Build file · 25 Oct to 3 Nov

Billy build and item order

What Billy players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.

Matches

373.9k

last 7 days

Finished build

≈11 items

41k souls held in items at the end

Build type

Gunner

42% of item souls in vitality

Games past 35 min

47%

the finished build is read from these

The Billy build in brief

Most Billy players open with Melee Lifesteal and Close Quarters, then pick up Lifestrike (around 16 minutes, 74% of games) and Spirit Snatch (around 19 minutes, 71% of games).

The build splits in the mid game: the most common big buys from 9 to 20 minutes are Lifestrike (63%), Spirit Snatch (50%) and Cultist Sacrifice (31%).

In games past 35 minutes, a finished Billy carries about 11 items, 41.0k souls, 42% of them vitality; most end with Lifestrike (88%), Spirit Snatch (87%) and Crushing Fists (78%).

Beyond the core items, the commonest big buy from 20 to 30 minutes is Berserker (18% of games); the late-game duel sets it against Greater Expansion (13% of games).

The clearest change by opponent: against Haze, Billy players buy Metal Skin at about ×3.96 the usual rate (22,835 buyers; adjusted, with small samples pulled towards ×1).

The most used in-game build is "Billy - Hybrid-Close Range [57% WR] [tracklock.gg]" by Tracklock, picked in 35,994 games (48% won).

SpiritWeaponVitality
Gunner42% of item souls in vitalityWeapon 34% · vitality 42% · spirit 24%. The diamond is the average hero.7 days · games over 35 min (47%)

The finished build 7 days · games over 35 min (47%)

AgainstPick up to 6 enemies to see what players change. Enemies that move the finished build come first.

What Billy games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.

  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty

Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 182,265 long games (47% of Billy games).

Show as table
The finished Billy build in games over 35 minutes, with alternates
SlotItemHeldBoughtSold or upgradedBuy timeCost
WeaponCrushing Fists78%78%0%~28:456,400
WeaponPoint Blank64%66%3%~22:403,200
WeaponStalker43%63%32%~9:301,600
WeaponBerserker41%42%2%~29:083,200
VitalityLifestrike88%89%2%~16:383,200
VitalitySpirit Resilience52%53%3%~27:443,200
VitalityColossus37%38%1%~33:516,400
SpiritSpirit Snatch87%88%1%~19:483,200
SpiritRapid Recharge66%66%1%~25:483,200
SpiritBullet Resist Shredder41%52%22%~18:001,600
SpiritGreater Expansion32%33%2%~29:593,200
Weapon, alternateCultist Sacrifice30%40%25%~13:223,200
Weapon, alternateEscalating Resilience18%19%4%~28:243,200
Vitality, alternateSpirit Shielding26%38%31%~16:041,600
Vitality, alternateJuggernaut25%26%1%~35:306,400
Vitality, alternateIndomitable19%19%1%~35:326,400
Spirit, alternateScourge18%19%2%~36:166,400

Against other heroes 21 days

What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Billy is Billy players only.

The 8 clearest changes in what Billy players buy, across every enemy. Pick enemies above the board to see one lineup.

Lifts compare how often Billy players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.

Show as table
What Billy players buy more or less of against each enemy
EnemyItemBuy rate changeBuyersEvidence
HazeMetal Skin×3.9623k—
HazePlated Armor×1.6534k—
Deadman DannyKnockdown×2.2411k—
Deadman DannyPhantom Strike×1.7914k—
HazeReturn Fire×1.764.7k—
Deadman DannyExtra Stamina×0.679.3k—
SilverRapid Rounds×1.4411k—
SilverSpirit Resilience×0.8865k—

What you hold, minute by minute 7 days

Each band is one item: the share of Billy games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.

45:00about 12.6 items52,570 souls14% of games still going4.3 weapon5.1 vitality3.3 spirit
80% of games still going at 30:00Close QuartersPoint BlankCrushing FistsLifestrike481212 items · base slots full, flex aboveitems0m5m10m15m20m25m30m35m40m45m60k soulsWeapon4.3 itemsVitality5.1 itemsSpirit3.3 items
80% still going at 30:004812items0m10m20m30m40m60k souls

At 45:00 you'd typically hold

Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.

