Build file · 28 Oct to 5 Nov
Mina build and item order
What Mina players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.
The Mina build in brief
Most Mina players open with Extra Spirit and Mystic Burst, then pick up Stamina Mastery (around 18 minutes, 86% of games) and Tankbuster (around 18 minutes, 89% of games).
The build splits in the mid game: the most common big buys from 9 to 20 minutes are Tankbuster (63%), Stamina Mastery (63%) and Dispel Magic (28%).
In games past 35 minutes, a finished Mina carries about 11 items, 43.1k souls, 61% of them spirit; most end with Tankbuster (94%), Stamina Mastery (91%) and Boundless Spirit (90%).
Beyond the core items, the commonest big buy from 20 to 30 minutes is Superior Cooldown (35% of games); the late-game duel sets it against Toxic Bullets (12% of games).
The clearest change by opponent: against Haze, Mina players buy Metal Skin at about ×3.78 the usual rate (13,345 buyers; adjusted, with small samples pulled towards ×1).
The most used in-game build is "Mina - GLASS CANNON CARRY - deadlocked.gg" by deadlocked.gg, picked in 26,682 games (45% won).
The finished build 7 days · games over 35 min (54%)
What Mina games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.
- usually empty
- usually empty
- usually empty
- usually empty
- usually empty
Each segment is an item's hold × its cost; the hatched end of each slot is held in items off the board.
Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 253,735 long games (54% of Mina games).
Show as table
| Slot | Item | Held | Bought | Sold or upgraded | Buy time | Cost |
|---|---|---|---|---|---|---|
| Weapon | Spirit Rend | 52% | 53% | 3% | ~27:37 | 3,200 |
| Weapon | Swift Striker | 36% | 42% | 14% | ~17:28 | 1,600 |
| Weapon | Spiritual Overflow | 27% | 27% | 1% | ~37:08 | 6,400 |
| Vitality | Stamina Mastery | 91% | 92% | 1% | ~18:23 | 3,200 |
| Vitality | Dispel Magic | 41% | 43% | 5% | ~19:08 | 3,200 |
| Spirit | Tankbuster | 94% | 95% | 1% | ~18:13 | 3,200 |
| Spirit | Boundless Spirit | 90% | 90% | 0% | ~26:10 | 6,400 |
| Spirit | Spirit Burn | 78% | 78% | 0% | ~30:07 | 6,400 |
| Spirit | Greater Expansion | 61% | 61% | 2% | ~29:08 | 3,200 |
| Flex (spirit) | Transcendent Cooldown | 51% | 52% | 1% | ~34:10 | 6,400 |
| Flex (spirit) | Mercurial Magnum | 30% | 31% | 1% | ~37:16 | 6,400 |
| Weapon, alternate | Toxic Bullets | 26% | 27% | 4% | ~26:35 | 3,200 |
| Vitality, alternate | Indomitable | 23% | 23% | 1% | ~37:00 | 6,400 |
| Vitality, alternate | Extra Health | 21% | 44% | 51% | ~9:43 | 800 |
| Spirit, alternate | Ethereal Shift | 15% | 16% | 2% | ~36:45 | 6,400 |
Against other heroes 21 days
What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Mina is Mina players only.
The 8 clearest changes in what Mina players buy, across every enemy. Pick enemies above the board to see one lineup.
Lifts compare how often Mina players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.
Show as table
| Enemy | Item | Buy rate change | Buyers | Evidence |
|---|---|---|---|---|
| Haze | Metal Skin | ×3.78 | 13k | — |
| Vindicta | Knockdown | ×3.21 | 9.4k | — |
| Apollo | Slowing Hex | ×2.28 | 7.8k | — |
| Lash | Counterspell | ×1.71 | 14k | — |
| Deadman Danny | Dispel Magic | ×1.16 | 164k | ★ +1.1 pts over tier III · 1147k buyers, all heroes pooled; ★ +1.1 pts over tier III · 164k buyers, Mina only |
| Haze | Plated Armor | ×2.07 | 6.6k | — |
| Haze | Weapon Shielding | ×1.37 | 28k | — |
| Deadman Danny | Titanic Magazine | ×0.72 | 21k | — |
What you hold, minute by minute 7 days
Each band is one item: the share of Mina games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.
At 45:00 you'd typically hold
Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.
