Build file · 28 Oct to 5 Nov
Lady Geist build and item order
What Lady Geist players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.
The Lady Geist build in brief
Most Lady Geist players open with Mystic Regeneration and Mystic Burst, then pick up Radiant Regeneration (around 14 minutes, 85% of games) and Tankbuster (around 18 minutes, 66% of games).
The build splits in the mid game: the most common big buys from 9 to 20 minutes are Radiant Regeneration (59%), Tankbuster (49%) and Superior Cooldown (23%).
In games past 35 minutes, a finished Lady Geist carries about 11 items, 44.3k souls, 61% of them spirit; most end with Radiant Regeneration (91%), Tankbuster (74%) and Greater Expansion (65%).
Beyond the core items, the commonest big buy from 20 to 30 minutes is Superior Cooldown (24% of games); the late-game duel sets it against Berserker (12% of games).
In long games, players pick Compress Cooldown or Berserker: of those who buy either, 7% buy both.
The clearest change by opponent: against Haze, Lady Geist players buy Metal Skin at about ×4.28 the usual rate (15,483 buyers; adjusted, with small samples pulled towards ×1).
The most used in-game build is "Lady Geist - CARRY BOMB - deadlocked.gg" by deadlocked.gg, picked in 40,118 games (55% won).
The finished build 7 days · games over 35 min (55%)
What Lady Geist games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.
- usually empty
- usually empty
- usually empty
- usually empty
- usually empty
Each segment is an item's hold × its cost; the hatched end of each slot is held in items off the board.
Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 177,085 long games (55% of Lady Geist games).
Show as table
| Slot | Item | Held | Bought | Sold or upgraded | Buy time | Cost |
|---|---|---|---|---|---|---|
| Vitality | Spirit Resilience | 50% | 52% | 3% | ~25:31 | 3,200 |
| Vitality | Leech | 49% | 50% | 1% | ~29:21 | 6,400 |
| Vitality | Enduring Speed | 40% | 60% | 33% | ~16:00 | 1,600 |
| Spirit | Radiant Regeneration | 91% | 92% | 2% | ~14:16 | 3,200 |
| Spirit | Tankbuster | 74% | 75% | 1% | ~18:35 | 3,200 |
| Spirit | Greater Expansion | 65% | 66% | 1% | ~27:04 | 3,200 |
| Spirit | Escalating Exposure | 61% | 61% | 0% | ~31:42 | 6,400 |
| Flex (spirit) | Boundless Spirit | 51% | 51% | 1% | ~32:55 | 6,400 |
| Flex (spirit) | Spirit Burn | 50% | 50% | 1% | ~33:59 | 6,400 |
| Flex (spirit) | Transcendent Cooldown | 48% | 49% | 1% | ~34:01 | 6,400 |
| Flex (spirit) | Mystic Reverb | 39% | 39% | 0% | ~27:56 | 6,400 |
| Weapon, alternate | Berserker | 25% | 26% | 2% | ~23:39 | 3,200 |
| Weapon, alternate | Spellslinger | 19% | 19% | 1% | ~29:44 | 6,400 |
| Weapon, alternate | Kinetic Dash | 18% | 22% | 17% | ~14:08 | 1,600 |
| Vitality, alternate | Healing Booster | 24% | 38% | 37% | ~17:07 | 1,600 |
| Vitality, alternate | Healbane | 20% | 25% | 19% | ~21:13 | 1,600 |
| Vitality, alternate | Juggernaut | 19% | 19% | 2% | ~39:30 | 6,400 |
Against other heroes 21 days
What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Lady Geist is Lady Geist players only.
The 8 clearest changes in what Lady Geist players buy, across every enemy. Pick enemies above the board to see one lineup.
Lifts compare how often Lady Geist players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.
Show as table
| Enemy | Item | Buy rate change | Buyers | Evidence |
|---|---|---|---|---|
| Haze | Metal Skin | ×4.28 | 15k | ★ +2.0 pts over tier III · 15k buyers, Lady Geist only |
| Vindicta | Knockdown | ×3.89 | 10k | ★ +2.7 pts over tier III · 10k buyers, Lady Geist only |
| Infernus | Dispel Magic | ×1.85 | 15k | — |
| Haze | Plated Armor | ×1.79 | 16k | — |
| Lash | Counterspell | ×2.14 | 7.6k | — |
| Abrams | Rebuttal | ×2.28 | 5.3k | — |
| Victor | Healbane | ×1.28 | 42k | — |
| Vindicta | Phantom Strike | ×2.88 | 1.8k | — |
What you hold, minute by minute 7 days
Each band is one item: the share of Lady Geist games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.
At 45:00 you'd typically hold
Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.