Show as table
Share of Billy games still going that hold each item, every five minutes
Item5:0010:0015:0020:0025:0030:0035:0040:00
Monster Rounds41%56%46%18%11%11%11%11%
Cultist Sacrifice0%9%31%35%37%38%37%33%
Close Quarters60%86%89%79%38%22%21%21%
Point Blank0%3%15%27%42%53%61%65%
Stalker3%45%56%58%59%60%58%51%
Melee Charge2%22%40%51%49%24%17%17%
Crushing Fists0%0%2%8%23%45%63%74%
Berserker0%0%1%4%13%24%33%39%
Other weapon items0.10.20.40.50.60.70.80.9
Melee Lifesteal78%91%68%19%8%8%8%8%
Lifestrike0%8%44%68%79%84%86%87%
Grit12%33%31%11%5%5%5%5%
Spirit Shielding0%8%22%28%31%34%34%30%
Spirit Resilience0%0%2%8%21%34%43%49%
Colossus0%0%0%0%3%11%22%33%
Other vitality items0.30.71.21.41.61.82.02.4
Spirit Strike7%25%42%28%7%5%5%5%
Spirit Snatch0%1%15%51%73%80%83%85%
Extra Charge4%14%23%34%25%9%8%8%
Rapid Recharge0%0%2%11%33%50%59%64%
Bullet Resist Shredder0%2%16%36%46%49%50%47%
Greater Expansion0%0%0%2%8%16%24%30%
Other spirit items0.00.10.20.40.50.50.60.7
Items held, in all2.45.07.28.08.89.710.711.6

Items show the share holding them; other items show the average number held.

Buy windows: clock against souls 7 days

When Billy players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.

  • buyers
  • won, 95% band
  • 200–500 buyers
  • the item's own overall

Colossus by the clock: 66% → 47%. By souls at purchase: 53–59%.

  1. Lifestrike

    276,198 buyers · 49.6% won overall

    most buy it 12–19 min

    By the clock: 61% → 45%. By souls at purchase: 48–57%.

    Show as table
  2. Spirit Snatch

    265,314 buyers · 50.4% won overall

    most buy it 16–22 min

    50.4% of all its buyers won.

    Show as table
  3. Point Blank

    191,825 buyers · 50.2% won overall

    most buy it 15–27 min

    50.2% of all its buyers won.

    Show as table
  4. Rapid Recharge

    185,818 buyers · 51.1% won overall

    most buy it 21–28 min

    51.1% of all its buyers won.

    Show as table
  5. Spirit Resilience

    141,081 buyers · 50.7% won overall

    most buy it 21–30 min

    50.7% of all its buyers won.

    Show as table
  6. Crushing Fists

    200,790 buyers · 54.5% won overall

    most buy it 23–31 min

    By the clock: 64% → 45%. By souls at purchase: 52–60%.

    Show as table
  7. Berserker

    108,096 buyers · 53.1% won overall

    most buy it 23–32 min

    53.1% of all its buyers won.

    Show as table
  8. Colossus

    85,415 buyers · 56.8% won overall

    most buy it 28–37 min

    By the clock: 66% → 47%. By souls at purchase: 53–59%.

    Show as table

For Lifestrike, Crushing Fists and Colossus, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.

Two late games, side by side 7 days

What Billy players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.

Berserker at 20–30 min

68,458 games · 54.4% won · 73% reach 30 min

Greater Expansion at 20–30 min

50,180 games · 54.9% won · 74% reach 30 min

Either way, 7 of the top 8 late items are the same.

Late items (30 minutes on) for Berserker at 20–30 min against Greater Expansion at 20–30 min: share of each side's games reaching 30 minutes that bought each, and how they did
A wonA buysLate itemB buysB won
55.0%
56.5%55.6%
55.5%55.3%
55.7%55.5%
52.4%52.1%
50.5%50.2%
56.2%56.8%
54.6%54.6%
54.1%

Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 60%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.

Either/or, and sets 7 days · games over 35 min (47%)

Items Billy players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.

