Build file · 28 Oct to 4 Nov

Solomon build and item order

What Solomon players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.

Matches

184.2k

last 7 days

Finished build

≈11 items

41k souls held in items at the end

Build type

Caster

70% of item souls in spirit

Games past 35 min

57%

the finished build is read from these

The Solomon build in brief

Most Solomon players open with Extra Spirit and Opening Rounds, then pick up Superior Cooldown (around 20 minutes, 78% of games) and Stamina Mastery (around 20 minutes, 58% of games).

The build splits in the mid game: the most common big buys from 9 to 20 minutes are Superior Cooldown (44%), Greater Expansion (37%) and Stamina Mastery (36%).

In games past 35 minutes, a finished Solomon carries about 11 items, 40.6k souls, 70% of them spirit; most end with Greater Expansion (84%), Tankbuster (83%) and Boundless Spirit (82%).

Beyond the core items, the commonest big buy from 20 to 30 minutes is Superior Cooldown (37% of games).

In long games, players pick Enchanter's Emblem or Guardian Ward: of those who buy either, 12% buy both.

The clearest change by opponent: against Vindicta, Solomon players buy Knockdown at about ×2.77 the usual rate (25,244 buyers; adjusted, with small samples pulled towards ×1).

The most used in-game build is "CHECKMATE - SPIRIT CASTER SOLOMON - deadlocked.gg" by deadlocked.gg, picked in 13,792 games (45% won).

SpiritWeaponVitality
Caster70% of item souls in spiritWeapon 8% · vitality 23% · spirit 70%. The diamond is the average hero.7 days · games over 35 min (57%)

The finished build 7 days · games over 35 min (57%)

AgainstPick up to 6 enemies to see what players change. Enemies that move the finished build come first.

What Solomon games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.

  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty

Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 100,379 long games (57% of Solomon games).

Show as table
The finished Solomon build in games over 35 minutes, with alternates
SlotItemHeldBoughtSold or upgradedBuy timeCost
WeaponOpening Rounds54%62%14%~6:301,600
VitalityStamina Mastery69%70%1%~21:063,200
VitalityEnchanter's Emblem32%37%13%~15:021,600
VitalityDivine Barrier23%23%2%~34:506,400
SpiritGreater Expansion84%84%0%~21:183,200
SpiritTankbuster83%84%1%~23:303,200
SpiritBoundless Spirit82%82%1%~29:016,400
SpiritTranscendent Cooldown55%56%1%~33:216,400
Flex (spirit)Spirit Burn50%51%1%~34:366,400
Flex (spirit)Escalating Exposure34%34%1%~36:056,400
Flex (spirit)Lightning Scroll25%25%1%~35:516,400
Weapon, alternateSharpshooter18%19%4%~14:553,200
Vitality, alternateHealbane21%24%13%~17:591,600
Vitality, alternateWarp Stone18%18%3%~21:573,200
Vitality, alternateSpirit Resilience15%16%4%~31:083,200
Spirit, alternateSuperior Duration21%21%2%~28:013,200
Spirit, alternateVortex Web16%16%2%~35:576,400

Against other heroes 21 days

What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Solomon is Solomon players only.

The 8 clearest changes in what Solomon players buy, across every enemy. Pick enemies above the board to see one lineup.

Lifts compare how often Solomon players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.

Show as table
What Solomon players buy more or less of against each enemy
EnemyItemBuy rate changeBuyersEvidence
VindictaKnockdown×2.7725k—
HazeMetal Skin×4.998.1k★ +3.1 pts over tier III · 8.1k buyers, Solomon only
LashCounterspell×2.3610k—
InfernusDispel Magic×1.848.2k—
Deadman DannySharpshooter×1.2183k—
HazeDisarming Hex×1.856.3k—
BabaRebuttal×2.253.0k—
HazePlated Armor×2.023.7k—

What you hold, minute by minute 7 days

Each band is one item: the share of Solomon games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.

45:00about 11.3 items50,568 souls17% of games still going1.3 weapon3.0 vitality7.1 spirit
84% of games still going at 30:00Opening RoundsStamina MasteryImproved SpiritTankbuster481212 items · base slots full, flex aboveitems0m5m10m15m20m25m30m35m40m45m60k soulsWeapon1.3 itemsVitality3.0 itemsSpirit7.1 items
84% still going at 30:004812items0m10m20m30m40m60k souls

At 45:00 you'd typically hold

Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.

