Torment Pulse, spirit item

Spirit item · tier 3 · 3,200 souls · passive

Torment Pulse stats, win rate and best heroes

Periodically deals spirit damage to the closest two enemies nearby.

Agrade

Win rate

52.4%

6 of 46 at tier 3

Against its tier

+1.8

points; tier avg 50.6%

Bought by

14.3%

of players

Bought at

~18:28

average

Cost

3,200

souls

Bought in

2.3M

player games, 7 days

The read on Torment Pulse

Torment Pulse is a tier 3 spirit item costing 3,200 souls. About 1 player in 7 bought it in the last 7 days, and they won 52.4% of those games: 6th of 46 tier 3 items, where the average is 50.6%.

It's usually bought around 18 minutes. Players who bought it before 13 minutes won 56.6%; those who bought it from 23 minutes on won 48.4%.

Mo & Krill (85% of games), Celeste (76% of games) and Baba (74% of games) buy it most often.

What Torment Pulse does

Stats

Bonus Health
+100
Melee Resist
+22%

Passive

Periodically deals spirit damage to the closest two enemies nearby.

Pulse Damage
25
Pulse Radius
9m
Cooldown
1.4s

From the game's own tooltip, as of 5 Nov.

Win rate by the minute it's bought

40%50%60%4m9m14m19m24m29m34m39m44m49m54m

Each point is every player who bought Torment Pulse in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Torment Pulse

HeroBuys it inWonBought atBuilds
Mo & Krill85% of games49.3%~14:30Mo & Krill build →
Celeste76% of games49.8%~18:02Celeste build →
Baba74% of games58.0%~16:20Baba build →
Victor66% of games56.2%~13:09Victor build →
Yamato49% of games49.4%~21:04Yamato build →
Shiv47% of games47.6%~21:06Shiv build →
Calico45% of games50.8%~21:42Calico build →
Apollo44% of games51.3%~21:02Apollo build →
Violet37% of games50.8%~22:25Violet build →
Graves37% of games60.5%~17:02Graves build →

The heroes whose players buy Torment Pulse most often, with the win rate in those games.

Torment Pulse in the patch notes

Every patch →
  1. 30 October 20261 change

    • Melee Resistance increased from 18% to 22%
  2. 22 May 20261 change

    • Melee Resist increased from 15% to 18%
  3. 6 March 20263 changes

    • Damage spirit scaling reduced from 0.28 to 0.25
    • No longer hits sleeping enemies to avoid waking them up
    • Pulse Damage reduced from 27+0.25 to 25+0.23
  4. 25 February 20251 change

    • Added new proc sound.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.