Build file · 25 Oct to 3 Nov
Billy build and item order
What Billy players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.
The Billy build in brief
Most Billy players open with Melee Lifesteal and Close Quarters, then pick up Lifestrike (around 16 minutes, 74% of games) and Spirit Snatch (around 19 minutes, 71% of games).
The build splits in the mid game: the most common big buys from 9 to 20 minutes are Lifestrike (63%), Spirit Snatch (50%) and Cultist Sacrifice (31%).
In games past 35 minutes, a finished Billy carries about 11 items, 41.0k souls, 42% of them vitality; most end with Lifestrike (88%), Spirit Snatch (87%) and Crushing Fists (78%).
Beyond the core items, the commonest big buy from 20 to 30 minutes is Berserker (18% of games); the late-game duel sets it against Greater Expansion (13% of games).
The clearest change by opponent: against Haze, Billy players buy Metal Skin at about ×3.96 the usual rate (22,835 buyers; adjusted, with small samples pulled towards ×1).
The most used in-game build is "Billy - Hybrid-Close Range [57% WR] [tracklock.gg]" by Tracklock, picked in 35,994 games (48% won).
The finished build 7 days · games over 35 min (47%)
What Billy games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.
- usually empty
- usually empty
- usually empty
- usually empty
- usually empty
Each segment is an item's hold × its cost; the hatched end of each slot is held in items off the board.
Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 182,265 long games (47% of Billy games).
Show as table
| Slot | Item | Held | Bought | Sold or upgraded | Buy time | Cost |
|---|---|---|---|---|---|---|
| Weapon | Crushing Fists | 78% | 78% | 0% | ~28:45 | 6,400 |
| Weapon | Point Blank | 64% | 66% | 3% | ~22:40 | 3,200 |
| Weapon | Stalker | 43% | 63% | 32% | ~9:30 | 1,600 |
| Weapon | Berserker | 41% | 42% | 2% | ~29:08 | 3,200 |
| Vitality | Lifestrike | 88% | 89% | 2% | ~16:38 | 3,200 |
| Vitality | Spirit Resilience | 52% | 53% | 3% | ~27:44 | 3,200 |
| Vitality | Colossus | 37% | 38% | 1% | ~33:51 | 6,400 |
| Spirit | Spirit Snatch | 87% | 88% | 1% | ~19:48 | 3,200 |
| Spirit | Rapid Recharge | 66% | 66% | 1% | ~25:48 | 3,200 |
| Spirit | Bullet Resist Shredder | 41% | 52% | 22% | ~18:00 | 1,600 |
| Spirit | Greater Expansion | 32% | 33% | 2% | ~29:59 | 3,200 |
| Weapon, alternate | Cultist Sacrifice | 30% | 40% | 25% | ~13:22 | 3,200 |
| Weapon, alternate | Escalating Resilience | 18% | 19% | 4% | ~28:24 | 3,200 |
| Vitality, alternate | Spirit Shielding | 26% | 38% | 31% | ~16:04 | 1,600 |
| Vitality, alternate | Juggernaut | 25% | 26% | 1% | ~35:30 | 6,400 |
| Vitality, alternate | Indomitable | 19% | 19% | 1% | ~35:32 | 6,400 |
| Spirit, alternate | Scourge | 18% | 19% | 2% | ~36:16 | 6,400 |
Against other heroes 21 days
What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Billy is Billy players only.
The 8 clearest changes in what Billy players buy, across every enemy. Pick enemies above the board to see one lineup.
Lifts compare how often Billy players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.
Show as table
| Enemy | Item | Buy rate change | Buyers | Evidence |
|---|---|---|---|---|
| Haze | Metal Skin | ×3.96 | 23k | — |
| Haze | Plated Armor | ×1.65 | 34k | — |
| Deadman Danny | Knockdown | ×2.24 | 11k | — |
| Deadman Danny | Phantom Strike | ×1.79 | 14k | — |
| Haze | Return Fire | ×1.76 | 4.7k | — |
| Deadman Danny | Extra Stamina | ×0.67 | 9.3k | — |
| Silver | Rapid Rounds | ×1.44 | 11k | — |
| Silver | Spirit Resilience | ×0.88 | 65k | — |
What you hold, minute by minute 7 days
Each band is one item: the share of Billy games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.
At 45:00 you'd typically hold
Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.
