Build file · 28 Oct to 5 Nov

Mina build and item order

What Mina players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.

Matches

436.4k

last 7 days

Finished build

≈11 items

43k souls held in items at the end

Build type

Caster

62% of item souls in spirit

Games past 35 min

54%

the finished build is read from these

The Mina build in brief

Most Mina players open with Extra Spirit and Mystic Burst, then pick up Stamina Mastery (around 18 minutes, 86% of games) and Tankbuster (around 18 minutes, 89% of games).

The build splits in the mid game: the most common big buys from 9 to 20 minutes are Tankbuster (63%), Stamina Mastery (63%) and Dispel Magic (28%).

In games past 35 minutes, a finished Mina carries about 11 items, 43.1k souls, 61% of them spirit; most end with Tankbuster (94%), Stamina Mastery (91%) and Boundless Spirit (90%).

Beyond the core items, the commonest big buy from 20 to 30 minutes is Superior Cooldown (35% of games); the late-game duel sets it against Toxic Bullets (12% of games).

The clearest change by opponent: against Haze, Mina players buy Metal Skin at about ×3.78 the usual rate (13,345 buyers; adjusted, with small samples pulled towards ×1).

The most used in-game build is "Mina - GLASS CANNON CARRY - deadlocked.gg" by deadlocked.gg, picked in 26,682 games (45% won).

SpiritWeaponVitality
Caster62% of item souls in spiritWeapon 15% · vitality 23% · spirit 62%. The diamond is the average hero.7 days · games over 35 min (54%)

The finished build 7 days · games over 35 min (54%)

AgainstPick up to 6 enemies to see what players change. Enemies that move the finished build come first.

What Mina games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.

  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty

Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 253,735 long games (54% of Mina games).

Show as table
The finished Mina build in games over 35 minutes, with alternates
SlotItemHeldBoughtSold or upgradedBuy timeCost
WeaponSpirit Rend52%53%3%~27:373,200
WeaponSwift Striker36%42%14%~17:281,600
WeaponSpiritual Overflow27%27%1%~37:086,400
VitalityStamina Mastery91%92%1%~18:233,200
VitalityDispel Magic41%43%5%~19:083,200
SpiritTankbuster94%95%1%~18:133,200
SpiritBoundless Spirit90%90%0%~26:106,400
SpiritSpirit Burn78%78%0%~30:076,400
SpiritGreater Expansion61%61%2%~29:083,200
Flex (spirit)Transcendent Cooldown51%52%1%~34:106,400
Flex (spirit)Mercurial Magnum30%31%1%~37:166,400
Weapon, alternateToxic Bullets26%27%4%~26:353,200
Vitality, alternateIndomitable23%23%1%~37:006,400
Vitality, alternateExtra Health21%44%51%~9:43800
Spirit, alternateEthereal Shift15%16%2%~36:456,400

Against other heroes 21 days

What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Mina is Mina players only.

The 8 clearest changes in what Mina players buy, across every enemy. Pick enemies above the board to see one lineup.

Lifts compare how often Mina players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.

Show as table
What Mina players buy more or less of against each enemy
EnemyItemBuy rate changeBuyersEvidence
HazeMetal Skin×3.7813k—
VindictaKnockdown×3.219.4k—
ApolloSlowing Hex×2.287.8k—
LashCounterspell×1.7114k—
Deadman DannyDispel Magic×1.16164k★ +1.1 pts over tier III · 1147k buyers, all heroes pooled; ★ +1.1 pts over tier III · 164k buyers, Mina only
HazePlated Armor×2.076.6k—
HazeWeapon Shielding×1.3728k—
Deadman DannyTitanic Magazine×0.7221k—

What you hold, minute by minute 7 days

Each band is one item: the share of Mina games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.

45:00about 12.2 items53,255 souls16% of games still going2.1 weapon3.4 vitality6.7 spirit
83% of games still going at 30:00Stamina MasteryImproved SpiritTankbusterQuicksilver Reload481212 items · base slots full, flex aboveitems0m5m10m15m20m25m30m35m40m45m60k soulsWeapon2.1 itemsVitality3.4 itemsSpirit6.7 items
83% still going at 30:004812items0m10m20m30m40m60k souls

At 45:00 you'd typically hold

Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.

