Build file · 28 Oct to 5 Nov

Abrams build and item order

What Abrams players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.

Matches

440.8k

last 7 days

Finished build

≈11 items

41k souls held in items at the end

Build type

Gunner

51% of item souls in vitality

Games past 35 min

52%

the finished build is read from these

The Abrams build in brief

Most Abrams players open with Melee Charge and Melee Lifesteal, then pick up Lifestrike (around 19 minutes, 62% of games) and Hunter's Aura (around 20 minutes, 52% of games).

The build splits in the mid game: the most common big buys from 9 to 20 minutes are Lifestrike (41%), Hunter's Aura (35%) and Warp Stone (25%).

In games past 35 minutes, a finished Abrams carries about 11 items, 41.0k souls, 51% of them vitality; most end with Crushing Fists (81%), Lifestrike (74%) and Hunter's Aura (60%).

Beyond the core items, the commonest big buy from 20 to 30 minutes is Phantom Strike (20% of games); the late-game duel sets it against Berserker (17% of games).

The clearest change by opponent: against Haze, Abrams players buy Metal Skin at about ×3.53 the usual rate (17,166 buyers; adjusted, with small samples pulled towards ×1).

The most used in-game build is "Abrams - Gun-Initiator [56% WR] [tracklock.gg]" by Tracklock, picked in 39,631 games (52% won).

SpiritWeaponVitality
Gunner51% of item souls in vitalityWeapon 29% · vitality 51% · spirit 20%. The diamond is the average hero.7 days · games over 35 min (52%)

The finished build 7 days · games over 35 min (52%)

AgainstPick up to 6 enemies to see what players change. Enemies that move the finished build come first.

What Abrams games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.

  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty

Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 228,182 long games (52% of Abrams games).

Show as table
The finished Abrams build in games over 35 minutes, with alternates
SlotItemHeldBoughtSold or upgradedBuy timeCost
WeaponCrushing Fists81%82%0%~27:596,400
WeaponHunter's Aura60%62%2%~20:373,200
WeaponStalker56%70%20%~9:551,600
WeaponPoint Blank43%44%3%~25:083,200
VitalityLifestrike74%75%1%~19:543,200
VitalitySpirit Resilience52%53%2%~28:143,200
VitalityPhantom Strike47%47%1%~30:226,400
VitalityWarp Stone41%43%5%~20:103,200
SpiritSpirit Snatch57%57%1%~22:263,200
SpiritSuperior Duration54%54%1%~25:523,200
SpiritBullet Resist Shredder47%56%17%~13:381,600
Weapon, alternateBerserker35%36%2%~27:593,200
Vitality, alternateColossus29%29%1%~35:236,400
Vitality, alternateHealing Booster25%36%32%~17:271,600
Vitality, alternatePlated Armor21%22%2%~35:426,400

Against other heroes 21 days

What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Abrams is Abrams players only.

The 8 clearest changes in what Abrams players buy, across every enemy. Pick enemies above the board to see one lineup.

Lifts compare how often Abrams players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.

Show as table
What Abrams players buy more or less of against each enemy
EnemyItemBuy rate changeBuyersEvidence
HazeMetal Skin×3.5317k—
VindictaKnockdown×3.5811k—
HazePlated Armor×1.5943k—
InfernusDispel Magic×1.8225k—
LashCounterspell×1.9013k—
VindictaPhantom Strike×1.3364k—
ApolloSlowing Hex×1.659.1k—
PocketDivine Barrier×4.29885—

What you hold, minute by minute 7 days

Each band is one item: the share of Abrams games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.

45:00about 12.7 items52,169 souls14% of games still going4.0 weapon5.9 vitality2.7 spirit
82% of games still going at 30:00Close QuartersMelee ChargeCrushing FistsStalkerLifestrike481212 items · base slots full, flex aboveitems0m5m10m15m20m25m30m35m40m45m60k soulsWeapon4.0 itemsVitality5.9 itemsSpirit2.7 items
82% still going at 30:004812items0m10m20m30m40m60k souls

At 45:00 you'd typically hold

Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.

