Dynamo hero card

Hero file · Mystic · complexity ●●○

Dynamo build, counters and win rate

Locks down the enemy team.

  • Teamplay
  • Initiator
  • Clutch
Stier

Win rate

52.4%

10 of 42

Pick rate

26.9%

26 of 42

K / D / A

4.7 / 6.1 / 16.3

per match

Souls

42.5k

avg hero 42.6k

Hero damage

28.3k

avg hero 34.6k

Matches

506.9k

last 30 days

The read on Dynamo

Dynamo has won 52.4% of 506,869 matches in the last 30 days, 10th of 42 heroes and mid-table. Dynamo turns up in about 1 in 4 matches (26th most picked).

The win rate moves around by rank without a clear trend; it peaks at Oracle (54.4%) and is lowest at Initiate (50.9%).

A typical Dynamo game ends 4.7 / 6.1 / 16.3 (K/D 0.76) with 42,451 souls; Dynamo dies about as often as the average hero.

The best matchups are against Deadman Danny (62.8%), Pocket (57.4%) and Mirage (57.3%); the hardest are Rat King (44.2%), Graves (45.9%) and Seven (46.4%).

Most players open with Extra Charge and Extra Regen, and the most common big purchase is Greater Expansion, bought in 72% of matches at around 25 minutes.

86% of Dynamo players max Kinetic Pulse first.

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Win rate by day

50%52%54%16 Sept23 Sept30 Sept7 Oct14 Oct

Pick rate by day

20%25%30%16 Sept23 Sept30 Sept7 Oct14 Oct

Dynamo win rate by rank

45%50%55%Initiate: 50.9% won50.9InitiateSeeker: 51.1% won51.1SeekerAcolyte: 51.9% won51.9AcolyteSentinel: 52.4% won52.4SentinelMystic: 53.0% won53.0MysticRitualist: 52.5% won52.5RitualistEmissary: 52.9% won52.9EmissaryOracle: 54.4% won54.4OraclePhantom: 53.4% won53.4PhantomAscendant: 53.3% won53.3AscendantEternus: 52.7% won52.7Eternus

Rank is the average badge of the match. Bars rise above an even 50% when Dynamo wins more than loses.

Best teammates

Dynamo build: what players buy

Early game · before 10 min

  1. Headshot Booster · 80050% buy51.9% won~3:41
  2. Extra Regen · 80060% buy52.3% won~4:56
  3. Extra Charge · 80083% buy52.3% won~5:13
  4. Sprint Boots · 80054% buy52.8% won~8:21
  5. Trophy Collector · 1,60047% buy53.6% won~8:57
  6. Mystic Burst · 80037% buy52.2% won~9:34

Mid game · 10–20 min

  1. Mystic Expansion · 80086% buy52.5% won~12:04
  2. Recharging Rush · 1,60045% buy52.5% won~14:11
  3. Healing Booster · 1,60044% buy53.0% won~14:39
  4. Compress Cooldown · 1,60061% buy53.1% won~16:53
  5. Rapid Recharge · 3,20071% buy52.6% won~17:29
  6. Duration Extender · 1,60053% buy53.6% won~18:59

Late game · after 20 min

  1. Warp Stone · 3,20043% buy53.6% won~20:39
  2. Superior Cooldown · 3,20071% buy53.6% won~24:09
  3. Greater Expansion · 3,20072% buy53.5% won~25:00
  4. Superior Duration · 3,20054% buy54.2% won~26:10
  5. Refresher · 6,40049% buy56.0% won~30:09
  6. Transcendent Cooldown · 6,40046% buy54.9% won~32:28

The most bought items in each phase, in purchase order. Win rates are descriptive: items bought late are bought by players who are already ahead.

Ability order

Kinetic Pulse1257
Quantum Entanglement41314
Rejuvenating Aurora3101112
Singularity68915

The most played full upgrade path (3% of matches, 58.9% won). 86% of players max Kinetic Pulse first.

Standard ranked and unranked matches from 15 Sept to 15 Oct, via deadlock-api. Updated 15 Oct.