Patch notes · 31 changes

Deadlock patch notes: 12 August 2026

Valve's “Minor Update - 08-12-2026”: 31 changes, to 13 heroes. The notes in full below, with each hero's win rate in the week before and after.

Valve's post on Steam

What it did

Win and pick rates in the 7 days before the patch (5 Aug to 12 Aug, 373.9k matches) against the 7 days after (to 19 Aug, 358.5k matches). Dates are in UTC. The line runs from 40% to 60%, with 50% marked.

Heroes in the notes

Heroes this patch changed, before and after
HeroWin rateChangeBefore and afterPick rate
Vyper49.1% → 50.1%+0.917.0% → 21.5%
Apollo50.0% → 50.6%+0.625.2% → 31.6%
Wraith50.9% → 51.2%+0.342.5% → 42.2%
The Doorman46.0% → 46.1%+0.118.9% → 17.7%
Paige54.2% → 54.3%+0.131.9% → 33.2%
Seven54.9% → 54.9%+0.037.5% → 39.0%
Lash51.9% → 51.7%−0.246.3% → 45.9%
Ivy54.0% → 53.5%−0.433.6% → 32.4%
Vindicta51.7% → 51.3%−0.434.2% → 35.6%
Drifter51.4% → 50.3%−1.151.4% → 46.7%
Billy49.5% → 48.0%−1.642.9% → 38.5%
Holliday48.5% → 46.7%−1.824.4% → 23.8%
McGinnis54.1% → 49.7%−4.426.1% → 19.2%

Moved most without a change

Heroes the patch didn't name, with the biggest changes
HeroWin rateChangeBefore and afterPick rate
Celeste50.7% → 52.0%+1.338.1% → 43.5%
Viscous48.1% → 49.3%+1.224.5% → 24.8%
Graves55.6% → 56.8%+1.237.9% → 38.0%
Pocket46.0% → 45.3%−0.727.9% → 27.1%
Mo & Krill51.8% → 52.3%+0.531.6% → 32.0%
Abrams50.6% → 51.1%+0.534.9% → 34.4%

The notes

Apollobuild

  • Riposte melee resist reduction increased from -22% to -25%
  • Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Fixed Itani Lo Sahn being canceled with movement abilities

Billybuild

  • Base health regen reduced from 2.5 to 2.0
  • Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • Chain Gang spirit scaling reduced from 1 to 0.7

The Doormanbuild

  • Doorway range reduced from 70m to 65m
  • Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets

Drifterbuild

  • Rend spirit scaling reduced from 1.7 to 1.4
  • Stalker's Mark cooldown increased from 24s to 26s
  • Stalker's Mark T2 reduced from -12s Cooldown to -10s

Hollidaybuild

  • Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)

Ivybuild

  • Stone Form T3 stun duration reduced from +1s to +0.75s

Lashbuild

  • Falloff range reduced from 20m->58m to 18m->54m

McGinnisbuild

  • Bullet damage base and growth values reduced by 5%
  • Spirit Resist per boon reduced from +0.625% to +0.35%
  • Mini Turrets no longer shoots heroes on ziplines
  • Mini Turrets no longer have 80% decaying resist for the first 6s
  • Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • Medicinal Specter T3 no longer increases duration by +1.5s
  • Medicinal Specter T3 now also increases spirit resistance by +40%

Paigebuild

  • Plot Armor weapon damage scaling increased from 0.2 to 0.3

Sevenbuild

  • Lightning Ball T3 radius increased from +1.5m to +1.75m

Vindictabuild

  • Stake T1 reduced from +65 Damage to +45

Vyperbuild

  • Petrifying Bola radius increased from 8m to 12m
  • Petrifying Bola petrify duration increased from 2s to 2.2s

Wraithbuild

  • Card Trick Heart heal spirit scaling reduced from 1 to 0.75
  • Full Auto T3 spirit scaling reduced from +0.06 to +0.045

How the numbers are worked out

The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.

A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.