Build file · 28 Oct to 5 Nov

Lash build and item order

What Lash players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.

Matches

393.0k

last 7 days

Finished build

≈11 items

43k souls held in items at the end

Build type

Caster

70% of item souls in spirit

Games past 35 min

55%

the finished build is read from these

The Lash build in brief

Most Lash players open with Mystic Burst and Extra Charge, then pick up Tankbuster (around 19 minutes, 86% of games) and Stamina Mastery (around 20 minutes, 74% of games).

The build splits in the mid game: the most common big buys from 9 to 20 minutes are Tankbuster (55%), Stamina Mastery (44%) and Headhunter (37%).

In games past 35 minutes, a finished Lash carries about 11 items, 42.6k souls, 70% of them spirit; most end with Tankbuster (96%), Stamina Mastery (85%) and Boundless Spirit (83%).

Beyond the core items, the commonest big buy from 20 to 30 minutes is Superior Cooldown (33% of games); the late-game duel sets it against Rapid Recharge (11% of games).

In long games, players pick Trophy Collector or Enchanter's Emblem: of those who buy either, 7% buy both.

The clearest change by opponent: against Haze, Lash players buy Metal Skin at about ×4.20 the usual rate (14,996 buyers; adjusted, with small samples pulled towards ×1).

The most used in-game build is "Lash - Spirit-Burst [59% WR] [tracklock.gg]" by Tracklock, picked in 34,235 games (49% won).

SpiritWeaponVitality
Caster70% of item souls in spiritWeapon 7% · vitality 24% · spirit 70%. The diamond is the average hero.7 days · games over 35 min (55%)

The finished build 7 days · games over 35 min (55%)

AgainstPick up to 6 enemies to see what players change. Enemies that move the finished build come first.

What Lash games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.

  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty

Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 218,877 long games (55% of Lash games).

Show as table
The finished Lash build in games over 35 minutes, with alternates
SlotItemHeldBoughtSold or upgradedBuy timeCost
WeaponHeadhunter51%56%8%~18:263,200
VitalityStamina Mastery85%86%1%~20:573,200
SpiritTankbuster96%97%1%~19:283,200
SpiritBoundless Spirit83%83%1%~28:496,400
SpiritGreater Expansion82%83%1%~25:503,200
SpiritSpirit Burn63%64%1%~32:256,400
Flex (spirit)Quicksilver Reload48%68%29%~9:071,600
Flex (spirit)Transcendent Cooldown46%46%1%~34:196,400
Flex (spirit)Refresher44%44%1%~36:336,400
Flex (spirit)Mystic Reverb43%43%1%~34:026,400
Weapon, alternateMystic Shot40%50%20%~15:331,600
Vitality, alternateHealbane29%36%22%~18:541,600
Vitality, alternateTrophy Collector25%31%20%~10:481,600
Vitality, alternateMajestic Leap23%24%5%~22:153,200
Spirit, alternateExtra Charge42%96%57%~8:27800
Spirit, alternateRapid Recharge36%37%2%~30:493,200

Against other heroes 21 days

What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Lash is Lash players only.

The 8 clearest changes in what Lash players buy, across every enemy. Pick enemies above the board to see one lineup.

Lifts compare how often Lash players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.

Show as table
What Lash players buy more or less of against each enemy
EnemyItemBuy rate changeBuyersEvidence
HazeMetal Skin×4.2015k—
VindictaKnockdown×3.9013k—
InfernusDispel Magic×1.6329k—
AbramsRebuttal×2.248.7k—
HazePlated Armor×2.099.7k—
ApolloSlowing Hex×2.345.7k—
Nurse HarrowHealbane×1.2374k—
VindictaPhantom Strike×5.53976—

What you hold, minute by minute 7 days

Each band is one item: the share of Lash games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.

45:00about 12.6 items53,669 souls16% of games still going1.2 weapon3.4 vitality8.0 spirit
84% of games still going at 30:00Headshot BoosterStamina MasteryTankbusterImproved SpiritExtra Charge481212 items · base slots full, flex aboveitems0m5m10m15m20m25m30m35m40m45m60k soulsWeapon1.2 itemsVitality3.4 itemsSpirit8.0 items
84% still going at 30:004812items0m10m20m30m40m60k souls

At 45:00 you'd typically hold

Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.

