Patch notes · 54 changes

Deadlock patch notes: 9 July 2026

Valve's “Minor Update - 07-09-2026”: 54 changes, to 13 heroes and 1 item. The notes in full below, with each hero's win rate in the week before and after.

Valve's post on Steam

What it did

Win and pick rates in the 7 days before the patch (2 Jul to 9 Jul, 294.8k matches) against the 7 days after (to 16 Jul, 287.9k matches). Dates are in UTC. The line runs from 40% to 60%, with 50% marked.

Heroes in the notes

Heroes this patch changed, before and after
HeroWin rateChangeBefore and afterPick rate
Victor52.0% → 55.1%+3.130.1% → 33.2%
Graves52.9% → 55.4%+2.532.3% → 39.3%
Haze51.8% → 53.7%+1.944.8% → 58.4%
Silver43.9% → 45.4%+1.522.3% → 27.0%
Billy50.1% → 50.2%+0.138.4% → 38.6%
Yamato49.8% → 49.7%−0.030.0% → 30.7%
Mirage48.8% → 48.5%−0.325.4% → 24.9%
Viscous47.8% → 47.2%−0.624.6% → 24.9%
Pocket46.9% → 46.1%−0.821.2% → 22.0%
Holliday48.5% → 47.6%−0.925.0% → 21.1%
The Doorman50.7% → 49.4%−1.423.8% → 23.1%
Shiv49.7% → 47.6%−2.152.7% → 40.0%
Drifter54.7% → 51.5%−3.255.6% → 46.4%

Moved most without a change

Heroes the patch didn't name, with the biggest changes
HeroWin rateChangeBefore and afterPick rate
Wraith49.9% → 49.0%−0.936.4% → 35.8%
Seven54.9% → 54.3%−0.641.9% → 39.3%
Infernus49.4% → 48.8%−0.647.2% → 46.6%
Kelvin53.1% → 53.7%+0.617.3% → 17.5%
Vyper47.1% → 47.6%+0.515.2% → 15.3%
Mo & Krill51.3% → 51.7%+0.525.4% → 25.6%

The notes

  • Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)
  • Urn Runner move speed bonus reduced from +3.5m to +2m
  • Urn Runner Stamina Recovery increased from +15% to +25%
  • Urn talking frequency increased from every 8s to every 6s
  • Urn talking sound distance increased (easier to hear a nearby Urn Runner)
  • Unstable Rift warning time reduced from 25s to 20s
  • Rift Troopers now have Spirit Resist (30/35/40/45%)
  • Rift Troopers now have Melee Resistance (25%)
  • Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)
  • Unstable Rift comeback resist aura radius increased from 20m to 35m
  • Rift Troopers max comeback count increased from 12 to 14
  • Objectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player)

Scourge

  • Max Health Per Second reduced from 2.6% to 2.5%

Billybuild

  • Rising Ram T3 spirit scaling reduced from 0.035 to 0.03

The Doormanbuild

  • Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19
  • Crit scaling reduced from -25% to -30%
  • Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s

Drifterbuild

  • Bullet damage per boon reduced from +0.616 to +0.49
  • Bloodscent T3 reduced from +12% to +11%
  • Stalker's Mark cooldown increased from 20s to 24s
  • Stalker's Mark T2 increased from -8s Cooldown to -12s
  • Stalker's Mark T3 reduced from +2% Bleed to +1.5%

Gravesbuild

  • Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16
  • Jar of Dead now build up faster from neutral creeps
  • Grasping Hands immobilize duration reduced from 1.25s to 1s
  • Grasping Hands T3 cooldown increased from -10s to -14s
  • Essence Theft now procs from melee hits
  • Essence Theft T3 now also increases Max Steal Targets from 3 to 4
  • Borrowed Decree T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed"
  • Borrowed Decree T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration"

Hazebuild

  • Sleep Dagger T2 now also applies 15 Fixation Stacks
  • Sleep Dagger T2 reduced from -18s Cooldown to -17s

Hollidaybuild

  • Powder Keg spirit scaling reduced from 1.2 to 1.05

Miragebuild

  • Fire Scarabs T3 spirit scaling reduced from +0.17 to +0.13
  • Dust Devil T3 spirit scaling reduced from +1 to +0.6
  • Djinn's Mark cooldown reduced from 3s to 2.75
  • Djinn's Mark T3 cooldown reduced from -1s Cooldown to -0.75s
  • Traveler T3 increased from -70s Cooldown to -90s

Pocketbuild

  • Affliction duration reduced from 11s to 10s

Shivbuild

  • Serrated Knives T3 spirit scaling reduced from +0.09 to +0.07
  • Slice and Dice spirit scaling reduced from 1.44 to 1.2
  • Slice and Dice T2 reduced from -6% Spirit Resist to -4%
  • Bloodletting cooldown increased from 20s to 25s
  • Bloodletting T1 increased from -10s Cooldown to -15s
  • Bloodletting Damage Cleared reduced from 35% to 30%
  • Bloodletting T2 Damage Cleared increased from 35% to 40%
  • Killing Blow Health Threshold reduced from 20% to 18%
  • Killing Blow T3 Health Threshold increased from +8% to +10%

Silverbuild

  • Lycan Curse cooldown reduced from 80s to 60s

Victorbuild

  • Shocking Reanimation cooldown reduced from 275s to 240s

Viscousbuild

  • Splatter T3 spirit scaling reduced from +1.0 to +0.9

Yamatobuild

  • Flying Slash range reduced from 28m to 26m
  • Flying Slash T3 Charge Delay increased from 3s to 4s
  • Flying Slash T3 Ally Targeting now requires alt cast input

How the numbers are worked out

The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.

A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.