Show as table
| Item | 5:00 | 10:00 | 15:00 | 20:00 | 25:00 | 30:00 | 35:00 | 40:00 |
|---|---|---|---|---|---|---|---|---|
| Other weapon items | 0.2 | 0.3 | 0.6 | 0.8 | 0.9 | 1.1 | 1.2 | 1.3 |
| Extra Regen | 34% | 41% | 42% | 33% | 17% | 14% | 14% | 15% |
| Spirit Lifesteal | 1% | 22% | 45% | 55% | 56% | 35% | 23% | 23% |
| Leech | 0% | 0% | 0% | 4% | 16% | 28% | 38% | 46% |
| Enduring Speed | 0% | 6% | 32% | 48% | 53% | 55% | 55% | 49% |
| Spirit Resilience | 0% | 0% | 2% | 13% | 28% | 40% | 45% | 49% |
| Other vitality items | 0.2 | 0.6 | 0.8 | 0.8 | 1.0 | 1.1 | 1.3 | 1.6 |
| Mystic Regeneration | 57% | 77% | 35% | 6% | 4% | 4% | 4% | 4% |
| Radiant Regeneration | 0% | 27% | 60% | 76% | 86% | 89% | 90% | 91% |
| Mystic Burst | 61% | 79% | 73% | 34% | 11% | 10% | 10% | 10% |
| Tankbuster | 0% | 2% | 24% | 50% | 63% | 68% | 71% | 72% |
| Extra Spirit | 28% | 63% | 42% | 8% | 4% | 4% | 4% | 4% |
| Improved Spirit | 2% | 26% | 42% | 50% | 57% | 56% | 38% | 34% |
| Boundless Spirit | 0% | 0% | 0% | 2% | 7% | 17% | 31% | 45% |
| Mystic Expansion | 19% | 63% | 69% | 70% | 50% | 19% | 14% | 14% |
| Greater Expansion | 0% | 0% | 3% | 11% | 26% | 43% | 56% | 63% |
| Mystic Vulnerability | 0% | 4% | 23% | 35% | 43% | 38% | 22% | 20% |
| Escalating Exposure | 0% | 0% | 0% | 2% | 9% | 25% | 42% | 57% |
| Superior Cooldown | 0% | 0% | 4% | 23% | 38% | 43% | 31% | 26% |
| Transcendent Cooldown | 0% | 0% | 0% | 1% | 4% | 13% | 27% | 42% |
| Mystic Reverb | 0% | 0% | 1% | 7% | 18% | 25% | 29% | 34% |
| Spirit Burn | 0% | 0% | 0% | 1% | 4% | 13% | 27% | 44% |
| Other spirit items | 0.0 | 0.1 | 0.5 | 0.8 | 0.7 | 0.6 | 0.7 | 0.7 |
| Items held, in all | 2.5 | 5.2 | 6.8 | 7.6 | 8.5 | 9.2 | 9.9 | 11.0 |
Items show the share holding them; other items show the average number held.
Buy windows: clock against souls 7 days
When Lady Geist players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.
Spirit Burn by the clock: 70% → 48%. By souls at purchase: 55–62%.
Radiant Regeneration
261,704 buyers · 52.0% won overall
most buy it 10–17 min
52.0% of all its buyers won.
Show as table
Tankbuster
203,396 buyers · 53.9% won overall
most buy it 14–21 min
53.9% of all its buyers won.
Show as table
Spirit Resilience
134,200 buyers · 52.3% won overall
most buy it 20–28 min
52.3% of all its buyers won.
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Greater Expansion
161,729 buyers · 54.9% won overall
most buy it 21–30 min
54.9% of all its buyers won.
Show as table
Leech
117,922 buyers · 54.1% won overall
most buy it 23–32 min
54.1% of all its buyers won.
Show as table
Escalating Exposure
136,806 buyers · 57.4% won overall
most buy it 26–35 min
By the clock: 65% → 46%. By souls at purchase: 55–61%.
Show as table
Boundless Spirit
110,805 buyers · 56.4% won overall
most buy it 27–36 min
56.4% of all its buyers won.
Show as table
Spirit Burn
104,003 buyers · 59.4% won overall
most buy it 28–37 min
By the clock: 70% → 48%. By souls at purchase: 55–62%.
Show as table
For Escalating Exposure and Spirit Burn, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.
Two late games, side by side 7 days
What Lady Geist players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.
Superior Cooldown at 20–30 min
77,035 games · 53.0% won · 78% reach 30 min
Berserker at 20–30 min
38,623 games · 45.4% won · 73% reach 30 min
| A won | A buys | Late item | B buys | B won |
|---|---|---|---|---|
| 52.9% | 48% | under 9% | ||
| 55.7% | 40% | under 9% | ||
| 54.0% | 42% | 11% | 51.4% | |
| 53.5% | 39% | 11% | 50.4% | |
| 53.5% | 23% | under 9% | ||
| 56.8% | 16% | under 9% | ||
| 51.6% | 17% | 9% | 50.1% | |
| 52.6% | 21% | 32% | 48.1% | |
| under 8% | 12% | 49.6% | ||
| under 8% | 12% | 45.2% | ||
| under 8% | 13% | 48.9% | ||
| under 8% | 15% | 45.3% | ||
| under 8% | 28% | 48.7% |
Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 60%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.
