Mo & Krill hero card

Hero file · Brawler · complexity ●●●

Mo & Krill build, counters and win rate

Burrows underneath his enemies.

  • Tag-Team
  • Initiator
  • Burrower
Atier

Win rate

50.9%

14 of 42

Pick rate

27.0%

25 of 42

K / D / A

6.6 / 6.6 / 15.3

per match

Souls

44.5k

avg hero 42.6k

Hero damage

35.5k

avg hero 34.6k

Matches

509.6k

last 30 days

The read on Mo & Krill

Mo & Krill has won 50.9% of 509,631 matches in the last 30 days, 14th of 42 heroes and mid-table. Mo & Krill turns up in about 1 in 4 matches (25th most picked).

The win rate holds steady across ranks; it peaks at Sentinel (51.8%) and is lowest at Ascendant (49.9%).

A typical Mo & Krill game ends 6.6 / 6.6 / 15.3 (K/D 0.99) with 44,543 souls; Mo & Krill dies about as often as the average hero.

The best matchups are against Deadman Danny (61.5%), Pocket (57.0%) and Mirage (56.7%); the hardest are Rat King (43.4%), Graves (45.1%) and Paige (45.1%).

Most players open with Mystic Burst and Trophy Collector, and the most common big purchase is Torment Pulse, bought in 89% of matches at around 15 minutes.

89% of Mo & Krill players max Burrow first.

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Win rate by day

48%50%53%55%16 Sept23 Sept30 Sept7 Oct14 Oct

Pick rate by day

20%25%30%35%16 Sept23 Sept30 Sept7 Oct14 Oct

Mo & Krill win rate by rank

48%50%53%Initiate: 50.8% won50.8InitiateSeeker: 51.0% won51.0SeekerAcolyte: 51.1% won51.1AcolyteSentinel: 51.8% won51.8SentinelMystic: 51.2% won51.2MysticRitualist: 51.4% won51.4RitualistEmissary: 50.6% won50.6EmissaryOracle: 50.9% won50.9OraclePhantom: 50.6% won50.6PhantomAscendant: 49.9% won49.9AscendantEternus: 50.5% won50.5Eternus

Rank is the average badge of the match. Bars rise above an even 50% when Mo & Krill wins more than loses.

Best teammates

Mo & Krill build: what players buy

Early game · before 10 min

  1. Mystic Burst · 80096% buy51.1% won~2:33
  2. Mystic Expansion · 80040% buy51.6% won~5:10
  3. Extra Regen · 80019% buy48.9% won~5:49
  4. Quicksilver Reload · 1,60065% buy50.8% won~5:55
  5. Sprint Boots · 80073% buy51.5% won~6:45
  6. Trophy Collector · 1,60077% buy51.9% won~8:09

Mid game · 10–20 min

  1. Cold Front · 1,60073% buy52.0% won~10:20
  2. Extra Spirit · 80063% buy51.8% won~11:01
  3. Torment Pulse · 3,20089% buy52.0% won~14:52
  4. Healbane · 1,60055% buy51.8% won~15:07
  5. Improved Spirit · 1,60052% buy51.8% won~17:39
  6. Warp Stone · 3,20035% buy51.9% won~19:44

Late game · after 20 min

  1. Duration Extender · 1,60041% buy52.5% won~20:07
  2. Compress Cooldown · 1,60058% buy52.8% won~20:16
  3. Tankbuster · 3,20075% buy52.5% won~22:49
  4. Superior Duration · 3,20057% buy53.2% won~24:09
  5. Superior Cooldown · 3,20069% buy53.4% won~24:16
  6. Transcendent Cooldown · 6,40043% buy56.0% won~32:10

The most bought items in each phase, in purchase order. Win rates are descriptive: items bought late are bought by players who are already ahead.

Ability order

Scorn12512
Burrow4689
Sand Blast31415
Combo7101113

The most played full upgrade path (6% of matches, 54.2% won). 89% of players max Burrow first.

Standard ranked and unranked matches from 15 Sept to 15 Oct, via deadlock-api. Updated 15 Oct.