Build file · 25 Oct to 3 Nov

Deadman Danny build and item order

What Deadman Danny players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.

Matches

417.2k

last 7 days

Finished build

≈11 items

41k souls held in items at the end

Build type

Caster

51% of item souls in spirit

Games past 35 min

49%

the finished build is read from these

The Deadman Danny build in brief

Most Deadman Danny players open with High-Velocity Rounds and Extra Spirit, then pick up Tankbuster (around 20 minutes, 87% of games) and Greater Expansion (around 23 minutes, 77% of games).

The build splits in the mid game: the most common big buys from 9 to 20 minutes are Tankbuster (44%), Express Shot (36%) and Sharpshooter (30%).

In games past 35 minutes, a finished Deadman Danny carries about 11 items, 41.5k souls, 51% of them spirit; most end with Tankbuster (89%), Boundless Spirit (83%) and Greater Expansion (82%).

Beyond the core items, the commonest big buy from 20 to 30 minutes is Superior Cooldown (35% of games); the late-game duel sets it against Toxic Bullets (18% of games).

In long games, players pick Express Shot or Enchanter's Emblem: of those who buy either, 11% buy both.

The clearest change by opponent: against Haze, Deadman Danny players buy Metal Skin at about ×3.48 the usual rate (20,164 buyers; adjusted, with small samples pulled towards ×1).

The most used in-game build is "Incoming! | Yeski Spirit Nuke! (ANNOTATED)" by yeski, picked in 59,315 games (56% won).

SpiritWeaponVitality
Caster51% of item souls in spiritWeapon 21% · vitality 28% · spirit 51%. The diamond is the average hero.7 days · games over 35 min (49%)

The finished build 7 days · games over 35 min (49%)

AgainstPick up to 6 enemies to see what players change. Enemies that move the finished build come first.

What Deadman Danny games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.

  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty

Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 247,111 long games (49% of Deadman Danny games).

Show as table
The finished Deadman Danny build in games over 35 minutes, with alternates
SlotItemHeldBoughtSold or upgradedBuy timeCost
WeaponOpening Rounds60%72%17%~6:281,600
WeaponExpress Shot56%57%2%~16:443,200
WeaponSharpshooter52%53%2%~16:473,200
WeaponToxic Bullets36%37%2%~25:003,200
VitalityIndomitable43%44%1%~34:406,400
VitalityFortitude42%44%4%~18:573,200
SpiritTankbuster89%90%1%~20:553,200
SpiritBoundless Spirit83%84%1%~29:346,400
SpiritGreater Expansion82%83%1%~24:113,200
SpiritSpirit Burn45%45%1%~34:276,400
Flex (spirit)Transcendent Cooldown43%44%1%~35:056,400
Weapon, alternateSpiritual Overflow22%22%1%~35:366,400
Vitality, alternateDispel Magic24%25%4%~27:083,200
Vitality, alternateEnchanter's Emblem24%29%17%~13:331,600
Vitality, alternateHealbane24%29%16%~19:151,600
Spirit, alternateMystic Reverb18%18%1%~35:466,400

Against other heroes 21 days

What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Deadman Danny is Deadman Danny players only.

The 8 clearest changes in what Deadman Danny players buy, across every enemy. Pick enemies above the board to see one lineup.

Lifts compare how often Deadman Danny players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.

Show as table
What Deadman Danny players buy more or less of against each enemy
EnemyItemBuy rate changeBuyersEvidence
HazeMetal Skin×3.4820k—
LashCounterspell×2.2130k—
ApolloSlowing Hex×2.936.2k—
HazePlated Armor×1.9315k—
BebopDispel Magic×1.2562k—
VioletBattle Vest×0.506.4k★ +2.9 pts over tier II · 6.4k buyers, Deadman Danny only
HazeBullet Resilience×1.5914k—
BabaRebuttal×2.113.1k—

What you hold, minute by minute 7 days

Each band is one item: the share of Deadman Danny games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.

45:00about 12.4 items52,148 souls14% of games still going3.1 weapon3.8 vitality5.4 spirit
82% of games still going at 30:00Opening RoundsTankbuster481212 items · base slots full, flex aboveitems0m5m10m15m20m25m30m35m40m45m60k soulsWeapon3.1 itemsVitality3.8 itemsSpirit5.4 items
82% still going at 30:004812items0m10m20m30m40m60k souls

At 45:00 you'd typically hold

Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.