Either/or, and sets 7 days · games over 35 min (55%)
Items Lady Geist players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.
Either/or
Compress Cooldown or Berserker: only 7% buy both.
Only Compress Cooldown52.9% won · 99,462 games
Both7%
Only Berserker45.7% won · 35,185 games
Compress Cooldown-only buyers won 7.2 pts more than Berserker-only buyers. Out of 144,791 long games with either.
Greater Expansion or Berserker: only 6% buy both.
Only Greater Expansion53.4% won · 107,676 games
Both6%
Only Berserker45.9% won · 36,447 games
Greater Expansion-only buyers won 7.5 pts more than Berserker-only buyers. Out of 153,005 long games with either.
Mystic Vulnerability or Berserker: only 8% buy both.
Only Mystic Vulnerability53.0% won · 106,704 games
Both8%
Only Berserker45.6% won · 33,768 games
Mystic Vulnerability-only buyers won 7.4 pts more than Berserker-only buyers. Out of 152,033 long games with either.
Sets
1.9× as likely together
32% of long games · 56,020 games
1.9× as likely together
21% of long games · 36,632 games
2.2× as likely together
21% of long games · 36,299 games
Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.
How players get there, 0–30 min 7 days
The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.
- Weapon
- Vitality
- Spirit
Show as table
| Phase | Item | Bought in | Won (souls-adjusted) | Games |
|---|---|---|---|---|
| 0–9 min | Mystic Regeneration | 83% | 52.3% | 264,406 |
| 0–9 min | Mystic Burst | 77% | 53.1% | 247,732 |
| 0–9 min | Extra Spirit | 62% | 53.9% | 198,934 |
| 0–9 min | Mystic Expansion | 60% | 54.6% | 191,811 |
| 0–9 min | Extra Regen | 40% | 49.7% | 128,660 |
| 0–9 min | Sprint Boots | 28% | 55.0% | 90,528 |
| 9–20 min | Radiant Regeneration | 59% | 53.1% | 190,219 |
| 9–20 min | Tankbuster | 49% | 55.2% | 157,184 |
| 9–20 min | Enduring Speed | 44% | 54.8% | 142,224 |
| 9–20 min | Compress Cooldown | 42% | 54.6% | 135,638 |
| 9–20 min | Spirit Lifesteal | 40% | 53.6% | 126,788 |
| 9–20 min | Mystic Vulnerability | 33% | 55.3% | 105,065 |
| 20–30 min | Greater Expansion | 30% | 55.2% | 97,197 |
| 20–30 min | Spirit Resilience | 25% | 53.3% | 81,480 |
| 20–30 min | Superior Cooldown | 24% | 54.1% | 77,035 |
| 20–30 min | Leech | 23% | 54.7% | 73,403 |
| 20–30 min | Escalating Exposure | 22% | 57.7% | 69,045 |
| 20–30 min | Mystic Vulnerability | 19% | 54.8% | 61,108 |
| 30 min + | Spirit Burn | 24% | 56.1% | 76,355 |
| 30 min + | Escalating Exposure | 24% | 54.8% | 75,499 |
| 30 min + | Transcendent Cooldown | 23% | 53.4% | 74,840 |
| 30 min + | Boundless Spirit | 22% | 54.0% | 71,540 |
| 30 min + | Greater Expansion | 15% | 53.8% | 47,438 |
| 30 min + | Leech | 14% | 52.0% | 45,026 |
Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.
Ability order
The most played full upgrade path (5% of matches, 55.7% won). Essence Bomb is maxed first in 71% of matches.
In-game builds players pick 7 days
- Lady Geist - CARRY BOMB - deadlocked.ggby deadlocked.gg · 20,565 players11 of 11 board items40,118 games55.2% won
EARLY GAME
EARLY GAME
MID GAME
MID GAME
LATE GAME
LATE GAME
- ReyNetic Bomb Build 130k DMG Build (NA TOP 10)by ReyNetic · 16,736 players10 of 11 board items31,940 games54.8% won
- Lady Geist - Hybrid-Initiator [56% WR] [tracklock.gg]by Tracklock · 5,865 players5 of 11 board items8,455 games44.7% won
- Dewby dew · 5,111 players4 of 11 board items7,728 games46.5% won
- B-52 bomba Ultimate spirit(Og bomb build)by celamons · 3,104 players11 of 11 board items5,376 games50.9% won
The build each player had selected when the match started; known for 46% of Lady Geist games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.











