Stalker, weapon item

Weapon item · tier 2 · 1,600 souls · passive

Stalker stats, win rate and best heroes

Dealing weapon damage at close range opens a wound and grants you bonus move speed. Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.

Bgrade

Win rate

49.7%

26 of 43 at tier 2

Against its tier

−0.8

points; tier avg 50.5%

Bought by

12.8%

of players

Bought at

~8:16

average

Cost

1,600

souls

Bought in

2.1M

player games, 7 days

The read on Stalker

Stalker is a tier 2 weapon item costing 1,600 souls. About 1 player in 8 bought it in the last 7 days, and they won 49.7% of those games: 26th of 43 tier 2 items, where the average is 50.5%.

It's usually bought around 8 minutes. Players who bought it before 5 minutes won 53.0%; those who bought it from 10 minutes on won 46.1%.

Calico (92% of games), Drifter (86% of games) and Silver (82% of games) buy it most often.

What Stalker does

Stats

Footstep Sound Distance
-50%
Bonus Health
+50

Stats

Dealing weapon damage at close range opens a wound and grants you bonus move speed.

Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.

Damage Per Second
17
Bullet Resist
-6%
Move Speed
+1.5 m
Cooldown
6s
Debuff Duration
5s
Close Range
8m

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

45%50%55%4m9m14m19m24m29m34m39m44m

Each point is every player who bought Stalker in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Stalker

HeroBuys it inWonBought atBuilds
Calico92% of games48.7%~6:15Calico build →
Drifter86% of games51.2%~7:02Drifter build →
Silver82% of games47.1%~7:56Silver build →
Abrams69% of games53.2%~9:42Abrams build →
Billy59% of games49.4%~9:16Billy build →
Yamato58% of games47.8%~8:43Yamato build →
Bebop20% of games48.9%~8:11Bebop build →
Ivy10% of games50.5%~11:12Ivy build →
Apollo4% of games51.0%~8:59Apollo build →
Shiv3% of games45.5%~11:58Shiv build →

The heroes whose players buy Stalker most often, with the win rate in those games.

Stalker in the patch notes

Every patch →
  1. 6 March 20262 changes

    • No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
    • No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.