Show as table
Share of Deadman Danny games still going that hold each item, every five minutes
Item5:0010:0015:0020:0025:0030:0035:0040:00
High-Velocity Rounds74%28%5%4%4%4%4%4%
Opening Rounds37%63%68%70%71%71%71%69%
Express Shot0%11%30%42%49%53%55%56%
Sharpshooter0%11%26%36%45%48%50%51%
Toxic Bullets0%0%3%9%20%28%33%35%
Other weapon items0.10.50.60.50.60.70.70.8
Extra Regen23%29%30%30%22%14%13%13%
Grit30%39%16%3%2%2%2%2%
Reactive Barrier4%22%48%65%69%67%52%45%
Indomitable0%0%0%1%4%11%22%36%
Fortitude0%1%13%28%37%40%41%42%
Other vitality items0.10.50.91.11.31.61.82.0
Extra Spirit28%42%13%1%1%1%1%1%
Improved Spirit5%34%69%85%82%46%28%27%
Boundless Spirit0%0%1%5%20%47%68%81%
Mystic Burst12%41%57%38%9%5%5%5%
Tankbuster0%2%17%45%68%81%86%89%
Mystic Expansion3%26%46%50%22%8%8%8%
Greater Expansion0%0%5%22%50%69%77%81%
Superior Cooldown0%0%4%14%33%49%46%42%
Transcendent Cooldown0%0%0%1%4%10%21%37%
Spirit Burn0%0%0%1%4%12%24%39%
Other spirit items0.00.20.40.50.60.60.60.7
Items held, in all2.44.66.47.78.69.510.211.2

Items show the share holding them; other items show the average number held.

Buy windows: clock against souls 7 days

When Deadman Danny players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.

  • buyers
  • won, 95% band
  • 200–500 buyers
  • the item's own overall

Spirit Burn by the clock: 67% → 45%. By souls at purchase: 53–61%.

  1. Express Shot

    237,025 buyers · 52.0% won overall

    most buy it 11–20 min

    52.0% of all its buyers won.

    Show as table
  2. Sharpshooter

    214,251 buyers · 53.0% won overall

    most buy it 10–20 min

    By the clock: 63% → 44%. By souls at purchase: 49–58%.

    Show as table
  3. Tankbuster

    362,954 buyers · 52.9% won overall

    most buy it 16–24 min

    By the clock: 58% → 45%. By souls at purchase: 50–58%.

    Show as table
  4. Greater Expansion

    321,897 buyers · 53.7% won overall

    most buy it 19–27 min

    53.7% of all its buyers won.

    Show as table
  5. Boundless Spirit

    291,744 buyers · 55.1% won overall

    most buy it 24–32 min

    By the clock: 63% → 45%. By souls at purchase: 53–59%.

    Show as table
  6. Spirit Burn

    135,754 buyers · 58.5% won overall

    most buy it 28–37 min

    By the clock: 67% → 45%. By souls at purchase: 53–61%.

    Show as table
  7. Indomitable

    128,651 buyers · 54.2% won overall

    most buy it 28–38 min

    54.2% of all its buyers won.

    Show as table
  8. Transcendent Cooldown

    128,898 buyers · 53.7% won overall

    most buy it 29–39 min

    53.7% of all its buyers won.

    Show as table

For Sharpshooter, Tankbuster, Boundless Spirit and Spirit Burn, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.

Two late games, side by side 7 days

What Deadman Danny players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.

Superior Cooldown at 20–30 min

177,626 games · 55.5% won · 73% reach 30 min

Toxic Bullets at 20–30 min

90,485 games · 53.0% won · 74% reach 30 min

Late items (30 minutes on) for Superior Cooldown at 20–30 min against Toxic Bullets at 20–30 min: share of each side's games reaching 30 minutes that bought each, and how they did
A wonA buysLate itemB buysB won
56.0%55.2%
57.8%
52.1%50.8%
58.1%58.2%
55.5%55.4%
48.9%49.2%
52.2%51.7%
53.6%52.6%
53.3%54.1%
53.7%
52.8%

Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 60%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.

Either/or, and sets 7 days · games over 35 min (49%)

Items Deadman Danny players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.

Either/or

  • Express Shot or Enchanter's Emblem: 11% buy both.

    Only Express Shot49.9% won · 120,524 games

    Both11%

    Only Enchanter's Emblem51.5% won · 50,566 games

    Enchanter's Emblem-only buyers won 1.6 pts more than Express Shot-only buyers. Out of 192,423 long games with either.

  • Fortitude or Enchanter's Emblem: only 6% buy both.

    Only Fortitude49.9% won · 97,751 games

    Both6%

    Only Enchanter's Emblem51.6% won · 62,213 games

    Enchanter's Emblem-only buyers won 1.7 pts more than Fortitude-only buyers. Out of 169,650 long games with either.

