
Spirit item · tier 2 · 1,600 souls · active
Slowing Hex stats, win rate and best heroes
Slows movement of enemy target. Also Silences their movement-based items and abilities. Increases the target's gravity. Does not affect target's stamina usage.
The read on Slowing Hex
Slowing Hex is a tier 2 spirit item costing 1,600 souls. About 1 player in 13 bought it in the last 7 days, and they won 48.8% of those games: 39th of 43 tier 2 items, where the average is 50.5%.
It's usually bought around 18 minutes. Players who bought it before 11 minutes won 51.5%; those who bought it from 22 minutes on won 45.8%.
The Doorman (44% of games), Haze (34% of games) and Silver (28% of games) buy it most often.
It upgrades into Vortex Web.
What Slowing Hex does
Stats
- Sprint Speed
- +0.5m
Active
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
- Move Speed
- 16%
- Dash Distance
- -26%
- Cast Range
- 25m
- Duration
- 3.5s
- Cooldown
- 29s
From the game's own tooltip, as of 5 Nov.
Win rate by the minute it's bought
Each point is every player who bought Slowing Hex in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Slowing Hex
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 44% of games | 45.2% | ~17:27 | The Doorman build → | |
| 34% of games | 53.0% | ~16:07 | Haze build → | |
| 28% of games | 46.6% | ~15:05 | Silver build → | |
| 25% of games | 55.6% | ~16:02 | Paige build → | |
| 20% of games | 47.2% | ~14:36 | Bebop build → | |
| 17% of games | 52.6% | ~18:27 | Ivy build → | |
| 16% of games | 48.6% | ~19:49 | Billy build → | |
| 16% of games | 46.2% | ~22:40 | Solomon build → | |
| 12% of games | 46.0% | ~18:22 | Paradox build → | |
| 10% of games | 44.5% | ~23:39 | Sinclair build → |
The heroes whose players buy Slowing Hex most often, with the win rate in those games.
Slowing Hex in the patch notes
Every patch →16 September 20261 change
- Cooldown increased from 27s to 29s
6 March 20263 changes
- Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
- Projectile speed increased from 53m/s to 80m/s
- Cooldown reduced from 30s to 27s
8 May 20251 change
- New sounds added.
6 December 20241 change
- Cooldown increased from 26s to 28s.
7 November 20245 changes
- Now uses Enduring Spirit as a component.
- Now gains +10% Spirit Lifesteal and +75 Bonus Health.
- Spirit Power reduced from 5 to 4.
- No longer grants +1 Sprint.
- Damage reduced from 70 to 40.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.