Show as table
Share of Abrams games still going that hold each item, every five minutes
Item5:0010:0015:0020:0025:0030:0035:0040:00
Restorative Shot46%49%50%50%48%34%24%23%
Close Quarters59%79%81%81%65%38%33%33%
Point Blank0%1%6%14%23%31%37%42%
Melee Charge5%69%88%90%73%35%26%26%
Crushing Fists0%0%3%11%28%50%68%79%
Stalker4%44%63%66%67%68%68%64%
Hunter's Aura0%1%10%35%51%56%59%61%
Berserker0%0%2%5%14%24%30%35%
Other weapon items0.10.20.20.30.30.30.30.3
Extra Regen37%46%48%44%25%18%18%18%
Melee Lifesteal50%78%78%44%15%13%13%13%
Lifestrike0%3%21%43%59%66%71%73%
Healing Booster1%7%17%24%28%31%30%28%
Warp Stone0%0%10%25%34%38%40%40%
Spirit Resilience0%0%2%8%19%32%43%50%
Phantom Strike0%0%0%3%11%24%35%44%
Colossus0%0%0%0%2%6%14%24%
Other vitality items0.10.51.01.21.31.61.92.3
Spirit Strike12%31%38%27%9%6%6%6%
Spirit Snatch0%1%10%25%39%47%52%55%
Bullet Resist Shredder0%9%43%51%53%55%55%53%
Superior Duration0%0%2%10%27%42%49%53%
Other spirit items0.10.20.40.60.60.70.70.9
Items held, in all2.45.07.38.69.29.610.611.6

Items show the share holding them; other items show the average number held.

Buy windows: clock against souls 7 days

When Abrams players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.

  • buyers
  • won, 95% band
  • 200–500 buyers
  • the item's own overall

Crushing Fists by the clock: 66% → 46%. By souls at purchase: 54–64%.

  1. Lifestrike

    274,793 buyers · 53.5% won overall

    most buy it 14–23 min

    53.5% of all its buyers won.

    Show as table
  2. Hunter's Aura

    230,419 buyers · 54.8% won overall

    most buy it 16–22 min

    54.8% of all its buyers won.

    Show as table
  3. Spirit Snatch

    202,966 buyers · 54.5% won overall

    most buy it 16–25 min

    54.5% of all its buyers won.

    Show as table
  4. Point Blank

    149,252 buyers · 53.7% won overall

    most buy it 17–29 min

    53.7% of all its buyers won.

    Show as table
  5. Superior Duration

    188,831 buyers · 55.9% won overall

    most buy it 21–28 min

    55.9% of all its buyers won.

    Show as table
  6. Spirit Resilience

    171,838 buyers · 53.3% won overall

    most buy it 22–31 min

    53.3% of all its buyers won.

    Show as table
  7. Crushing Fists

    264,010 buyers · 56.4% won overall

    most buy it 22–31 min

    By the clock: 66% → 46%. By souls at purchase: 54–64%.

    Show as table
  8. Phantom Strike

    146,559 buyers · 59.1% won overall

    most buy it 24–33 min

    59.1% of all its buyers won.

    Show as table

For Crushing Fists, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.

Two late games, side by side 7 days

What Abrams players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.

Phantom Strike at 20–30 min

86,334 games · 61.1% won · 73% reach 30 min

Berserker at 20–30 min

74,399 games · 57.1% won · 72% reach 30 min

Either way, 6 of the top 8 late items are the same.

Late items (30 minutes on) for Phantom Strike at 20–30 min against Berserker at 20–30 min: share of each side's games reaching 30 minutes that bought each, and how they did
A wonA buysLate itemB buysB won
59.1%
61.7%60.4%
56.8%53.7%
59.1%56.6%
60.5%58.5%
61.1%59.3%
58.6%56.5%
59.4%58.2%
59.9%57.5%
58.3%

Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 65%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.

Either/or, and sets 7 days · games over 35 min (52%)

Items Abrams players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.