Show as table
| Item | 5:00 | 10:00 | 15:00 | 20:00 | 25:00 | 30:00 | 35:00 | 40:00 |
|---|---|---|---|---|---|---|---|---|
| Monster Rounds | 41% | 56% | 46% | 18% | 11% | 11% | 11% | 11% |
| Cultist Sacrifice | 0% | 9% | 31% | 35% | 37% | 38% | 37% | 33% |
| Close Quarters | 60% | 86% | 89% | 79% | 38% | 22% | 21% | 21% |
| Point Blank | 0% | 3% | 15% | 27% | 42% | 53% | 61% | 65% |
| Stalker | 3% | 45% | 56% | 58% | 59% | 60% | 58% | 51% |
| Melee Charge | 2% | 22% | 40% | 51% | 49% | 24% | 17% | 17% |
| Crushing Fists | 0% | 0% | 2% | 8% | 23% | 45% | 63% | 74% |
| Berserker | 0% | 0% | 1% | 4% | 13% | 24% | 33% | 39% |
| Other weapon items | 0.1 | 0.2 | 0.4 | 0.5 | 0.6 | 0.7 | 0.8 | 0.9 |
| Melee Lifesteal | 78% | 91% | 68% | 19% | 8% | 8% | 8% | 8% |
| Lifestrike | 0% | 8% | 44% | 68% | 79% | 84% | 86% | 87% |
| Grit | 12% | 33% | 31% | 11% | 5% | 5% | 5% | 5% |
| Spirit Shielding | 0% | 8% | 22% | 28% | 31% | 34% | 34% | 30% |
| Spirit Resilience | 0% | 0% | 2% | 8% | 21% | 34% | 43% | 49% |
| Colossus | 0% | 0% | 0% | 0% | 3% | 11% | 22% | 33% |
| Other vitality items | 0.3 | 0.7 | 1.2 | 1.4 | 1.6 | 1.8 | 2.0 | 2.4 |
| Spirit Strike | 7% | 25% | 42% | 28% | 7% | 5% | 5% | 5% |
| Spirit Snatch | 0% | 1% | 15% | 51% | 73% | 80% | 83% | 85% |
| Extra Charge | 4% | 14% | 23% | 34% | 25% | 9% | 8% | 8% |
| Rapid Recharge | 0% | 0% | 2% | 11% | 33% | 50% | 59% | 64% |
| Bullet Resist Shredder | 0% | 2% | 16% | 36% | 46% | 49% | 50% | 47% |
| Greater Expansion | 0% | 0% | 0% | 2% | 8% | 16% | 24% | 30% |
| Other spirit items | 0.0 | 0.1 | 0.2 | 0.4 | 0.5 | 0.5 | 0.6 | 0.7 |
| Items held, in all | 2.4 | 5.0 | 7.2 | 8.0 | 8.8 | 9.7 | 10.7 | 11.6 |
Items show the share holding them; other items show the average number held.
Buy windows: clock against souls 7 days
When Billy players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.
Colossus by the clock: 66% → 47%. By souls at purchase: 53–59%.
Lifestrike
276,198 buyers · 49.6% won overall
most buy it 12–19 min
By the clock: 61% → 45%. By souls at purchase: 48–57%.
Show as table
Spirit Snatch
265,314 buyers · 50.4% won overall
most buy it 16–22 min
50.4% of all its buyers won.
Show as table
Point Blank
191,825 buyers · 50.2% won overall
most buy it 15–27 min
50.2% of all its buyers won.
Show as table
Rapid Recharge
185,818 buyers · 51.1% won overall
most buy it 21–28 min
51.1% of all its buyers won.
Show as table
Spirit Resilience
141,081 buyers · 50.7% won overall
most buy it 21–30 min
50.7% of all its buyers won.
Show as table
Crushing Fists
200,790 buyers · 54.5% won overall
most buy it 23–31 min
By the clock: 64% → 45%. By souls at purchase: 52–60%.
Show as table
Berserker
108,096 buyers · 53.1% won overall
most buy it 23–32 min
53.1% of all its buyers won.
Show as table
Colossus
85,415 buyers · 56.8% won overall
most buy it 28–37 min
By the clock: 66% → 47%. By souls at purchase: 53–59%.
Show as table
For Lifestrike, Crushing Fists and Colossus, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.
Two late games, side by side 7 days
What Billy players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.
