Intensifying Magazine, weapon item

Weapon item · tier 2 · 1,600 souls · passive

Intensifying Magazine stats, win rate and best heroes

Increases Weapon Damage as you continuously fire your weapon.

Cgrade

Win rate

49.1%

32 of 43 at tier 2

Against its tier

−1.4

points; tier avg 50.5%

Bought by

3.8%

of players

Bought at

~11:49

average

Cost

1,600

souls

Bought in

617.2k

player games, 7 days

The read on Intensifying Magazine

Intensifying Magazine is a tier 2 weapon item costing 1,600 souls. About 1 player in 26 bought it in the last 7 days, and they won 49.1% of those games: 32nd of 43 tier 2 items, where the average is 50.5%.

It's usually bought around 12 minutes. Players who bought it before 6 minutes won 51.7%; those who bought it from 15 minutes on won 46.5%.

McGinnis (39% of games), Vyper (35% of games) and Seven (30% of games) buy it most often.

What Intensifying Magazine does

Stats

Max Ammo
+20%

Passive

Increases Weapon Damage as you continuously fire your weapon.

Max Weapon Damage
45%
Time for Max Damage
2.5s

From the game's own tooltip, as of 5 Nov.

Win rate by the minute it's bought

45%50%55%1m6m11m16m21m26m31m36m41m46m

Each point is every player who bought Intensifying Magazine in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Intensifying Magazine

HeroBuys it inWonBought atBuilds
McGinnis39% of games49.1%~7:53McGinnis build →
Vyper35% of games45.4%~12:35Vyper build →
Seven30% of games53.7%~9:50Seven build →
Venator23% of games46.2%~10:52Venator build →
Warden15% of games47.8%~13:04Warden build →
Wraith13% of games49.3%~13:18Wraith build →
Rat King5% of games53.7%~16:09Rat King build →
Haze2% of games51.4%~16:22Haze build →
Deadman Danny2% of games50.5%~11:35Deadman Danny build →
Ivy2% of games49.7%~16:50Ivy build →

The heroes whose players buy Intensifying Magazine most often, with the win rate in those games.

Intensifying Magazine in the patch notes

Every patch →
  1. 7 November 20241 change

    • Time to reach Max Damage reduced from 3s to 2.7s.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.