Build file · 28 Oct to 5 Nov

Lady Geist build and item order

What Lady Geist players buy, what a long game ends with, what changes against each enemy, and the in-game builds they pick.

Matches

309.2k

last 7 days

Finished build

≈11 items

44k souls held in items at the end

Build type

Caster

61% of item souls in spirit

Games past 35 min

55%

the finished build is read from these

The Lady Geist build in brief

Most Lady Geist players open with Mystic Regeneration and Mystic Burst, then pick up Radiant Regeneration (around 14 minutes, 85% of games) and Tankbuster (around 18 minutes, 66% of games).

The build splits in the mid game: the most common big buys from 9 to 20 minutes are Radiant Regeneration (59%), Tankbuster (49%) and Superior Cooldown (23%).

In games past 35 minutes, a finished Lady Geist carries about 11 items, 44.3k souls, 61% of them spirit; most end with Radiant Regeneration (91%), Tankbuster (74%) and Greater Expansion (65%).

Beyond the core items, the commonest big buy from 20 to 30 minutes is Superior Cooldown (24% of games); the late-game duel sets it against Berserker (12% of games).

In long games, players pick Compress Cooldown or Berserker: of those who buy either, 7% buy both.

The clearest change by opponent: against Haze, Lady Geist players buy Metal Skin at about ×4.28 the usual rate (15,483 buyers; adjusted, with small samples pulled towards ×1).

The most used in-game build is "Lady Geist - CARRY BOMB - deadlocked.gg" by deadlocked.gg, picked in 40,118 games (55% won).

SpiritWeaponVitality
Caster61% of item souls in spiritWeapon 10% · vitality 30% · spirit 61%. The diamond is the average hero.7 days · games over 35 min (55%)

The finished build 7 days · games over 35 min (55%)

AgainstPick up to 6 enemies to see what players change. Enemies that move the finished build come first.

What Lady Geist games of 35 minutes or more end with, slot by slot: the share of those games still holding each item at the end, and when it's bought. Pick an item for its upgrade chain and numbers.

  • usually empty
  • usually empty
  • usually empty
  • usually empty
  • usually empty

Games over 35 minutes end with about 11 items, so 5 sockets read “usually empty”. Solid frames: held at the end of at least half of those games; dashed: fewer. Flex slots take any slot type, and each flex item keeps its own slot colour. From 177,085 long games (55% of Lady Geist games).

Show as table
The finished Lady Geist build in games over 35 minutes, with alternates
SlotItemHeldBoughtSold or upgradedBuy timeCost
VitalitySpirit Resilience50%52%3%~25:313,200
VitalityLeech49%50%1%~29:216,400
VitalityEnduring Speed40%60%33%~16:001,600
SpiritRadiant Regeneration91%92%2%~14:163,200
SpiritTankbuster74%75%1%~18:353,200
SpiritGreater Expansion65%66%1%~27:043,200
SpiritEscalating Exposure61%61%0%~31:426,400
Flex (spirit)Boundless Spirit51%51%1%~32:556,400
Flex (spirit)Spirit Burn50%50%1%~33:596,400
Flex (spirit)Transcendent Cooldown48%49%1%~34:016,400
Flex (spirit)Mystic Reverb39%39%0%~27:566,400
Weapon, alternateBerserker25%26%2%~23:393,200
Weapon, alternateSpellslinger19%19%1%~29:446,400
Weapon, alternateKinetic Dash18%22%17%~14:081,600
Vitality, alternateHealing Booster24%38%37%~17:071,600
Vitality, alternateHealbane20%25%19%~21:131,600
Vitality, alternateJuggernaut19%19%2%~39:306,400

Against other heroes 21 days

What players change, not proof it works. ★ marks an item whose buyers win at least 1 point more against that enemy than buyers of other items of its tier, after checking for chance, over 21 days: ★ all pools every hero's buyers, ★ Lady Geist is Lady Geist players only.

The 8 clearest changes in what Lady Geist players buy, across every enemy. Pick enemies above the board to see one lineup.

