Patch notes · 54 changes
Deadlock patch notes: 9 July 2026
Valve's “Minor Update - 07-09-2026”: 54 changes, to 13 heroes and 1 item. The notes in full below, with each hero's win rate in the week before and after.
What it did
Win and pick rates in the 7 days before the patch (2 Jul to 9 Jul, 294.8k matches) against the 7 days after (to 16 Jul, 287.9k matches). Dates are in UTC. The line runs from 40% to 60%, with 50% marked.
Heroes in the notes
| Hero | Win rate | Change | Before and after | Pick rate |
|---|---|---|---|---|
| 52.0% → 55.1% | +3.1 | 30.1% → 33.2% | ||
| 52.9% → 55.4% | +2.5 | 32.3% → 39.3% | ||
| 51.8% → 53.7% | +1.9 | 44.8% → 58.4% | ||
| 43.9% → 45.4% | +1.5 | 22.3% → 27.0% | ||
| 50.1% → 50.2% | +0.1 | 38.4% → 38.6% | ||
| 49.8% → 49.7% | −0.0 | 30.0% → 30.7% | ||
| 48.8% → 48.5% | −0.3 | 25.4% → 24.9% | ||
| 47.8% → 47.2% | −0.6 | 24.6% → 24.9% | ||
| 46.9% → 46.1% | −0.8 | 21.2% → 22.0% | ||
| 48.5% → 47.6% | −0.9 | 25.0% → 21.1% | ||
| 50.7% → 49.4% | −1.4 | 23.8% → 23.1% | ||
| 49.7% → 47.6% | −2.1 | 52.7% → 40.0% | ||
| 54.7% → 51.5% | −3.2 | 55.6% → 46.4% |
Moved most without a change
| Hero | Win rate | Change | Before and after | Pick rate |
|---|---|---|---|---|
| 49.9% → 49.0% | −0.9 | 36.4% → 35.8% | ||
| 54.9% → 54.3% | −0.6 | 41.9% → 39.3% | ||
| 49.4% → 48.8% | −0.6 | 47.2% → 46.6% | ||
| 53.1% → 53.7% | +0.6 | 17.3% → 17.5% | ||
| 47.1% → 47.6% | +0.5 | 15.2% → 15.3% | ||
| 51.3% → 51.7% | +0.5 | 25.4% → 25.6% |
The notes
- Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)
- Urn Runner move speed bonus reduced from +3.5m to +2m
- Urn Runner Stamina Recovery increased from +15% to +25%
- Urn talking frequency increased from every 8s to every 6s
- Urn talking sound distance increased (easier to hear a nearby Urn Runner)
- Unstable Rift warning time reduced from 25s to 20s
- Rift Troopers now have Spirit Resist (30/35/40/45%)
- Rift Troopers now have Melee Resistance (25%)
- Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)
- Unstable Rift comeback resist aura radius increased from 20m to 35m
- Rift Troopers max comeback count increased from 12 to 14
- Objectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player)
Scourge
- Max Health Per Second reduced from 2.6% to 2.5%
The Doormanbuild
- Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19
- Crit scaling reduced from -25% to -30%
- Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s
Drifterbuild
- Bullet damage per boon reduced from +0.616 to +0.49
- Bloodscent T3 reduced from +12% to +11%
- Stalker's Mark cooldown increased from 20s to 24s
- Stalker's Mark T2 increased from -8s Cooldown to -12s
- Stalker's Mark T3 reduced from +2% Bleed to +1.5%
Gravesbuild
- Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16
- Jar of Dead now build up faster from neutral creeps
- Grasping Hands immobilize duration reduced from 1.25s to 1s
- Grasping Hands T3 cooldown increased from -10s to -14s
- Essence Theft now procs from melee hits
- Essence Theft T3 now also increases Max Steal Targets from 3 to 4
- Borrowed Decree T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed"
- Borrowed Decree T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration"
Hazebuild
- Sleep Dagger T2 now also applies 15 Fixation Stacks
- Sleep Dagger T2 reduced from -18s Cooldown to -17s
Miragebuild
- Fire Scarabs T3 spirit scaling reduced from +0.17 to +0.13
- Dust Devil T3 spirit scaling reduced from +1 to +0.6
- Djinn's Mark cooldown reduced from 3s to 2.75
- Djinn's Mark T3 cooldown reduced from -1s Cooldown to -0.75s
- Traveler T3 increased from -70s Cooldown to -90s
Shivbuild
- Serrated Knives T3 spirit scaling reduced from +0.09 to +0.07
- Slice and Dice spirit scaling reduced from 1.44 to 1.2
- Slice and Dice T2 reduced from -6% Spirit Resist to -4%
- Bloodletting cooldown increased from 20s to 25s
- Bloodletting T1 increased from -10s Cooldown to -15s
- Bloodletting Damage Cleared reduced from 35% to 30%
- Bloodletting T2 Damage Cleared increased from 35% to 40%
- Killing Blow Health Threshold reduced from 20% to 18%
- Killing Blow T3 Health Threshold increased from +8% to +10%
How the numbers are worked out
The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.
A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.

