
Weapon item · tier 2 · 1,600 souls · passive
Stalker stats, win rate and best heroes
Dealing weapon damage at close range opens a wound and grants you bonus move speed. Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.
The read on Stalker
Stalker is a tier 2 weapon item costing 1,600 souls. About 1 player in 8 bought it in the last 7 days, and they won 49.7% of those games: 26th of 43 tier 2 items, where the average is 50.5%.
It's usually bought around 8 minutes. Players who bought it before 5 minutes won 53.0%; those who bought it from 10 minutes on won 46.1%.
Calico (92% of games), Drifter (86% of games) and Silver (82% of games) buy it most often.
What Stalker does
Stats
- Footstep Sound Distance
- -50%
- Bonus Health
- +50
Stats
Dealing weapon damage at close range opens a wound and grants you bonus move speed.
Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.
- Damage Per Second
- 17
- Bullet Resist
- -6%
- Move Speed
- +1.5 m
- Cooldown
- 6s
- Debuff Duration
- 5s
- Close Range
- 8m
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Stalker in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Stalker
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 92% of games | 48.7% | ~6:15 | Calico build → | |
| 86% of games | 51.2% | ~7:02 | Drifter build → | |
| 82% of games | 47.1% | ~7:56 | Silver build → | |
| 69% of games | 53.2% | ~9:42 | Abrams build → | |
| 59% of games | 49.4% | ~9:16 | Billy build → | |
| 58% of games | 47.8% | ~8:43 | Yamato build → | |
| 20% of games | 48.9% | ~8:11 | Bebop build → | |
| 10% of games | 50.5% | ~11:12 | Ivy build → | |
| 4% of games | 51.0% | ~8:59 | Apollo build → | |
| 3% of games | 45.5% | ~11:58 | Shiv build → |
The heroes whose players buy Stalker most often, with the win rate in those games.
Stalker in the patch notes
Every patch →6 March 20262 changes
- No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
- No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.