Patch notes · 31 changes
Deadlock patch notes: 12 August 2026
Valve's “Minor Update - 08-12-2026”: 31 changes, to 13 heroes. The notes in full below, with each hero's win rate in the week before and after.
What it did
Win and pick rates in the 7 days before the patch (5 Aug to 12 Aug, 373.9k matches) against the 7 days after (to 19 Aug, 358.5k matches). Dates are in UTC. The line runs from 40% to 60%, with 50% marked.
Heroes in the notes
| Hero | Win rate | Change | Before and after | Pick rate |
|---|---|---|---|---|
| 49.1% → 50.1% | +0.9 | 17.0% → 21.5% | ||
| 50.0% → 50.6% | +0.6 | 25.2% → 31.6% | ||
| 50.9% → 51.2% | +0.3 | 42.5% → 42.2% | ||
| 46.0% → 46.1% | +0.1 | 18.9% → 17.7% | ||
| 54.2% → 54.3% | +0.1 | 31.9% → 33.2% | ||
| 54.9% → 54.9% | +0.0 | 37.5% → 39.0% | ||
| 51.9% → 51.7% | −0.2 | 46.3% → 45.9% | ||
| 54.0% → 53.5% | −0.4 | 33.6% → 32.4% | ||
| 51.7% → 51.3% | −0.4 | 34.2% → 35.6% | ||
| 51.4% → 50.3% | −1.1 | 51.4% → 46.7% | ||
| 49.5% → 48.0% | −1.6 | 42.9% → 38.5% | ||
| 48.5% → 46.7% | −1.8 | 24.4% → 23.8% | ||
| 54.1% → 49.7% | −4.4 | 26.1% → 19.2% |
Moved most without a change
| Hero | Win rate | Change | Before and after | Pick rate |
|---|---|---|---|---|
| 50.7% → 52.0% | +1.3 | 38.1% → 43.5% | ||
| 48.1% → 49.3% | +1.2 | 24.5% → 24.8% | ||
| 55.6% → 56.8% | +1.2 | 37.9% → 38.0% | ||
| 46.0% → 45.3% | −0.7 | 27.9% → 27.1% | ||
| 51.8% → 52.3% | +0.5 | 31.6% → 32.0% | ||
| 50.6% → 51.1% | +0.5 | 34.9% → 34.4% |
The notes
Apollobuild
- Riposte melee resist reduction increased from -22% to -25%
- Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
- Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
- Fixed Itani Lo Sahn being canceled with movement abilities
Billybuild
- Base health regen reduced from 2.5 to 2.0
- Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
- Chain Gang spirit scaling reduced from 1 to 0.7
The Doormanbuild
- Doorway range reduced from 70m to 65m
- Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
- Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
Drifterbuild
- Rend spirit scaling reduced from 1.7 to 1.4
- Stalker's Mark cooldown increased from 24s to 26s
- Stalker's Mark T2 reduced from -12s Cooldown to -10s
Hollidaybuild
- Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
McGinnisbuild
- Bullet damage base and growth values reduced by 5%
- Spirit Resist per boon reduced from +0.625% to +0.35%
- Mini Turrets no longer shoots heroes on ziplines
- Mini Turrets no longer have 80% decaying resist for the first 6s
- Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
- Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
- Medicinal Specter T3 no longer increases duration by +1.5s
- Medicinal Specter T3 now also increases spirit resistance by +40%
How the numbers are worked out
The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.
A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.