Lifts compare how often Lady Geist players buy an item in games against a hero with how often they buy it otherwise, over 21 days, with the build's usual items set to ×1 and small samples pulled towards ×1. Cells need 200 buyers. Several enemies are combined from separate match-ups (a weighted average of their lifts), not games against that exact team.

Show as table
What Lady Geist players buy more or less of against each enemy
EnemyItemBuy rate changeBuyersEvidence
HazeMetal Skin×4.2815k★ +2.0 pts over tier III · 15k buyers, Lady Geist only
VindictaKnockdown×3.8910k★ +2.7 pts over tier III · 10k buyers, Lady Geist only
InfernusDispel Magic×1.8515k—
HazePlated Armor×1.7916k—
LashCounterspell×2.147.6k—
AbramsRebuttal×2.285.3k—
VictorHealbane×1.2842k—
VindictaPhantom Strike×2.881.8k—

What you hold, minute by minute 7 days

Each band is one item: the share of Lady Geist games still going at that minute that hold it. The bands stack, so the top edge is the whole inventory. Press play, or drag the slider, to watch a game fill up. Hover a band for its numbers.

45:00about 12.2 items54,886 souls17% of games still going1.3 weapon3.9 vitality6.9 spirit
84% of games still going at 30:00Mystic Expansion481212 items · base slots full, flex aboveitems0m5m10m15m20m25m30m35m40m45m60k soulsWeapon1.3 itemsVitality3.9 itemsSpirit6.9 items
84% still going at 30:004812items0m10m20m30m40m60k souls

At 45:00 you'd typically hold

Estimated from when players buy and sell; assumes what they buy doesn't depend on how long the game will last. Hatched minutes rest on fewer than a quarter of games. The 12-item line is where the base slots are full and flex slots start.

Show as table
Share of Lady Geist games still going that hold each item, every five minutes
Item5:0010:0015:0020:0025:0030:0035:0040:00
Other weapon items0.20.30.60.80.91.11.21.3
Extra Regen34%41%42%33%17%14%14%15%
Spirit Lifesteal1%22%45%55%56%35%23%23%
Leech0%0%0%4%16%28%38%46%
Enduring Speed0%6%32%48%53%55%55%49%
Spirit Resilience0%0%2%13%28%40%45%49%
Other vitality items0.20.60.80.81.01.11.31.6
Mystic Regeneration57%77%35%6%4%4%4%4%
Radiant Regeneration0%27%60%76%86%89%90%91%
Mystic Burst61%79%73%34%11%10%10%10%
Tankbuster0%2%24%50%63%68%71%72%
Extra Spirit28%63%42%8%4%4%4%4%
Improved Spirit2%26%42%50%57%56%38%34%
Boundless Spirit0%0%0%2%7%17%31%45%
Mystic Expansion19%63%69%70%50%19%14%14%
Greater Expansion0%0%3%11%26%43%56%63%
Mystic Vulnerability0%4%23%35%43%38%22%20%
Escalating Exposure0%0%0%2%9%25%42%57%
Superior Cooldown0%0%4%23%38%43%31%26%
Transcendent Cooldown0%0%0%1%4%13%27%42%
Mystic Reverb0%0%1%7%18%25%29%34%
Spirit Burn0%0%0%1%4%13%27%44%
Other spirit items0.00.10.50.80.70.60.70.7
Items held, in all2.55.26.87.68.59.29.911.0

Items show the share holding them; other items show the average number held.

Buy windows: clock against souls 7 days

When Lady Geist players buy each big item, and how its buyers did. Bars are buyers; the line is the share of them who won, with its 95% band. Switch to souls at purchase to see how much of the early-buyer edge is just being ahead.

  • buyers
  • won, 95% band
  • 200–500 buyers
  • the item's own overall

Spirit Burn by the clock: 70% → 48%. By souls at purchase: 55–62%.

  1. Radiant Regeneration

    261,704 buyers · 52.0% won overall

    most buy it 10–17 min

    52.0% of all its buyers won.

    Show as table
  2. Tankbuster

    203,396 buyers · 53.9% won overall

    most buy it 14–21 min

    53.9% of all its buyers won.