Show as table
| Item | 5:00 | 10:00 | 15:00 | 20:00 | 25:00 | 30:00 | 35:00 | 40:00 |
|---|---|---|---|---|---|---|---|---|
| Swift Striker | 1% | 8% | 20% | 31% | 36% | 39% | 41% | 42% |
| Spirit Rend | 0% | 0% | 3% | 11% | 22% | 33% | 43% | 51% |
| Spiritual Overflow | 0% | 0% | 0% | 0% | 1% | 4% | 10% | 20% |
| Other weapon items | 0.1 | 0.3 | 0.5 | 0.6 | 0.6 | 0.6 | 0.7 | 0.8 |
| Extra Health | 9% | 29% | 39% | 41% | 41% | 36% | 28% | 27% |
| Grit | 7% | 24% | 35% | 22% | 9% | 9% | 9% | 9% |
| Extra Stamina | 8% | 53% | 71% | 25% | 7% | 6% | 6% | 6% |
| Stamina Mastery | 0% | 2% | 30% | 64% | 80% | 85% | 88% | 90% |
| Dispel Magic | 0% | 1% | 18% | 28% | 33% | 36% | 39% | 40% |
| Other vitality items | 0.1 | 0.2 | 0.4 | 0.6 | 0.8 | 1.0 | 1.1 | 1.3 |
| Extra Spirit | 83% | 42% | 4% | 1% | 1% | 1% | 1% | 1% |
| Improved Spirit | 11% | 63% | 85% | 89% | 59% | 23% | 19% | 19% |
| Boundless Spirit | 0% | 0% | 2% | 14% | 43% | 67% | 80% | 87% |
| Mystic Burst | 78% | 91% | 78% | 26% | 5% | 4% | 4% | 4% |
| Tankbuster | 0% | 3% | 27% | 65% | 84% | 90% | 92% | 93% |
| Quicksilver Reload | 7% | 73% | 85% | 87% | 88% | 89% | 83% | 71% |
| Mercurial Magnum | 0% | 0% | 0% | 0% | 2% | 5% | 11% | 22% |
| Mystic Expansion | 8% | 56% | 71% | 74% | 68% | 39% | 28% | 27% |
| Greater Expansion | 0% | 0% | 2% | 7% | 19% | 33% | 47% | 58% |
| Superior Cooldown | 0% | 0% | 3% | 14% | 34% | 47% | 38% | 33% |
| Transcendent Cooldown | 0% | 0% | 0% | 1% | 4% | 13% | 29% | 45% |
| Spirit Burn | 0% | 0% | 0% | 2% | 15% | 40% | 61% | 73% |
| Other spirit items | 0.0 | 0.2 | 0.4 | 0.6 | 0.6 | 0.5 | 0.6 | 0.7 |
| Items held, in all | 2.3 | 5.0 | 7.0 | 7.8 | 8.5 | 9.1 | 9.9 | 10.9 |
Items show the share holding them; other items show the average number held.
Buy windows: clock against souls 7 days
When Mina players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.
Dispel Magic by the clock: 58% → 41%. By souls at purchase: 44–53%.
Dispel Magic
170,359 buyers · 46.4% won overall
most buy it 13–21 min
By the clock: 58% → 41%. By souls at purchase: 44–53%.
Show as table
Stamina Mastery
373,567 buyers · 45.7% won overall
most buy it 14–20 min
By the clock: 57% → 41%. By souls at purchase: 44–53%.
Show as table
Tankbuster
387,928 buyers · 45.4% won overall
most buy it 14–21 min
45.4% of all its buyers won.
Show as table
Boundless Spirit
335,955 buyers · 47.4% won overall
most buy it 21–29 min
47.4% of all its buyers won.
Show as table
Spirit Rend
191,123 buyers · 46.3% won overall
most buy it 20–31 min
46.3% of all its buyers won.
Show as table
Greater Expansion
211,374 buyers · 47.0% won overall
most buy it 23–33 min
47.0% of all its buyers won.
Show as table
Spirit Burn
262,302 buyers · 50.7% won overall
most buy it 25–33 min
50.7% of all its buyers won.
Show as table
Transcendent Cooldown
156,276 buyers · 48.8% won overall
most buy it 28–37 min
48.8% of all its buyers won.
Show as table
For Dispel Magic and Stamina Mastery, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.
Two late games, side by side 7 days
What Mina players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.