Sets

  • 1.9× as likely together

    14% of long games · 31,460 games

  • 1.9× as likely together

    11% of long games · 25,801 games

  • 1.9× as likely together

    10% of long games · 23,302 games

Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.

How players get there, 0–30 min 7 days

The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.

  • Weapon
  • Vitality
  • Spirit
0–9 min9–20 min20–30 min30 min +Close QuartersMelee LifestealMelee ChargeRestorative ShotExtra RegenStalkerBullet Resist ShredderLifestrikeHunter's AuraStalkerMelee ChargeWarp StoneCrushing FistsSuperior DurationSpirit ResilienceLifestrikeSpirit SnatchHunter's AuraCrushing FistsPhantom StrikeColossusSpirit ResilienceSpellbreakerPlated ArmorEvery game99% reach 9 min96% reach 20 min69% reach 30 min
Show as table
Abrams's most bought items by phase
PhaseItemBought inWon (souls-adjusted)Games
0–9 minClose Quarters78%52.9%341,308
0–9 minMelee Lifesteal75%53.1%329,949
0–9 minMelee Charge58%55.1%255,427
0–9 minRestorative Shot49%53.1%214,216
0–9 minExtra Regen44%51.9%195,310
0–9 minStalker33%55.9%145,357
9–20 minBullet Resist Shredder47%54.2%207,702
9–20 minLifestrike41%54.2%181,865
9–20 minHunter's Aura35%55.6%152,218
9–20 minStalker33%52.5%144,291
9–20 minMelee Charge33%52.0%142,884
9–20 minWarp Stone25%54.4%110,771
20–30 minCrushing Fists36%56.0%159,459
20–30 minSuperior Duration30%56.1%130,313
20–30 minSpirit Resilience23%53.3%99,220
20–30 minLifestrike22%53.1%95,866
20–30 minSpirit Snatch21%54.8%90,432
20–30 minHunter's Aura20%54.6%87,930
30 min +Crushing Fists20%55.3%88,331
30 min +Phantom Strike15%56.5%64,720
30 min +Colossus14%56.9%61,827
30 min +Spirit Resilience14%51.6%59,650
30 min +Spellbreaker11%54.2%47,714
30 min +Plated Armor11%54.4%46,541

Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.

Ability order

Siphon Life41415
Shoulder Charge2357
Infernal Resilience181213
Seismic Impact691011

The most played full upgrade path (9% of matches, 58.9% won). Shoulder Charge is maxed first in 78% of matches.

In-game builds players pick 7 days

  1. Abrams - Gun-Initiator [56% WR] [tracklock.gg]by Tracklock · 21,426 players11 of 11 board items
    39,631 games
    52.2% won

    Core Build

    Early

    Late

    Defensives

    Counter Picks

    Actives

  2. Rumples 1v11 Abrams 11/1by Rumple · 18,186 players10 of 11 board items
    34,774 games
    54.3% won
  3. Investigate Enemies for Sexual misconductby Maxim · 12,814 players7 of 11 board items
    22,926 games
    51.5% won
  4. Iphonz Gorilla Abrams (10/31/26)by From It She Fled · 9,254 players11 of 11 board items
    17,365 games
    54.6% won
  5. Adam Punch Abramsby Adam · 7,647 players11 of 11 board items
    12,751 games
    52.3% won

The build each player had selected when the match started; known for 44% of Abrams games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.

About these numbers

7 days
28 Oct to 4 Nov. The build, timing, the late game, the path and in-game builds, from standard ranked and unranked Abrams matches.
21 days
14 Oct to 4 Nov. Versus: a longer window, so rarer match-ups have enough games.
Games past 35 min
228,182 (52% of Abrams games). The finished build, choices and the soul split read only these.
Patch
The latest big patch was 29 Sept; no window reaches back before it.
Sample sizes
5,000+ games 1,000 to 5,000 200 to 1,000Nothing under 200 is drawn.
Win rates
Shown with their 95% range and the games behind them. They describe rather than prove: players who buy an item may differ in other ways.

Via deadlock-api. Updated 5 Nov. Not affiliated with or endorsed by Valve.