
Weapon item · tier 3 · 3,200 souls · passive
Headhunter stats, win rate and best heroes
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
The read on Headhunter
Headhunter is a tier 3 weapon item costing 3,200 souls. About 1 player in 18 bought it in the last 7 days, and they won 49.1% of those games: 36th of 46 tier 3 items, where the average is 50.7%.
It's usually bought around 17 minutes. Players who bought it before 11 minutes won 52.1%; those who bought it from 21 minutes on won 47.7%.
Holliday (55% of games), Lash (54% of games) and Paradox (41% of games) buy it most often.
It builds from Headshot Booster.
What Headhunter does
Stats
- Weapon Damage
- +5%
- Bonus Health
- +50
Passive
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
- Head Shot Bonus Damage
- +75
- Heal Per Headshot
- 4%
- Move Speed
- +1.75 m
- Move Speed Duration
- 3s
- Cooldown
- 8s
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Headhunter in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Headhunter
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 55% of games | 48.0% | ~15:53 | Holliday build → | |
| 54% of games | 51.1% | ~17:43 | Lash build → | |
| 41% of games | 46.5% | ~15:16 | Paradox build → | |
| 35% of games | 52.4% | ~14:11 | Dynamo build → | |
| 26% of games | 44.5% | ~16:19 | Mirage build → | |
| 19% of games | 48.7% | ~13:10 | Bebop build → | |
| 15% of games | 53.1% | ~24:07 | Ivy build → | |
| 6% of games | 44.6% | ~18:34 | The Doorman build → | |
| 2% of games | 51.8% | ~20:17 | Nurse Harrow build → | |
| 2% of games | 52.7% | ~19:49 | Haze build → |
The heroes whose players buy Headhunter most often, with the win rate in those games.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.