Rapid Recharge, spirit item

Spirit item · tier 3 · 3,200 souls · passive

Rapid Recharge stats, win rate and best heroes

Bgrade

Win rate

50.5%

20 of 46 at tier 3

Against its tier

−0.1

points; tier avg 50.6%

Bought by

27.3%

of players

Bought at

~20:29

average

Cost

3,200

souls

Bought in

4.5M

player games, 7 days

The read on Rapid Recharge

Rapid Recharge is a tier 3 spirit item costing 3,200 souls. About 1 player in 4 bought it in the last 7 days, and they won 50.5% of those games: 20th of 46 tier 3 items, where the average is 50.6%.

It's usually bought around 20 minutes. Players who bought it before 13 minutes won 51.3%; those who bought it from 26 minutes on won 50.5%.

Holliday (90% of games), Grey Talon (90% of games) and Violet (90% of games) buy it most often.

It builds from Extra Charge.

What Rapid Recharge does

Stats

Cooldown Reduction For Charged Abilities
14%
Bonus Spirit Power for Charged Abilities
14
Bonus Ability Charges
+2
Faster Time Between Charges
+30%

From the game's own tooltip, as of 5 Nov.

Win rate by the minute it's bought

45%50%55%7m12m17m22m27m32m37m42m47m52m57m

Each point is every player who bought Rapid Recharge in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Rapid Recharge

HeroBuys it inWonBought atBuilds
Holliday90% of games48.1%~13:28Holliday build →
Grey Talon90% of games48.4%~18:43Grey Talon build →
Violet90% of games49.0%~17:34Violet build →
Vindicta89% of games49.9%~13:43Vindicta build →
Sinclair84% of games45.3%~13:04Sinclair build →
The Doorman81% of games46.7%~18:05The Doorman build →
Dynamo71% of games52.3%~18:12Dynamo build →
Rem70% of games46.2%~19:49Rem build →
Kelvin68% of games56.5%~21:01Kelvin build →
Paige67% of games56.8%~21:55Paige build →

The heroes whose players buy Rapid Recharge most often, with the win rate in those games.

Builds from

Rapid Recharge in the patch notes

Every patch →
  1. 22 May 20261 change

    • Spirit Power for Charged Abilities increased from +10 to +14
  2. 6 December 20241 change

    • Cooldown for charged abilities reduced from 30% to 25%.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.