Superior Cooldown at 20–30 min
164,322 games · 46.2% won · 76% reach 30 min
Toxic Bullets at 20–30 min
54,418 games · 45.4% won · 76% reach 30 min
Either way, 7 of the top 8 late items are the same.
| A won | A buys | Late item | B buys | B won |
|---|---|---|---|---|
| 49.1% | 46% | 24% | 48.2% | |
| 51.2% | 21% | 18% | 52.9% | |
| 49.5% | 24% | 25% | 47.5% | |
| 49.6% | 26% | 27% | 48.9% | |
| 49.9% | 19% | 20% | 49.1% | |
| 49.1% | 22% | 25% | 49.4% | |
| 48.8% | 18% | 22% | 48.0% | |
| 50.4% | 38% | 44% | 50.0% | |
| under 8% | 19% | 48.5% |
Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 60%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.
Either/or, and sets 7 days · games over 35 min (54%)
Items Mina players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.
Sets
1.8× as likely together
5% of long games · 13,199 games
1.9× as likely together
5% of long games · 11,951 games
2.7× as likely together
4% of long games · 10,872 games
Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.
How players get there, 0–30 min 7 days
The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.
- Weapon
- Vitality
- Spirit
Show as table
| Phase | Item | Bought in | Won (souls-adjusted) | Games |
|---|---|---|---|---|
| 0–9 min | Extra Spirit | 95% | 45.2% | 442,579 |
| 0–9 min | Mystic Burst | 90% | 45.4% | 421,835 |
| 0–9 min | Quicksilver Reload | 67% | 46.5% | 311,474 |
| 0–9 min | Improved Spirit | 53% | 46.4% | 246,491 |
| 0–9 min | Mystic Expansion | 49% | 46.5% | 229,443 |
| 0–9 min | Extra Stamina | 39% | 46.4% | 180,037 |
| 9–20 min | Tankbuster | 63% | 45.6% | 296,294 |
| 9–20 min | Stamina Mastery | 63% | 46.0% | 295,467 |
| 9–20 min | Extra Stamina | 51% | 45.4% | 239,891 |
| 9–20 min | Improved Spirit | 39% | 44.7% | 183,740 |
| 9–20 min | Dispel Magic | 28% | 47.4% | 131,596 |
| 9–20 min | Spirit Shredder | 26% | 44.8% | 121,346 |
| 20–30 min | Boundless Spirit | 49% | 47.0% | 230,253 |
| 20–30 min | Superior Cooldown | 35% | 46.2% | 164,322 |
| 20–30 min | Spirit Burn | 34% | 50.2% | 160,383 |
| 20–30 min | Greater Expansion | 25% | 45.4% | 115,063 |
| 20–30 min | Tankbuster | 24% | 45.9% | 111,950 |
| 20–30 min | Compress Cooldown | 21% | 46.5% | 99,971 |
| 30 min + | Spirit Burn | 24% | 49.4% | 114,265 |
| 30 min + | Transcendent Cooldown | 24% | 48.5% | 114,175 |
| 30 min + | Greater Expansion | 18% | 48.7% | 85,079 |
| 30 min + | Mercurial Magnum | 16% | 48.7% | 75,619 |
| 30 min + | Boundless Spirit | 15% | 48.9% | 69,987 |
| 30 min + | Spiritual Overflow | 15% | 51.2% | 67,935 |
Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.
Ability order
The most played full upgrade path (6% of matches, 47.5% won). Rake is maxed first in 81% of matches.
In-game builds players pick 7 days
- Mina - GLASS CANNON CARRY - deadlocked.ggby deadlocked.gg · 15,690 players11 of 11 board items26,682 games44.7% won
EARLY GAME
EARLY GAME
MID GAME
MID GAME
LATE GAME
LATE GAME
- Kari's 1 v 11 Spirit Mina buildby ❣uKaritzu❣ · 14,595 players11 of 11 board items26,284 games45.0% won
- MINA BITE AND BURN [56% WR] [deadlocklabs.gg]by 123 · 15,198 players11 of 11 board items25,619 games44.2% won
- Mina - Spirit-Initiator [51% WR] [tracklock.gg]by Tracklock · 10,792 players9 of 11 board items18,026 games44.8% won
- RANK 1 MINA TTV LORDNMby lordnm · 8,055 players11 of 11 board items15,588 games47.9% won
The build each player had selected when the match started; known for 49% of Mina games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.










