Patch notes · 21 changes

Deadlock patch notes: 31 May 2026

Valve's “Minor Update - 05-31-2026”: 21 changes, to 7 heroes. The notes in full below, with each hero's win rate in the week before and after.

Valve's post on Steam

What it did

Win and pick rates in the 7 days before the patch (24 May to 31 May, 392.5k matches) against the 7 days after (to 7 Jun, 361.4k matches). Dates are in UTC. The line runs from 40% to 60%, with 50% marked.

Heroes in the notes

Heroes this patch changed, before and after
HeroWin rateChangeBefore and afterPick rate
Apollo46.0% → 48.2%+2.215.6% → 22.6%
Pocket47.5% → 47.7%+0.226.0% → 26.3%
Silver47.5% → 47.4%−0.037.1% → 39.2%
Victor56.9% → 56.4%−0.439.5% → 42.2%
Yamato50.7% → 50.1%−0.646.5% → 34.8%
McGinnis55.6% → 53.7%−1.928.2% → 23.8%
Graves59.8% → 56.2%−3.657.2% → 45.0%

Moved most without a change

Heroes the patch didn't name, with the biggest changes
HeroWin rateChangeBefore and afterPick rate
Calico49.9% → 51.2%+1.316.8% → 17.4%
Rem47.7% → 48.8%+1.042.3% → 42.5%
Holliday44.6% → 45.6%+1.017.6% → 17.2%
Viscous46.7% → 47.7%+0.919.1% → 20.0%
Lady Geist51.6% → 50.8%−0.830.0% → 30.9%
Paige51.3% → 52.1%+0.828.8% → 30.4%

Other patches landed within a week of this one (4 June 2026, 28 May 2026, 25 May 2026), so some of these changes are theirs.

The notes

Apollobuild

  • Disengaging Sigil T2 increased from +20% Fire Rate to +30%
  • Flawless Advance T1 heal from 30+0.75 to 35+1.0
  • Flawless Advance T2 increased from -10s Cooldown to -12s
  • Itani Lo Sahn damage increased from 190 to 200
  • Itani Lo Sahn spirit scaling increased from 2.3 to 2.6

Gravesbuild

  • Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit
  • Ghouls damage reduced by 15%
  • Ghouls bounty increased from 25+1/min to 35+2/min

McGinnisbuild

  • Heavy Barrage range reduced from 50m to 36m
  • Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)
  • Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15

Pocketbuild

  • Flying Cloak T3 reduced from -14s Cooldown to -13s
  • Affliction T3 reduced from +18 DPS to +14

Silverbuild

  • Slam Fire Current Health as Damage reduced from 3% to 2.5%
  • Slam Fire T3 reduced from 8% Current Health as Damage to 7%
  • Entangling Bola cooldown increased from 20s to 23s
  • Entangling Bola T2 increased from -5s Cooldown to -8s
  • Lycan Curse Fire Rate reduced from 65% to 60%

Victorbuild

  • Shocking Reanimation T3 reduced from -130s Cooldown to -120s

Yamatobuild

  • Power Slash spirit scaling reduced from 2.1 to 1.85
  • Flying Slash cast range reduced from 30m to 28m

How the numbers are worked out

The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.

A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.