
Weapon item · tier 3 · 3,200 souls · passive
Escalating Resilience stats, win rate and best heroes
Grants Bullet Resist when your bullets hit a hero. Each shot can only grant one stack.
The read on Escalating Resilience
Escalating Resilience is a tier 3 weapon item costing 3,200 souls. About 1 player in 26 bought it in the last 7 days, and they won 51.7% of those games: 9th of 46 tier 3 items, where the average is 50.7%.
It's usually bought around 24 minutes. Players who bought it before 18 minutes won 53.8%; those who bought it from 29 minutes on won 48.4%.
Rat King (36% of games), Billy (15% of games) and Venator (14% of games) buy it most often.
It builds from Extended Magazine.
What Escalating Resilience does
Stats
- Bonus Health
- +75
- Weapon Damage
- +18%
- Max Ammo
- +35%
Passive
Grants Bullet Resist when your bullets hit a hero. Each shot can only grant one stack.
- Max Bullet Resist
- 30%
- Bullet Resist per Stack
- 2%
- Stack Duration
- 24s
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Escalating Resilience in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Escalating Resilience
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 36% of games | 54.2% | ~21:26 | Rat King build → | |
| 15% of games | 49.8% | ~26:41 | Billy build → | |
| 14% of games | 46.8% | ~24:44 | Venator build → | |
| 12% of games | 57.9% | ~25:30 | Graves build → | |
| 9% of games | 46.6% | ~24:32 | McGinnis build → | |
| 7% of games | 51.7% | ~25:20 | Ivy build → | |
| 7% of games | 43.8% | ~24:11 | Vyper build → | |
| 5% of games | 53.7% | ~25:44 | Haze build → | |
| 4% of games | 47.5% | ~25:06 | Warden build → | |
| 3% of games | 47.7% | ~28:01 | Infernus build → |
The heroes whose players buy Escalating Resilience most often, with the win rate in those games.
Escalating Resilience in the patch notes
Every patch →22 May 20262 changes
- Max Ammo increased from 30% to 35%
- Weapon Damage increased from 15% to 18%
21 November 20251 change
- Bonus Health reduced from 125 to 100
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.