  • Fortitude or Healbane: only 8% buy both.

    Only Fortitude50.2% won · 94,114 games

    Both8%

    Only Healbane51.0% won · 57,667 games

    Players who bought only one won about the same either way. Out of 165,104 long games with either.

Sets

  • 2.6× as likely together

    22% of long games · 53,251 games

  • 2.1× as likely together

    16% of long games · 38,409 games

  • 1.9× as likely together

    15% of long games · 37,738 games

Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.

How players get there, 0–30 min 7 days

The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.

  • Weapon
  • Vitality
  • Spirit
0–9 min9–20 min20–30 min30 min +High-Velocity RoundsOpening RoundsExtra SpiritGritMystic BurstExtra RegenImproved SpiritReactive BarrierTankbusterMystic ExpansionExpress ShotSharpshooterGreater ExpansionBoundless SpiritSuperior CooldownTankbusterCompress CooldownToxic BulletsBoundless SpiritTranscendent CooldownSpirit BurnIndomitableSuperior CooldownSpiritual OverflowEvery game100% reach 9 min96% reach 20 min68% reach 30 min
Show as table
Deadman Danny's most bought items by phase
PhaseItemBought inWon (souls-adjusted)Games
0–9 minHigh-Velocity Rounds90%52.6%453,332
0–9 minOpening Rounds61%53.6%305,460
0–9 minExtra Spirit50%51.9%252,071
0–9 minGrit44%53.4%220,246
0–9 minMystic Burst37%52.0%186,495
0–9 minExtra Regen28%51.9%140,315
9–20 minImproved Spirit58%53.4%291,040
9–20 minReactive Barrier46%53.7%232,566
9–20 minTankbuster44%54.2%221,079
9–20 minMystic Expansion36%53.5%180,640
9–20 minExpress Shot36%52.7%180,528
9–20 minSharpshooter30%53.9%149,628
20–30 minGreater Expansion44%53.8%221,332
20–30 minBoundless Spirit38%55.8%190,734
20–30 minSuperior Cooldown35%54.7%177,626
20–30 minTankbuster33%52.5%167,812
20–30 minCompress Cooldown19%55.2%93,482
20–30 minToxic Bullets18%53.5%90,485
30 min +Boundless Spirit24%51.8%122,508
30 min +Transcendent Cooldown21%50.6%105,480
30 min +Spirit Burn21%54.4%104,723
30 min +Indomitable20%50.5%100,750
30 min +Superior Cooldown14%51.5%71,484
30 min +Spiritual Overflow11%53.3%54,510

Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.

Ability order

Strix Salvo12511
Chimera Mk136810
Jettison Fuel41415
Close The Deal791213

The most played full upgrade path (8% of matches, 60.8% won). Chimera Mk1 is maxed first in 65% of matches.

In-game builds players pick 7 days

  1. Incoming! | Yeski Spirit Nuke! (ANNOTATED)by yeski · 30,585 players10 of 11 board items
    59,315 games
    56.1% won

    Earlygame

    Lane Need

    Core

    Core Needs

    Anti-Flyer

    Luxury/Late Counters

    Alt or extra gun.

  2. Gun/Spirit Daniel [Lockbuilds.com]by Harvester · 20,324 players11 of 11 board items
    34,512 games
    52.3% won
  3. SN|P3R : Hold My Beer ( Deadman Danny Hybrid )by SN|P3R · 12,613 players11 of 11 board items
    22,991 games
    54.0% won
  4. Deadman Danny gun/spirit Hybrid SOLVED annotatedby Swiffle · 10,320 players10 of 11 board items
    18,385 games
    51.3% won
  5. NA #1 JETPACK JOYRIDE - Shmuckby Little Shmuck · 8,848 players11 of 11 board items
    15,039 games
    52.7% won

The build each player had selected when the match started; known for 53% of Deadman Danny games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.

About these numbers

7 days
25 Oct to 1 Nov. The build, timing, the late game, the path and in-game builds, from standard ranked and unranked Deadman Danny matches.
21 days
11 Oct to 1 Nov. Versus: a longer window, so rarer match-ups have enough games.
Games past 35 min
247,111 (49% of Deadman Danny games). The finished build, choices and the soul split read only these.
Patch
The latest big patch was 29 Sept; no window reaches back before it.
Sample sizes
5,000+ games 1,000 to 5,000 200 to 1,000Nothing under 200 is drawn.
Win rates
Shown with their 95% range and the games behind them. They describe rather than prove: players who buy an item may differ in other ways.

Via deadlock-api. Updated 3 Nov. Not affiliated with or endorsed by Valve.