Show as table
Share of Solomon games still going that hold each item, every five minutes
Item5:0010:0015:0020:0025:0030:0035:0040:00
High-Velocity Rounds33%9%2%2%2%2%2%2%
Opening Rounds30%55%59%61%61%62%62%60%
Other weapon items0.10.40.50.60.60.60.70.7
Extra Stamina8%45%53%24%8%8%8%8%
Stamina Mastery0%1%14%36%52%60%64%67%
Guardian Ward1%11%25%29%31%30%22%19%
Enchanter's Emblem0%6%23%30%33%34%35%34%
Other vitality items0.30.60.80.91.11.21.31.5
Extra Spirit50%54%13%2%2%2%2%2%
Improved Spirit11%41%70%81%75%39%24%24%
Boundless Spirit0%0%2%7%22%48%67%78%
Mystic Burst13%49%58%48%16%6%6%6%
Tankbuster0%1%10%25%50%70%78%81%
Mystic Expansion18%56%73%52%20%15%15%15%
Greater Expansion0%2%15%39%61%73%78%81%
Compress Cooldown0%14%43%37%8%4%4%4%
Superior Cooldown0%1%16%45%72%75%55%50%
Transcendent Cooldown0%0%0%2%7%18%33%49%
Mystic Vulnerability0%1%7%18%27%31%26%21%
Escalating Exposure0%0%0%0%2%6%14%27%
Spirit Burn0%0%0%1%3%12%27%42%
Lightning Scroll0%0%0%0%1%5%11%19%
Other spirit items0.10.30.40.60.81.01.11.2
Items held, in all2.14.76.57.48.08.89.310.2

Items show the share holding them; other items show the average number held.

Buy windows: clock against souls 7 days

When Solomon players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.

  • buyers
  • won, 95% band
  • 200–500 buyers
  • the item's own overall

Spirit Burn by the clock: 61% → 46%. By souls at purchase: 49–56%.

  1. Stamina Mastery

    106,331 buyers · 47.8% won overall

    most buy it 16–23 min

    47.8% of all its buyers won.

    Show as table
  2. Greater Expansion

    128,198 buyers · 47.9% won overall

    most buy it 16–24 min

    47.9% of all its buyers won.

    Show as table
  3. Tankbuster

    125,557 buyers · 47.6% won overall

    most buy it 18–27 min

    47.6% of all its buyers won.

    Show as table
  4. Boundless Spirit

    112,229 buyers · 49.5% won overall

    most buy it 24–32 min

    By the clock: 57% → 45%. By souls at purchase: 48–55%.

    Show as table
  5. Transcendent Cooldown

    68,278 buyers · 47.9% won overall

    most buy it 27–37 min

    47.9% of all its buyers won.

    Show as table
  6. Spirit Burn

    59,335 buyers · 53.3% won overall

    most buy it 29–38 min

    By the clock: 61% → 46%. By souls at purchase: 49–56%.

    Show as table
  7. Lightning Scroll

    28,192 buyers · 52.2% won overall

    most buy it 30–39 min

    52.2% of all its buyers won.

    Show as table
  8. Escalating Exposure

    38,820 buyers · 52.2% won overall

    most buy it 31–40 min

    52.2% of all its buyers won.

    Show as table

For Boundless Spirit and Spirit Burn, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.

Two late games, side by side 7 days

What Solomon players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.

All Solomon games

175,481 games · 47.0% won · 71% reach 30 min

Superior Cooldown at 20–30 min

65,529 games · 45.2% won · 76% reach 30 min

Either way, all 8 late items are the same.

Late items (30 minutes on) for All Solomon games against Superior Cooldown at 20–30 min: share of each side's games reaching 30 minutes that bought each, and how they did
A wonA buysLate itemB buysB won
50.1%49.4%
48.4%47.0%
49.3%48.6%
48.4%48.2%
47.0%46.3%
50.0%49.3%
47.8%47.6%
47.2%46.0%

Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 60%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.

Either/or, and sets 7 days · games over 35 min (57%)

Items Solomon players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.

Either/or

  • Enchanter's Emblem or Guardian Ward: 12% buy both.

    Only Enchanter's Emblem48.6% won · 29,361 games

    Both12%

    Only Guardian Ward45.8% won · 28,019 games

    Enchanter's Emblem-only buyers won 2.8 pts more than Guardian Ward-only buyers. Out of 65,197 long games with either.

