Build file · 28 Oct to 4 Nov
Solomon build and item order
What Solomon players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.
The Solomon build in brief
Most Solomon players open with Extra Spirit and Opening Rounds, then pick up Superior Cooldown (around 20 minutes, 78% of games) and Stamina Mastery (around 20 minutes, 58% of games).
The build splits in the mid game: the most common big buys from 9 to 20 minutes are Superior Cooldown (44%), Greater Expansion (37%) and Stamina Mastery (36%).
In games past 35 minutes, a finished Solomon carries about 11 items, 40.6k souls, 70% of them spirit; most end with Greater Expansion (84%), Tankbuster (83%) and Boundless Spirit (82%).
Beyond the core items, the commonest big buy from 20 to 30 minutes is Superior Cooldown (37% of games).
In long games, players pick Enchanter's Emblem or Guardian Ward: of those who buy either, 12% buy both.
The clearest change by opponent: against Vindicta, Solomon players buy Knockdown at about ×2.77 the usual rate (25,244 buyers; adjusted, with small samples pulled towards ×1).
The most used in-game build is "CHECKMATE - SPIRIT CASTER SOLOMON - deadlocked.gg" by deadlocked.gg, picked in 13,792 games (45% won).
The finished build 7 days · games over 35 min (57%)
What Solomon games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.
- usually empty
- usually empty
- usually empty
- usually empty
- usually empty
Each segment is an item's hold × its cost; the hatched end of each slot is held in items off the board.
Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 100,379 long games (57% of Solomon games).
Show as table
| Slot | Item | Held | Bought | Sold or upgraded | Buy time | Cost |
|---|---|---|---|---|---|---|
| Weapon | Opening Rounds | 54% | 62% | 14% | ~6:30 | 1,600 |
| Vitality | Stamina Mastery | 69% | 70% | 1% | ~21:06 | 3,200 |
| Vitality | Enchanter's Emblem | 32% | 37% | 13% | ~15:02 | 1,600 |
| Vitality | Divine Barrier | 23% | 23% | 2% | ~34:50 | 6,400 |
| Spirit | Greater Expansion | 84% | 84% | 0% | ~21:18 | 3,200 |
| Spirit | Tankbuster | 83% | 84% | 1% | ~23:30 | 3,200 |
| Spirit | Boundless Spirit | 82% | 82% | 1% | ~29:01 | 6,400 |
| Spirit | Transcendent Cooldown | 55% | 56% | 1% | ~33:21 | 6,400 |
| Flex (spirit) | Spirit Burn | 50% | 51% | 1% | ~34:36 | 6,400 |
| Flex (spirit) | Escalating Exposure | 34% | 34% | 1% | ~36:05 | 6,400 |
| Flex (spirit) | Lightning Scroll | 25% | 25% | 1% | ~35:51 | 6,400 |
| Weapon, alternate | Sharpshooter | 18% | 19% | 4% | ~14:55 | 3,200 |
| Vitality, alternate | Healbane | 21% | 24% | 13% | ~17:59 | 1,600 |
| Vitality, alternate | Warp Stone | 18% | 18% | 3% | ~21:57 | 3,200 |
| Vitality, alternate | Spirit Resilience | 15% | 16% | 4% | ~31:08 | 3,200 |
| Spirit, alternate | Superior Duration | 21% | 21% | 2% | ~28:01 | 3,200 |
| Spirit, alternate | Vortex Web | 16% | 16% | 2% | ~35:57 | 6,400 |
Against other heroes 21 days
What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Solomon is Solomon players only.
The 8 clearest changes in what Solomon players buy, across every enemy. Pick enemies above the board to see one lineup.
Lifts compare how often Solomon players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.
Show as table
| Enemy | Item | Buy rate change | Buyers | Evidence |
|---|---|---|---|---|
| Vindicta | Knockdown | ×2.77 | 25k | — |
| Haze | Metal Skin | ×4.99 | 8.1k | ★ +3.1 pts over tier III · 8.1k buyers, Solomon only |
| Lash | Counterspell | ×2.36 | 10k | — |
| Infernus | Dispel Magic | ×1.84 | 8.2k | — |
| Deadman Danny | Sharpshooter | ×1.21 | 83k | — |
| Haze | Disarming Hex | ×1.85 | 6.3k | — |
| Baba | Rebuttal | ×2.25 | 3.0k | — |
| Haze | Plated Armor | ×2.02 | 3.7k | — |
What you hold, minute by minute 7 days
Each band is one item: the share of Solomon games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.
At 45:00 you'd typically hold
Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.