    Show as table
  3. Spirit Resilience

    134,200 buyers · 52.3% won overall

    most buy it 20–28 min

    52.3% of all its buyers won.

    Show as table
  4. Greater Expansion

    161,729 buyers · 54.9% won overall

    most buy it 21–30 min

    54.9% of all its buyers won.

    Show as table
  5. Leech

    117,922 buyers · 54.1% won overall

    most buy it 23–32 min

    54.1% of all its buyers won.

    Show as table
  6. Escalating Exposure

    136,806 buyers · 57.4% won overall

    most buy it 26–35 min

    By the clock: 65% → 46%. By souls at purchase: 55–61%.

    Show as table
  7. Boundless Spirit

    110,805 buyers · 56.4% won overall

    most buy it 27–36 min

    56.4% of all its buyers won.

    Show as table
  8. Spirit Burn

    104,003 buyers · 59.4% won overall

    most buy it 28–37 min

    By the clock: 70% → 48%. By souls at purchase: 55–62%.

    Show as table

For Escalating Exposure and Spirit Burn, buying early wins more mostly because early buyers are already ahead: by souls at purchase the line is much flatter. Win rates describe; they don't say an item wins games.

Two late games, side by side 7 days

What Lady Geist players buy after 30 minutes, split by the big item they took at 20–30 minutes. Bars are the share of each side's games reaching 30 minutes that bought the item. Pick the two sides to compare.

Superior Cooldown at 20–30 min

77,035 games · 53.0% won · 78% reach 30 min

Berserker at 20–30 min

38,623 games · 45.4% won · 73% reach 30 min

Late items (30 minutes on) for Superior Cooldown at 20–30 min against Berserker at 20–30 min: share of each side's games reaching 30 minutes that bought each, and how they did
A wonA buysLate itemB buysB won
52.9%
55.7%
54.0%51.4%
53.5%50.4%
53.5%
56.8%
51.6%50.1%
52.6%48.1%
49.6%
45.2%
48.9%
45.3%
48.7%

Shares are of each side's games reaching 30 minutes; an item a side doesn't list was bought by fewer than its smallest listed share. ⇄: both sides buy it in 15% or more of games. Win dots run from 40% to 60%, with a tick at 50%, adjusted for souls at purchase where upstream gives it, with 95% whiskers, hollow under 2,000 buyers. They describe; they don't prove.

Either/or, and sets 7 days · games over 35 min (55%)

Items Lady Geist players choose between in games over 35 minutes, and items they buy as a package. Every number is printed under its cards; click a card to outline the item in every chart.

Either/or

  • Compress Cooldown or Berserker: only 7% buy both.

    Only Compress Cooldown52.9% won · 99,462 games

    Both7%

    Only Berserker45.7% won · 35,185 games

    Compress Cooldown-only buyers won 7.2 pts more than Berserker-only buyers. Out of 144,791 long games with either.

  • Greater Expansion or Berserker: only 6% buy both.

    Only Greater Expansion53.4% won · 107,676 games

    Both6%

    Only Berserker45.9% won · 36,447 games

    Greater Expansion-only buyers won 7.5 pts more than Berserker-only buyers. Out of 153,005 long games with either.

  • Mystic Vulnerability or Berserker: only 8% buy both.

    Only Mystic Vulnerability53.0% won · 106,704 games

    Both8%

    Only Berserker45.6% won · 33,768 games

    Mystic Vulnerability-only buyers won 7.4 pts more than Berserker-only buyers. Out of 152,033 long games with either.

Sets

  • 1.9× as likely together

    32% of long games · 56,020 games

  • 1.9× as likely together

    21% of long games · 36,632 games

  • 2.2× as likely together

    21% of long games · 36,299 games

Descriptive: players who pick one may play differently from those who pick the other. Pairs that are one item's upgrade path are left out.

How players get there, 0–30 min 7 days

The items most bought in each phase of the game, and what their buyers bought next. Pick a mid-game item to follow only the players who bought it. Hover an item for its numbers.