Berserker at 20–30 min
68,458 games · 54.4% won · 73% reach 30 min
Greater Expansion at 20–30 min
50,180 games · 54.9% won · 74% reach 30 min
Either way, 7 of the top 8 late items are the same.
| A won | A buys | Late item | B buys | B won |
|---|---|---|---|---|
| 55.0% | 13% | under 7% | ||
| 56.5% | 21% | 17% | 55.6% | |
| 55.5% | 34% | 33% | 55.3% | |
| 55.7% | 29% | 29% | 55.5% | |
| 52.4% | 13% | 13% | 52.1% | |
| 50.5% | 17% | 18% | 50.2% | |
| 56.2% | 17% | 19% | 56.8% | |
| 54.6% | 13% | 15% | 54.6% | |
| under 8% | 17% | 54.1% |
Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 60%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.
Either/or, and sets 7 days · games over 35 min (47%)
Items Billy players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.
Sets
1.8× as likely together
22% of long games · 39,372 games
2.9× as likely together
13% of long games · 23,852 games
1.8× as likely together
12% of long games · 22,104 games
Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.
How players get there, 0–30 min 7 days
The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.
- Weapon
- Vitality
- Spirit
Show as table
| Phase | Item | Bought in | Won (souls-adjusted) | Games |
|---|---|---|---|---|
| 0–9 min | Melee Lifesteal | 91% | 49.3% | 354,174 |
| 0–9 min | Close Quarters | 84% | 49.2% | 328,597 |
| 0–9 min | Monster Rounds | 55% | 48.8% | 213,857 |
| 0–9 min | Stalker | 38% | 51.3% | 147,816 |
| 0–9 min | Grit | 31% | 49.2% | 120,822 |
| 0–9 min | Extra Regen | 23% | 48.1% | 90,048 |
| 9–20 min | Lifestrike | 63% | 50.2% | 246,734 |
| 9–20 min | Spirit Snatch | 50% | 51.4% | 196,481 |
| 9–20 min | Spirit Strike | 38% | 50.2% | 147,798 |
| 9–20 min | Bullet Resist Shredder | 35% | 50.1% | 135,160 |
| 9–20 min | Melee Charge | 34% | 50.6% | 132,555 |
| 9–20 min | Cultist Sacrifice | 31% | 48.9% | 120,767 |
| 20–30 min | Rapid Recharge | 36% | 50.7% | 140,660 |
| 20–30 min | Crushing Fists | 35% | 54.2% | 134,639 |
| 20–30 min | Spirit Snatch | 27% | 50.0% | 106,970 |
| 20–30 min | Point Blank | 24% | 49.3% | 94,577 |
| 20–30 min | Spirit Resilience | 24% | 50.8% | 93,626 |
| 20–30 min | Berserker | 18% | 52.6% | 68,458 |
| 30 min + | Crushing Fists | 20% | 52.0% | 76,948 |
| 30 min + | Colossus | 16% | 53.0% | 62,470 |
| 30 min + | Juggernaut | 12% | 53.1% | 47,443 |
| 30 min + | Spirit Resilience | 12% | 47.8% | 45,386 |
| 30 min + | Berserker | 11% | 51.1% | 44,493 |
| 30 min + | Rapid Recharge | 10% | 51.2% | 38,243 |
Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.
Ability order
The most played full upgrade path (4% of matches, 51.9% won). Bashdown is maxed first in 76% of matches.
In-game builds players pick 7 days
- Billy - Hybrid-Close Range [57% WR] [tracklock.gg]by Tracklock · 20,811 players11 of 11 board items35,994 games48.1% won
Core Build
Early
Late
Defensives
Counter Picks
Actives
- BeepBeepBilly |1v12| 11/1 ★ Annotations on ALLby BeepBeepinMyJeep · 10,430 players11 of 11 board items18,849 games49.3% won
- Zizis Billy (OCT 31ST PATCH. PRESS QUICK BUY)by Zizisdl · 10,543 players11 of 11 board items18,752 games49.5% won
- PDee's Silly Billy [#1 BILLY OTP WW] (11/01)by slimpdee (WILL SMITH OF DL) · 7,371 players11 of 11 board items13,570 games49.6% won
- ttv/ShiroRz billy solved (new)by ShiroRz · 5,786 players10 of 11 board items11,885 games49.8% won
The build each player had selected when the match started; known for 47% of Billy games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.