Show as table
Share of Mina games still going that hold each item, every five minutes
Item5:0010:0015:0020:0025:0030:0035:0040:00
Swift Striker1%8%20%31%36%39%41%42%
Spirit Rend0%0%3%11%22%33%43%51%
Spiritual Overflow0%0%0%0%1%4%10%20%
Other weapon items0.10.30.50.60.60.60.70.8
Extra Health9%29%39%41%41%36%28%27%
Grit7%24%35%22%9%9%9%9%
Extra Stamina8%53%71%25%7%6%6%6%
Stamina Mastery0%2%30%64%80%85%88%90%
Dispel Magic0%1%18%28%33%36%39%40%
Other vitality items0.10.20.40.60.81.01.11.3
Extra Spirit83%42%4%1%1%1%1%1%
Improved Spirit11%63%85%89%59%23%19%19%
Boundless Spirit0%0%2%14%43%67%80%87%
Mystic Burst78%91%78%26%5%4%4%4%
Tankbuster0%3%27%65%84%90%92%93%
Quicksilver Reload7%73%85%87%88%89%83%71%
Mercurial Magnum0%0%0%0%2%5%11%22%
Mystic Expansion8%56%71%74%68%39%28%27%
Greater Expansion0%0%2%7%19%33%47%58%
Superior Cooldown0%0%3%14%34%47%38%33%
Transcendent Cooldown0%0%0%1%4%13%29%45%
Spirit Burn0%0%0%2%15%40%61%73%
Other spirit items0.00.20.40.60.60.50.60.7
Items held, in all2.35.07.07.88.59.19.910.9

Items show the share holding them; other items show the average number held.

Buy windows: clock against souls 7 days

When Mina players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.

  • buyers
  • won, 95% band
  • 200–500 buyers
  • the item's own overall

Dispel Magic by the clock: 58% → 41%. By souls at purchase: 44–53%.

  1. Dispel Magic

    170,359 buyers · 46.4% won overall

    most buy it 13–21 min

    By the clock: 58% → 41%. By souls at purchase: 44–53%.

    Show as table
  2. Stamina Mastery

    373,567 buyers · 45.7% won overall

    most buy it 14–20 min

    By the clock: 57% → 41%. By souls at purchase: 44–53%.

    Show as table
  3. Tankbuster

    387,928 buyers · 45.4% won overall

    most buy it 14–21 min

    45.4% of all its buyers won.

    Show as table
  4. Boundless Spirit

    335,955 buyers · 47.4% won overall

    most buy it 21–29 min

    47.4% of all its buyers won.

    Show as table
  5. Spirit Rend

    191,123 buyers · 46.3% won overall

    most buy it 20–31 min

    46.3% of all its buyers won.

    Show as table
  6. Greater Expansion

    211,374 buyers · 47.0% won overall

    most buy it 23–33 min

    47.0% of all its buyers won.

    Show as table
  7. Spirit Burn

    262,302 buyers · 50.7% won overall

    most buy it 25–33 min

    50.7% of all its buyers won.

    Show as table
  8. Transcendent Cooldown

    156,276 buyers · 48.8% won overall

    most buy it 28–37 min

    48.8% of all its buyers won.

    Show as table

For Dispel Magic and Stamina Mastery, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.

Two late games, side by side 7 days

What Mina players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.

Superior Cooldown at 20–30 min

164,322 games · 46.2% won · 76% reach 30 min

Toxic Bullets at 20–30 min

54,418 games · 45.4% won · 76% reach 30 min

Either way, 7 of the top 8 late items are the same.

Late items (30 minutes on) for Superior Cooldown at 20–30 min against Toxic Bullets at 20–30 min: share of each side's games reaching 30 minutes that bought each, and how they did
A wonA buysLate itemB buysB won
49.1%48.2%
51.2%52.9%
49.5%47.5%
49.6%48.9%
49.9%49.1%
49.1%49.4%
48.8%48.0%
50.4%50.0%
48.5%

Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 60%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.

Either/or, and sets 7 days · games over 35 min (54%)

Items Mina players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.