Show as table
Share of Lash games still going that hold each item, every five minutes
Item5:0010:0015:0020:0025:0030:0035:0040:00
Headshot Booster63%68%64%33%12%11%11%11%
Headhunter0%2%21%39%48%52%54%54%
Mystic Shot0%5%30%42%47%48%49%46%
Other weapon items0.00.10.10.10.10.10.10.1
Extra Stamina4%27%57%37%10%7%7%7%
Stamina Mastery0%0%14%45%67%77%81%83%
Other vitality items0.20.51.01.41.61.82.02.1
Mystic Burst76%94%89%40%7%5%5%5%
Tankbuster0%2%20%56%84%92%95%96%
Extra Spirit54%47%7%2%2%2%2%2%
Improved Spirit6%59%83%89%78%40%26%26%
Boundless Spirit0%0%1%7%25%49%67%79%
Quicksilver Reload7%51%60%64%66%66%65%57%
Extra Charge16%76%92%94%94%81%59%55%
Rapid Recharge0%0%1%4%10%16%24%32%
Mystic Expansion2%24%45%56%37%13%10%10%
Greater Expansion0%0%3%16%41%61%73%80%
Superior Cooldown0%0%4%16%35%47%39%35%
Transcendent Cooldown0%0%0%1%4%13%25%39%
Spirit Burn0%0%0%1%7%24%42%58%
Mystic Reverb0%0%0%1%5%13%24%36%
Refresher0%0%0%0%2%8%20%38%
Other spirit items0.00.20.40.60.60.50.50.6
Items held, in all2.55.37.48.59.19.710.411.3

Items show the share holding them; other items show the average number held.

Buy windows: clock against souls 7 days

When Lash players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.

  • buyers
  • won, 95% band
  • 200–500 buyers
  • the item's own overall

Spirit Burn by the clock: 65% → 47%. By souls at purchase: 54–60%.

  1. Headhunter

    195,863 buyers · 51.1% won overall

    most buy it 13–21 min

    51.1% of all its buyers won.

    Show as table
  2. Tankbuster

    337,752 buyers · 51.2% won overall

    most buy it 16–22 min

    51.2% of all its buyers won.

    Show as table
  3. Stamina Mastery

    291,533 buyers · 52.0% won overall

    most buy it 16–23 min

    52.0% of all its buyers won.

    Show as table
  4. Greater Expansion

    263,480 buyers · 51.8% won overall

    most buy it 21–29 min

    51.8% of all its buyers won.

    Show as table
  5. Boundless Spirit

    249,571 buyers · 53.1% won overall

    most buy it 23–32 min

    53.1% of all its buyers won.

    Show as table
  6. Spirit Burn

    175,157 buyers · 57.6% won overall

    most buy it 27–35 min

    By the clock: 65% → 47%. By souls at purchase: 54–60%.

    Show as table
  7. Transcendent Cooldown

    120,648 buyers · 52.6% won overall

    most buy it 28–38 min

    52.6% of all its buyers won.

    Show as table
  8. Refresher

    117,283 buyers · 50.5% won overall

    most buy it 31–39 min

    By the clock: 60% → 42%. By souls at purchase: 45–55%.

    Show as table

For Spirit Burn and Refresher, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.

Two late games, side by side 7 days

What Lash players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.

Superior Cooldown at 20–30 min

133,461 games · 52.2% won · 77% reach 30 min

Rapid Recharge at 20–30 min

45,721 games · 50.0% won · 78% reach 30 min

Either way, 6 of the top 8 late items are the same.

Late items (30 minutes on) for Superior Cooldown at 20–30 min against Rapid Recharge at 20–30 min: share of each side's games reaching 30 minutes that bought each, and how they did
A wonA buysLate itemB buysB won
51.5%
51.4%50.8%
52.4%50.3%
52.1%48.5%
55.4%54.3%
47.9%48.1%
57.5%57.9%
53.7%51.5%
48.9%
49.6%

Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 60%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.

Either/or, and sets 7 days · games over 35 min (55%)

Items Lash players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.

Either/or

  • Trophy Collector or Enchanter's Emblem: only 8% buy both.