  • Weapon
  • Vitality
  • Spirit
0–9 min9–20 min20–30 min30 min +Mystic RegenerationMystic BurstExtra SpiritMystic ExpansionExtra RegenSprint BootsRadiant RegenerationTankbusterEnduring SpeedCompress CooldownSpirit LifestealMystic VulnerabilityGreater ExpansionSpirit ResilienceSuperior CooldownLeechEscalating ExposureMystic VulnerabilitySpirit BurnEscalating ExposureTranscendent CooldownBoundless SpiritGreater ExpansionLeechEvery game100% reach 9 min96% reach 20 min71% reach 30 min
Show as table
Lady Geist's most bought items by phase
PhaseItemBought inWon (souls-adjusted)Games
0–9 minMystic Regeneration83%52.3%264,406
0–9 minMystic Burst77%53.1%247,732
0–9 minExtra Spirit62%53.9%198,934
0–9 minMystic Expansion60%54.6%191,811
0–9 minExtra Regen40%49.7%128,660
0–9 minSprint Boots28%55.0%90,528
9–20 minRadiant Regeneration59%53.1%190,219
9–20 minTankbuster49%55.2%157,184
9–20 minEnduring Speed44%54.8%142,224
9–20 minCompress Cooldown42%54.6%135,638
9–20 minSpirit Lifesteal40%53.6%126,788
9–20 minMystic Vulnerability33%55.3%105,065
20–30 minGreater Expansion30%55.2%97,197
20–30 minSpirit Resilience25%53.3%81,480
20–30 minSuperior Cooldown24%54.1%77,035
20–30 minLeech23%54.7%73,403
20–30 minEscalating Exposure22%57.7%69,045
20–30 minMystic Vulnerability19%54.8%61,108
30 min +Spirit Burn24%56.1%76,355
30 min +Escalating Exposure24%54.8%75,499
30 min +Transcendent Cooldown23%53.4%74,840
30 min +Boundless Spirit22%54.0%71,540
30 min +Greater Expansion15%53.8%47,438
30 min +Leech14%52.0%45,026

Bar heights compare how often items are bought within a phase; fewer items are bought late, and the row underneath shows how many games last that long. Win rates are adjusted for the buyer's souls at purchase, so players who are already ahead don't make an item look better than it is; they still describe, not prove.

Ability order

Essence Bomb1259
Life Drain36813
Malice41112
Soul Exchange7101415

The most played full upgrade path (5% of matches, 55.7% won). Essence Bomb is maxed first in 71% of matches.

In-game builds players pick 7 days

  1. Lady Geist - CARRY BOMB - deadlocked.ggby deadlocked.gg · 20,565 players11 of 11 board items
    40,118 games
    55.2% won

    EARLY GAME

    EARLY GAME

    MID GAME

    MID GAME

    LATE GAME

    LATE GAME

  2. ReyNetic Bomb Build 130k DMG Build (NA TOP 10)by ReyNetic · 16,736 players10 of 11 board items
    31,940 games
    54.8% won
  3. Lady Geist - Hybrid-Initiator [56% WR] [tracklock.gg]by Tracklock · 5,865 players5 of 11 board items
    8,455 games
    44.7% won
  4. Dewby dew · 5,111 players4 of 11 board items
    7,728 games
    46.5% won
  5. B-52 bomba Ultimate spirit(Og bomb build)by celamons · 3,104 players11 of 11 board items
    5,376 games
    50.9% won

The build each player had selected when the match started; known for 46% of Lady Geist games, mostly at higher ranks. The tag counts how many of the finished build's items each one includes.

About these numbers

7 days
28 Oct to 4 Nov. The build, timing, the late game, the path and in-game builds, from standard ranked and unranked Lady Geist matches.
21 days
14 Oct to 4 Nov. Versus: a longer window, so rarer match-ups have enough games.
Games past 35 min
177,085 (55% of Lady Geist games). The finished build, choices and the soul split read only these.
Patch
The latest big patch was 29 Sept; no window reaches back before it.
Sample sizes
5,000+ games 1,000 to 5,000 200 to 1,000Nothing under 200 is drawn.
Win rates
Shown with their 95% range and the games behind them. They describe rather than prove: players who buy an item may differ in other ways.

Via deadlock-api. Updated 5 Nov. Not affiliated with or endorsed by Valve.