Sets

  • 1.8× as likely together

    5% of long games · 13,199 games

  • 1.9× as likely together

    5% of long games · 11,951 games

  • 2.7× as likely together

    4% of long games · 10,872 games

Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.

How players get there, 0–30 min 7 days

The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.

  • Weapon
  • Vitality
  • Spirit
0–9 min9–20 min20–30 min30 min +Extra SpiritMystic BurstQuicksilver ReloadImproved SpiritMystic ExpansionExtra StaminaTankbusterStamina MasteryExtra StaminaImproved SpiritDispel MagicSpirit ShredderBoundless SpiritSuperior CooldownSpirit BurnGreater ExpansionTankbusterCompress CooldownSpirit BurnTranscendent CooldownGreater ExpansionMercurial MagnumBoundless SpiritSpiritual OverflowEvery game100% reach 9 min96% reach 20 min71% reach 30 min
Show as table
Mina's most bought items by phase
PhaseItemBought inWon (souls-adjusted)Games
0–9 minExtra Spirit95%45.2%442,579
0–9 minMystic Burst90%45.4%421,835
0–9 minQuicksilver Reload67%46.5%311,474
0–9 minImproved Spirit53%46.4%246,491
0–9 minMystic Expansion49%46.5%229,443
0–9 minExtra Stamina39%46.4%180,037
9–20 minTankbuster63%45.6%296,294
9–20 minStamina Mastery63%46.0%295,467
9–20 minExtra Stamina51%45.4%239,891
9–20 minImproved Spirit39%44.7%183,740
9–20 minDispel Magic28%47.4%131,596
9–20 minSpirit Shredder26%44.8%121,346
20–30 minBoundless Spirit49%47.0%230,253
20–30 minSuperior Cooldown35%46.2%164,322
20–30 minSpirit Burn34%50.2%160,383
20–30 minGreater Expansion25%45.4%115,063
20–30 minTankbuster24%45.9%111,950
20–30 minCompress Cooldown21%46.5%99,971
30 min +Spirit Burn24%49.4%114,265
30 min +Transcendent Cooldown24%48.5%114,175
30 min +Greater Expansion18%48.7%85,079
30 min +Mercurial Magnum16%48.7%75,619
30 min +Boundless Spirit15%48.9%69,987
30 min +Spiritual Overflow15%51.2%67,935

Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.

Ability order

Rake2359
Sanguine Retreat4101112
Love Bites16813
Nox Nostra71415

The most played full upgrade path (6% of matches, 47.5% won). Rake is maxed first in 81% of matches.

In-game builds players pick 7 days

  1. Mina - GLASS CANNON CARRY - deadlocked.ggby deadlocked.gg · 15,690 players11 of 11 board items
    26,682 games
    44.7% won

    EARLY GAME

    EARLY GAME

    MID GAME

    MID GAME

    LATE GAME

    LATE GAME

  2. Kari's 1 v 11 Spirit Mina buildby ❣uKaritzu❣ · 14,595 players11 of 11 board items
    26,284 games
    45.0% won
  3. MINA BITE AND BURN [56% WR] [deadlocklabs.gg]by 123 · 15,198 players11 of 11 board items
    25,619 games
    44.2% won
  4. Mina - Spirit-Initiator [51% WR] [tracklock.gg]by Tracklock · 10,792 players9 of 11 board items
    18,026 games
    44.8% won
  5. RANK 1 MINA TTV LORDNMby lordnm · 8,055 players11 of 11 board items
    15,588 games
    47.9% won

The build each player had selected when the match started; known for 49% of Mina games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.

About these numbers

7 days
28 Oct to 4 Nov. The build, timing, the late game, the path and in-game builds, from standard ranked and unranked Mina matches.
21 days
14 Oct to 4 Nov. Versus: a longer window, so rarer match-ups have enough games.
Games past 35 min
253,735 (54% of Mina games). The finished build, choices and the soul split read only these.
Patch
The latest big patch was 29 Sept; no window reaches back before it.
Sample sizes
5,000+ games 1,000 to 5,000 200 to 1,000Nothing under 200 is drawn.
Win rates
Shown with their 95% range and the games behind them. They describe rather than prove: players who buy an item may differ in other ways.

Via deadlock-api. Updated 5 Nov. Not affiliated with or endorsed by Valve.