Mirage hero card

Hero file · Assassin · complexity ●●○

Mirage build, counters and win rate

Times his shots and catches fleeing targets.

  • Bodyguard
  • Traveller
  • Focused
Dtier

Win rate

44.5%

41 of 42

Pick rate

14.4%

40 of 42

K / D / A

6.5 / 6.1 / 12.5

per match

Souls

43.7k

avg hero 42.6k

Hero damage

31.9k

avg hero 34.6k

Matches

271.3k

last 30 days

The read on Mirage

Mirage has won 44.5% of 271,341 matches in the last 30 days, 41st of 42 heroes and one of the weakest heroes right now. Mirage turns up in about 1 in 7 matches (40th most picked).

The win rate moves around by rank without a clear trend; it peaks at Eternus (46.6%) and is lowest at Mystic (42.1%).

A typical Mirage game ends 6.5 / 6.1 / 12.5 (K/D 1.08) with 43,664 souls; Mirage dies about as often as the average hero.

The best matchups are against Deadman Danny (54.4%), Shiv (49.6%) and Pocket (48.9%); the hardest are Rat King (36.4%), Graves (37.6%) and Paige (38.2%).

Most players open with Mystic Regeneration and Suppressor, and the most common big purchase is Ricochet, bought in 83% of matches at around 24 minutes.

84% of Mirage players max Djinn's Mark first.

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Win rate by day

43%45%48%50%16 Sept23 Sept30 Sept7 Oct14 Oct

Pick rate by day

10%12%14%16%18%16 Sept23 Sept30 Sept7 Oct14 Oct

Mirage win rate by rank

45%50%55%Initiate: 44.7% won44.7InitiateSeeker: 43.5% won43.5SeekerAcolyte: 43.1% won43.1AcolyteSentinel: 44.2% won44.2SentinelMystic: 42.1% won42.1MysticRitualist: 43.0% won43.0RitualistEmissary: 42.3% won42.3EmissaryOracle: 43.2% won43.2OraclePhantom: 43.8% won43.8PhantomAscendant: 45.7% won45.7AscendantEternus: 46.6% won46.6Eternus

Rank is the average badge of the match. Bars rise above an even 50% when Mirage wins more than loses.

Best teammates

Mirage build: what players buy

Early game · before 10 min

  1. Mystic Regeneration · 80087% buy44.8% won~2:48
  2. Monster Rounds · 80042% buy44.4% won~3:14
  3. Headshot Booster · 80033% buy44.1% won~4:17
  4. High-Velocity Rounds · 80014% buy44.6% won~5:14
  5. Opening Rounds · 1,60020% buy45.0% won~7:01
  6. Suppressor · 1,60047% buy44.7% won~8:10

Mid game · 10–20 min

  1. Extra Spirit · 80037% buy44.7% won~10:20
  2. Healbane · 1,60075% buy45.2% won~10:28
  3. Compress Cooldown · 1,60071% buy44.8% won~12:51
  4. Mystic Vulnerability · 1,60084% buy45.2% won~15:20
  5. Titanic Magazine · 1,60059% buy45.7% won~17:10
  6. Improved Spirit · 1,60036% buy45.1% won~17:59

Late game · after 20 min

  1. Dispel Magic · 3,20040% buy45.9% won~20:35
  2. Toxic Bullets · 3,20083% buy45.7% won~21:23
  3. Ricochet · 6,40083% buy46.6% won~24:15
  4. Superior Cooldown · 3,20060% buy46.6% won~26:43
  5. Escalating Exposure · 6,40072% buy48.2% won~28:13
  6. Spiritual Overflow · 6,40033% buy52.8% won~34:13

The most bought items in each phase, in purchase order. Win rates are descriptive: items bought late are bought by players who are already ahead.

Ability order

Fire Scarabs12910
Dust Devil5111213
Djinn's Mark3468
Traveler71415

The most played full upgrade path (3% of matches, 45.7% won). 84% of players max Djinn's Mark first.

Standard ranked and unranked matches from 15 Sept to 15 Oct, via deadlock-api. Updated 15 Oct.