Sets

  • 1.9× as likely together

    13% of long games · 13,382 games

  • 2.0× as likely together

    13% of long games · 13,334 games

  • 1.8× as likely together

    11% of long games · 10,856 games

Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.

How players get there, 0–30 min 7 days

The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.

  • Weapon
  • Vitality
  • Spirit
0–9 min9–20 min20–30 min30 min +Extra SpiritHigh-Velocity RoundsOpening RoundsMystic ExpansionMystic BurstExtra StaminaCompress CooldownImproved SpiritSuperior CooldownGreater ExpansionStamina MasteryMystic ExpansionTankbusterBoundless SpiritSuperior CooldownGreater ExpansionStamina MasteryTranscendent CooldownSpirit BurnTranscendent CooldownBoundless SpiritEscalating ExposureLightning ScrollDivine BarrierEvery game100% reach 9 min96% reach 20 min71% reach 30 min
Show as table
Solomon's most bought items by phase
PhaseItemBought inWon (souls-adjusted)Games
0–9 minExtra Spirit71%47.5%123,895
0–9 minHigh-Velocity Rounds56%46.2%98,716
0–9 minOpening Rounds53%46.3%93,332
0–9 minMystic Expansion47%48.9%82,100
0–9 minMystic Burst44%47.9%77,992
0–9 minExtra Stamina39%47.8%67,809
9–20 minCompress Cooldown57%47.3%100,272
9–20 minImproved Spirit47%46.7%82,188
9–20 minSuperior Cooldown44%48.1%76,636
9–20 minGreater Expansion37%48.8%64,730
9–20 minStamina Mastery36%48.4%62,327
9–20 minMystic Expansion33%46.7%58,649
20–30 minTankbuster42%47.3%74,035
20–30 minBoundless Spirit39%49.6%67,790
20–30 minSuperior Cooldown37%46.9%65,529
20–30 minGreater Expansion33%47.2%58,109
20–30 minStamina Mastery23%47.4%40,582
20–30 minTranscendent Cooldown15%46.7%26,216
30 min +Spirit Burn25%50.1%43,786
30 min +Transcendent Cooldown25%47.2%43,602
30 min +Boundless Spirit23%47.8%39,931
30 min +Escalating Exposure18%49.3%31,845
30 min +Lightning Scroll13%50.0%22,388
30 min +Divine Barrier11%48.5%19,761

Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.

Ability order

Setup Bishop125
Kingside Knight361314
Rook Battery4101112
Develop Queen78915

The most played full upgrade path (3% of matches, 52.8% won). Rook Battery is maxed first in 45% of matches.

In-game builds players pick 7 days

  1. CHECKMATE - SPIRIT CASTER SOLOMON - deadlocked.ggby deadlocked.gg · 9,348 players9 of 11 board items
    13,792 games
    45.4% won

    EARLY GAME

    EARLY GAME

    MID GAME

    MID GAME

    LATE GAME

    LATE GAME

  2. YaBoyCJ Solomon Spirit Solved V1.1by z · 7,687 players10 of 11 board items
    13,262 games
    49.6% won
  3. SN|P3R : 亗 Zugzwang 亗 ( Solomon Spirit )by SN|P3R · 4,819 players11 of 11 board items
    7,988 games
    48.6% won
  4. GOTHAM CHESS MAXXING BUILD (FULLY annotated)by Zero IQs · 4,495 players9 of 11 board items
    6,477 games
    46.3% won
  5. Piggy`s Solomon (twitch.tv/piggyxdd)by Piggy · 3,063 players9 of 11 board items
    5,516 games
    46.9% won

The build each player had selected when the match started; known for 38% of Solomon games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.

About these numbers

7 days
28 Oct to 4 Nov. The build, timing, the late game, the path and in-game builds, from standard ranked and unranked Solomon matches.
21 days
14 Oct to 4 Nov. Versus: a longer window, so rarer match-ups have enough games.
Games past 35 min
100,379 (57% of Solomon games). The finished build, choices and the soul split read only these.
Patch
The latest big patch was 29 Sept; no window reaches back before it.
Sample sizes
5,000+ games 1,000 to 5,000 200 to 1,000Nothing under 200 is drawn.
Win rates
Shown with their 95% range and the games behind them. They describe rather than prove: players who buy an item may differ in other ways.

Via deadlock-api. Updated 4 Nov. Not affiliated with or endorsed by Valve.