
Spirit item · tier 3 · 3,200 souls · passive
Torment Pulse stats, win rate and best heroes
Periodically deals spirit damage to the closest two enemies nearby.
The read on Torment Pulse
Torment Pulse is a tier 3 spirit item costing 3,200 souls. About 1 player in 7 bought it in the last 7 days, and they won 52.4% of those games: 6th of 46 tier 3 items, where the average is 50.6%.
It's usually bought around 18 minutes. Players who bought it before 13 minutes won 56.6%; those who bought it from 23 minutes on won 48.4%.
Mo & Krill (85% of games), Celeste (76% of games) and Baba (74% of games) buy it most often.
What Torment Pulse does
Stats
- Bonus Health
- +100
- Melee Resist
- +22%
Passive
Periodically deals spirit damage to the closest two enemies nearby.
- Pulse Damage
- 25
- Pulse Radius
- 9m
- Cooldown
- 1.4s
From the game's own tooltip, as of 5 Nov.
Win rate by the minute it's bought
Each point is every player who bought Torment Pulse in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Torment Pulse
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 85% of games | 49.3% | ~14:30 | Mo & Krill build → | |
| 76% of games | 49.8% | ~18:02 | Celeste build → | |
| 74% of games | 58.0% | ~16:20 | Baba build → | |
| 66% of games | 56.2% | ~13:09 | Victor build → | |
| 49% of games | 49.4% | ~21:04 | Yamato build → | |
| 47% of games | 47.6% | ~21:06 | Shiv build → | |
| 45% of games | 50.8% | ~21:42 | Calico build → | |
| 44% of games | 51.3% | ~21:02 | Apollo build → | |
| 37% of games | 50.8% | ~22:25 | Violet build → | |
| 37% of games | 60.5% | ~17:02 | Graves build → |
The heroes whose players buy Torment Pulse most often, with the win rate in those games.
Torment Pulse in the patch notes
Every patch →30 October 20261 change
- Melee Resistance increased from 18% to 22%
22 May 20261 change
- Melee Resist increased from 15% to 18%
6 March 20263 changes
- Damage spirit scaling reduced from 0.28 to 0.25
- No longer hits sleeping enemies to avoid waking them up
- Pulse Damage reduced from 27+0.25 to 25+0.23
25 February 20251 change
- Added new proc sound.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.