Show as table
| Item | 5:00 | 10:00 | 15:00 | 20:00 | 25:00 | 30:00 | 35:00 | 40:00 |
|---|---|---|---|---|---|---|---|---|
| High-Velocity Rounds | 33% | 9% | 2% | 2% | 2% | 2% | 2% | 2% |
| Opening Rounds | 30% | 55% | 59% | 61% | 61% | 62% | 62% | 60% |
| Other weapon items | 0.1 | 0.4 | 0.5 | 0.6 | 0.6 | 0.6 | 0.7 | 0.7 |
| Extra Stamina | 8% | 45% | 53% | 24% | 8% | 8% | 8% | 8% |
| Stamina Mastery | 0% | 1% | 14% | 36% | 52% | 60% | 64% | 67% |
| Guardian Ward | 1% | 11% | 25% | 29% | 31% | 30% | 22% | 19% |
| Enchanter's Emblem | 0% | 6% | 23% | 30% | 33% | 34% | 35% | 34% |
| Other vitality items | 0.3 | 0.6 | 0.8 | 0.9 | 1.1 | 1.2 | 1.3 | 1.5 |
| Extra Spirit | 50% | 54% | 13% | 2% | 2% | 2% | 2% | 2% |
| Improved Spirit | 11% | 41% | 70% | 81% | 75% | 39% | 24% | 24% |
| Boundless Spirit | 0% | 0% | 2% | 7% | 22% | 48% | 67% | 78% |
| Mystic Burst | 13% | 49% | 58% | 48% | 16% | 6% | 6% | 6% |
| Tankbuster | 0% | 1% | 10% | 25% | 50% | 70% | 78% | 81% |
| Mystic Expansion | 18% | 56% | 73% | 52% | 20% | 15% | 15% | 15% |
| Greater Expansion | 0% | 2% | 15% | 39% | 61% | 73% | 78% | 81% |
| Compress Cooldown | 0% | 14% | 43% | 37% | 8% | 4% | 4% | 4% |
| Superior Cooldown | 0% | 1% | 16% | 45% | 72% | 75% | 55% | 50% |
| Transcendent Cooldown | 0% | 0% | 0% | 2% | 7% | 18% | 33% | 49% |
| Mystic Vulnerability | 0% | 1% | 7% | 18% | 27% | 31% | 26% | 21% |
| Escalating Exposure | 0% | 0% | 0% | 0% | 2% | 6% | 14% | 27% |
| Spirit Burn | 0% | 0% | 0% | 1% | 3% | 12% | 27% | 42% |
| Lightning Scroll | 0% | 0% | 0% | 0% | 1% | 5% | 11% | 19% |
| Other spirit items | 0.1 | 0.3 | 0.4 | 0.6 | 0.8 | 1.0 | 1.1 | 1.2 |
| Items held, in all | 2.1 | 4.7 | 6.5 | 7.4 | 8.0 | 8.8 | 9.3 | 10.2 |
Items show the share holding them; other items show the average number held.
Buy windows: clock against souls 7 days
When Solomon players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.
Spirit Burn by the clock: 61% → 46%. By souls at purchase: 49–56%.
Stamina Mastery
106,331 buyers · 47.8% won overall
most buy it 16–23 min
47.8% of all its buyers won.
Show as table
Greater Expansion
128,198 buyers · 47.9% won overall
most buy it 16–24 min
47.9% of all its buyers won.
Show as table
Tankbuster
125,557 buyers · 47.6% won overall
most buy it 18–27 min
47.6% of all its buyers won.
Show as table
Boundless Spirit
112,229 buyers · 49.5% won overall
most buy it 24–32 min
By the clock: 57% → 45%. By souls at purchase: 48–55%.
Show as table
Transcendent Cooldown
68,278 buyers · 47.9% won overall
most buy it 27–37 min
47.9% of all its buyers won.
Show as table
Spirit Burn
59,335 buyers · 53.3% won overall
most buy it 29–38 min
By the clock: 61% → 46%. By souls at purchase: 49–56%.
Show as table
Lightning Scroll
28,192 buyers · 52.2% won overall
most buy it 30–39 min
52.2% of all its buyers won.
Show as table
Escalating Exposure
38,820 buyers · 52.2% won overall
most buy it 31–40 min
52.2% of all its buyers won.
Show as table
For Boundless Spirit and Spirit Burn, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.
Two late games, side by side 7 days
What Solomon players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.
