Infuser, vitality item

Vitality item · tier 4 · 6,400 souls · active

Infuser stats, win rate and best heroes

Gain Spirit Lifesteal and Spirit Power.

Agrade

Win rate

56.4%

11 of 44 at tier 4

Against its tier

+1.5

points; tier avg 54.9%

Bought by

4.3%

of players

Bought at

~29:35

average

Cost

6,400

souls

Bought in

701.0k

player games, 7 days

The read on Infuser

Infuser is a tier 4 vitality item costing 6,400 souls. About 1 player in 23 bought it in the last 7 days, and they won 56.4% of those games: 11th of 44 tier 4 items, where the average is 54.9%.

It's usually bought around 30 minutes. Players who bought it before 22 minutes won 61.0%; those who bought it from 37 minutes on won 53.0%.

Victor (69% of games), Seven (25% of games) and Kelvin (14% of games) buy it most often.

It builds from Spirit Lifesteal.

What Infuser does

Stats

Spirit Lifesteal
+15%
Spirit Resist
+10%
Bonus Health
+100
Spirit Power
+8

Active

Gain Spirit Lifesteal and Spirit Power.

Spirit Lifesteal
+75%
Spirit Power
+30
Cooldown
30s
Duration
7s

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

50%60%15m20m25m30m35m40m45m50m55m60m

Each point is every player who bought Infuser in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Infuser

HeroBuys it inWonBought atBuilds
Victor69% of games57.0%~23:07Victor build →
Seven25% of games58.9%~33:21Seven build →
Kelvin14% of games59.8%~35:36Kelvin build →
Lady Geist12% of games57.1%~36:08Lady Geist build →
Shiv9% of games51.9%~34:08Shiv build →
Infernus6% of games55.4%~31:57Infernus build →
Celeste6% of games51.2%~34:28Celeste build →
Apollo6% of games54.0%~36:06Apollo build →
Violet4% of games54.3%~37:10Violet build →
Baba3% of games57.0%~36:04Baba build →

The heroes whose players buy Infuser most often, with the win rate in those games.

Builds from

Infuser in the patch notes

Every patch →
  1. 30 October 20263 changes

    • Active Lifesteal increased from 70% to 75%
    • Spirit Lifesteal increased from 13% to 15%
    • Spirit power increased from 6 to 8
  2. 22 May 20262 changes

    • Duration increased from 6s to 7s
    • Gains +6 Spirit Power (from components)
  3. 30 April 20262 changes

    • Lifesteal reduced from 16% to 13%
    • Active Lifesteal reduced from 80% to 70%
  4. 8 May 20251 change

    • New sounds added.
  5. 6 December 20243 changes

    • Duration increased from 6s to 8s.
    • No longer grants +50 Health.
    • Now grants +70 Spirit Shield.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.