Sets

  • 1.8× as likely together

    22% of long games · 39,372 games

  • 2.9× as likely together

    13% of long games · 23,852 games

  • 1.8× as likely together

    12% of long games · 22,104 games

Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.

How players get there, 0–30 min 7 days

The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.

  • Weapon
  • Vitality
  • Spirit
0–9 min9–20 min20–30 min30 min +Melee LifestealClose QuartersMonster RoundsStalkerGritExtra RegenLifestrikeSpirit SnatchSpirit StrikeBullet Resist ShredderMelee ChargeCultist SacrificeRapid RechargeCrushing FistsSpirit SnatchPoint BlankSpirit ResilienceBerserkerCrushing FistsColossusJuggernautSpirit ResilienceBerserkerRapid RechargeEvery game99% reach 9 min95% reach 20 min67% reach 30 min
Show as table
Billy's most bought items by phase
PhaseItemBought inWon (souls-adjusted)Games
0–9 minMelee Lifesteal91%49.3%354,174
0–9 minClose Quarters84%49.2%328,597
0–9 minMonster Rounds55%48.8%213,857
0–9 minStalker38%51.3%147,816
0–9 minGrit31%49.2%120,822
0–9 minExtra Regen23%48.1%90,048
9–20 minLifestrike63%50.2%246,734
9–20 minSpirit Snatch50%51.4%196,481
9–20 minSpirit Strike38%50.2%147,798
9–20 minBullet Resist Shredder35%50.1%135,160
9–20 minMelee Charge34%50.6%132,555
9–20 minCultist Sacrifice31%48.9%120,767
20–30 minRapid Recharge36%50.7%140,660
20–30 minCrushing Fists35%54.2%134,639
20–30 minSpirit Snatch27%50.0%106,970
20–30 minPoint Blank24%49.3%94,577
20–30 minSpirit Resilience24%50.8%93,626
20–30 minBerserker18%52.6%68,458
30 min +Crushing Fists20%52.0%76,948
30 min +Colossus16%53.0%62,470
30 min +Juggernaut12%53.1%47,443
30 min +Spirit Resilience12%47.8%45,386
30 min +Berserker11%51.1%44,493
30 min +Rapid Recharge10%51.2%38,243

Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.

Ability order

Bashdown391011
Rising Ram468
Blasted12512
Chain Gang7131415

The most played full upgrade path (4% of matches, 51.9% won). Bashdown is maxed first in 76% of matches.

In-game builds players pick 7 days

  1. Billy - Hybrid-Close Range [57% WR] [tracklock.gg]by Tracklock · 20,811 players11 of 11 board items
    35,994 games
    48.1% won

    Core Build

    Early

    Late

    Defensives

    Counter Picks

    Actives

  2. BeepBeepBilly |1v12| 11/1 ★ Annotations on ALLby BeepBeepinMyJeep · 10,430 players11 of 11 board items
    18,849 games
    49.3% won
  3. Zizis Billy (OCT 31ST PATCH. PRESS QUICK BUY)by Zizisdl · 10,543 players11 of 11 board items
    18,752 games
    49.5% won
  4. PDee's Silly Billy [#1 BILLY OTP WW] (11/01)by slimpdee (WILL SMITH OF DL) · 7,371 players11 of 11 board items
    13,570 games
    49.6% won
  5. ttv/ShiroRz billy solved (new)by ShiroRz · 5,786 players10 of 11 board items
    11,885 games
    49.8% won

The build each player had selected when the match started; known for 47% of Billy games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.

About these numbers

7 days
25 Oct to 1 Nov. The build, timing, the late game, the path and in-game builds, from standard ranked and unranked Billy matches.
21 days
11 Oct to 1 Nov. Versus: a longer window, so rarer match-ups have enough games.
Games past 35 min
182,265 (47% of Billy games). The finished build, choices and the soul split read only these.
Patch
The latest big patch was 29 Sept; no window reaches back before it.
Sample sizes
5,000+ games 1,000 to 5,000 200 to 1,000Nothing under 200 is drawn.
Win rates
Shown with their 95% range and the games behind them. They describe rather than prove: players who buy an item may differ in other ways.

Via deadlock-api. Updated 3 Nov. Not affiliated with or endorsed by Valve.