    Only Trophy Collector51.4% won · 58,686 games

    Both8%

    Only Enchanter's Emblem50.6% won · 52,232 games

    Players who bought only one won about the same either way. Out of 119,908 long games with either.

Sets

  • 2.0× as likely together

    11% of long games · 24,231 games

  • 2.1× as likely together

    7% of long games · 15,548 games

Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.

How players get there, 0–30 min 7 days

The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.

  • Weapon
  • Vitality
  • Spirit
0–9 min9–20 min20–30 min30 min +Mystic BurstExtra SpiritHeadshot BoosterExtra ChargeQuicksilver ReloadImproved SpiritTankbusterExtra StaminaStamina MasteryImproved SpiritMystic ExpansionMystic ShotGreater ExpansionBoundless SpiritTankbusterSuperior CooldownStamina MasterySpirit BurnSpirit BurnRefresherBoundless SpiritTranscendent CooldownMystic ReverbGreater ExpansionEvery game100% reach 9 min96% reach 20 min72% reach 30 min
Show as table
Lash's most bought items by phase
PhaseItemBought inWon (souls-adjusted)Games
0–9 minMystic Burst94%51.0%373,382
0–9 minExtra Spirit83%50.9%330,655
0–9 minHeadshot Booster67%50.8%267,396
0–9 minExtra Charge66%52.0%262,775
0–9 minQuicksilver Reload46%52.3%183,472
0–9 minImproved Spirit45%52.0%181,426
9–20 minTankbuster55%51.5%217,896
9–20 minExtra Stamina51%51.6%201,778
9–20 minStamina Mastery44%52.7%176,978
9–20 minImproved Spirit44%50.8%174,159
9–20 minMystic Expansion40%51.9%161,293
9–20 minMystic Shot40%51.2%159,274
20–30 minGreater Expansion42%51.7%169,052
20–30 minBoundless Spirit40%52.7%158,493
20–30 minTankbuster35%51.8%139,108
20–30 minSuperior Cooldown33%52.3%133,461
20–30 minStamina Mastery30%52.1%121,342
20–30 minSpirit Burn21%57.9%83,635
30 min +Spirit Burn26%54.3%104,710
30 min +Refresher25%47.3%99,988
30 min +Boundless Spirit23%53.0%89,913
30 min +Transcendent Cooldown22%51.0%87,024
30 min +Mystic Reverb19%56.8%77,281
30 min +Greater Expansion14%52.4%57,878

Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.

Ability order

Ground Strike1289
Grapple51115
Flog34610
Death Slam7121314

The most played full upgrade path (7% of matches, 55.0% won). Ground Strike is maxed first in 69% of matches.

In-game builds players pick 7 days

  1. Lash - Spirit-Burst [59% WR] [tracklock.gg]by Tracklock · 18,435 players9 of 10 board items
    34,235 games
    49.5% won

    Core Build

    Early

    Late

    Defensives

    Counter Picks

    Actives

  2. axl's Stylish® Lashby axl · 11,661 players10 of 10 board items
    23,569 games
    51.1% won
  3. AShires' E6 Spirit Slam Lashby AShires · 10,447 players10 of 10 board items
    23,106 games
    53.0% won
  4. Big damage absolute chad lash, bebop sucksby Vorips · 11,730 players10 of 10 board items
    21,994 games
    50.5% won
  5. Parzelion's Flog/Slam Lashby Parzelion · 8,606 players10 of 10 board items
    15,800 games
    50.7% won

The build each player had selected when the match started; known for 46% of Lash games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.

About these numbers

7 days
28 Oct to 4 Nov. The build, timing, the late game, the path and in-game builds, from standard ranked and unranked Lash matches.
21 days
14 Oct to 4 Nov. Versus: a longer window, so rarer match-ups have enough games.
Games past 35 min
218,877 (55% of Lash games). The finished build, choices and the soul split read only these.
Patch
The latest big patch was 29 Sept; no window reaches back before it.
Sample sizes
5,000+ games 1,000 to 5,000 200 to 1,000Nothing under 200 is drawn.
Win rates
Shown with their 95% range and the games behind them. They describe rather than prove: players who buy an item may differ in other ways.

Via deadlock-api. Updated 5 Nov. Not affiliated with or endorsed by Valve.