Escalating Resilience, weapon item

Weapon item · tier 3 · 3,200 souls · passive

Escalating Resilience stats, win rate and best heroes

Grants Bullet Resist when your bullets hit a hero. Each shot can only grant one stack.

Bgrade

Win rate

51.7%

9 of 46 at tier 3

Against its tier

+1.0

points; tier avg 50.7%

Bought by

3.9%

of players

Bought at

~24:02

average

Cost

3,200

souls

Bought in

636.5k

player games, 7 days

The read on Escalating Resilience

Escalating Resilience is a tier 3 weapon item costing 3,200 souls. About 1 player in 26 bought it in the last 7 days, and they won 51.7% of those games: 9th of 46 tier 3 items, where the average is 50.7%.

It's usually bought around 24 minutes. Players who bought it before 18 minutes won 53.8%; those who bought it from 29 minutes on won 48.4%.

Rat King (36% of games), Billy (15% of games) and Venator (14% of games) buy it most often.

It builds from Extended Magazine.

What Escalating Resilience does

Stats

Bonus Health
+75
Weapon Damage
+18%
Max Ammo
+35%

Passive

Grants Bullet Resist when your bullets hit a hero. Each shot can only grant one stack.

Max Bullet Resist
30%
Bullet Resist per Stack
2%
Stack Duration
24s

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

40%45%50%55%8m13m18m23m28m33m38m43m48m53m

Each point is every player who bought Escalating Resilience in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Escalating Resilience

HeroBuys it inWonBought atBuilds
Rat King36% of games54.2%~21:26Rat King build →
Billy15% of games49.8%~26:41Billy build →
Venator14% of games46.8%~24:44Venator build →
Graves12% of games57.9%~25:30Graves build →
McGinnis9% of games46.6%~24:32McGinnis build →
Ivy7% of games51.7%~25:20Ivy build →
Vyper7% of games43.8%~24:11Vyper build →
Haze5% of games53.7%~25:44Haze build →
Warden4% of games47.5%~25:06Warden build →
Infernus3% of games47.7%~28:01Infernus build →

The heroes whose players buy Escalating Resilience most often, with the win rate in those games.

Escalating Resilience in the patch notes

Every patch →
  1. 22 May 20262 changes

    • Max Ammo increased from 30% to 35%
    • Weapon Damage increased from 15% to 18%
  2. 21 November 20251 change

    • Bonus Health reduced from 125 to 100

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.