All Solomon games
175,481 games · 47.0% won · 71% reach 30 min
Superior Cooldown at 20–30 min
65,529 games · 45.2% won · 76% reach 30 min
Either way, all 8 late items are the same.
| A won | A buys | Late item | B buys | B won |
|---|---|---|---|---|
| 50.1% | 35% | 35% | 49.4% | |
| 48.4% | 16% | 16% | 47.0% | |
| 49.3% | 26% | 26% | 48.6% | |
| 48.4% | 13% | 13% | 48.2% | |
| 47.0% | 11% | 12% | 46.3% | |
| 50.0% | 18% | 19% | 49.3% | |
| 47.8% | 32% | 36% | 47.6% | |
| 47.2% | 35% | 39% | 46.0% |
Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 60%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.
Either/or, and sets 7 days · games over 35 min (57%)
Items Solomon players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.
Either/or
Enchanter's Emblem or Guardian Ward: 12% buy both.
Only Enchanter's Emblem48.6% won · 29,361 games
Both12%
Only Guardian Ward45.8% won · 28,019 games
Enchanter's Emblem-only buyers won 2.8 pts more than Guardian Ward-only buyers. Out of 65,197 long games with either.
Sets
1.9× as likely together
13% of long games · 13,382 games
2.0× as likely together
13% of long games · 13,334 games
1.8× as likely together
11% of long games · 10,856 games
Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.
How players get there, 0–30 min 7 days
The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.
- Weapon
- Vitality
- Spirit
Show as table
| Phase | Item | Bought in | Won (souls-adjusted) | Games |
|---|---|---|---|---|
| 0–9 min | Extra Spirit | 71% | 47.5% | 123,895 |
| 0–9 min | High-Velocity Rounds | 56% | 46.2% | 98,716 |
| 0–9 min | Opening Rounds | 53% | 46.3% | 93,332 |
| 0–9 min | Mystic Expansion | 47% | 48.9% | 82,100 |
| 0–9 min | Mystic Burst | 44% | 47.9% | 77,992 |
| 0–9 min | Extra Stamina | 39% | 47.8% | 67,809 |
| 9–20 min | Compress Cooldown | 57% | 47.3% | 100,272 |
| 9–20 min | Improved Spirit | 47% | 46.7% | 82,188 |
| 9–20 min | Superior Cooldown | 44% | 48.1% | 76,636 |
| 9–20 min | Greater Expansion | 37% | 48.8% | 64,730 |
| 9–20 min | Stamina Mastery | 36% | 48.4% | 62,327 |
| 9–20 min | Mystic Expansion | 33% | 46.7% | 58,649 |
| 20–30 min | Tankbuster | 42% | 47.3% | 74,035 |
| 20–30 min | Boundless Spirit | 39% | 49.6% | 67,790 |
| 20–30 min | Superior Cooldown | 37% | 46.9% | 65,529 |
| 20–30 min | Greater Expansion | 33% | 47.2% | 58,109 |
| 20–30 min | Stamina Mastery | 23% | 47.4% | 40,582 |
| 20–30 min | Transcendent Cooldown | 15% | 46.7% | 26,216 |
| 30 min + | Spirit Burn | 25% | 50.1% | 43,786 |
| 30 min + | Transcendent Cooldown | 25% | 47.2% | 43,602 |
| 30 min + | Boundless Spirit | 23% | 47.8% | 39,931 |
| 30 min + | Escalating Exposure | 18% | 49.3% | 31,845 |
| 30 min + | Lightning Scroll | 13% | 50.0% | 22,388 |
| 30 min + | Divine Barrier | 11% | 48.5% | 19,761 |
Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.
Ability order
The most played full upgrade path (3% of matches, 52.8% won). Rook Battery is maxed first in 45% of matches.
In-game builds players pick 7 days
- CHECKMATE - SPIRIT CASTER SOLOMON - deadlocked.ggby deadlocked.gg · 9,348 players9 of 11 board items13,792 games45.4% won
EARLY GAME
EARLY GAME
MID GAME
MID GAME
LATE GAME
LATE GAME
- YaBoyCJ Solomon Spirit Solved V1.1by z · 7,687 players10 of 11 board items13,262 games49.6% won
- SN|P3R : 亗 Zugzwang 亗 ( Solomon Spirit )by SN|P3R · 4,819 players11 of 11 board items7,988 games48.6% won
- GOTHAM CHESS MAXXING BUILD (FULLY annotated)by Zero IQs · 4,495 players9 of 11 board items6,477 games46.3% won
- Piggy`s Solomon (twitch.tv/piggyxdd)by Piggy · 3,063 players9 of 11 board items5,516 games46.9% won
The build each player had selected when the match started; known for 38% of Solomon games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.










