways.

Via deadlock-api. Updated 2 Nov. Not affiliated with or endorsed by Valve.