
Vitality item · tier 3 · 3,200 souls · passive
Fortitude stats, win rate and best heroes
After not taking damage for a period, gain health regen.
The read on Fortitude
Fortitude is a tier 3 vitality item costing 3,200 souls. About 1 player in 6 bought it in the last 7 days, and they won 51.3% of those games: 14th of 46 tier 3 items, where the average is 50.6%.
It's usually bought around 18 minutes. Players who bought it before 13 minutes won 56.3%; those who bought it from 22 minutes on won 47.6%.
Rat King (86% of games), Venator (55% of games) and Drifter (51% of games) buy it most often.
It builds from Extra Health.
What Fortitude does
Stats
- Bonus Health
- +375
Passive
After not taking damage for a period, gain health regen.
- Restore Delay
- +10 s
- Max Health Regen
- +2.25 %
Passive
When you are above 75% health, you have bonus Move Speed.
- Move Speed
- +1.5 m
From the game's own tooltip, as of 5 Nov.
Win rate by the minute it's bought
Each point is every player who bought Fortitude in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Fortitude
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 86% of games | 54.8% | ~15:48 | Rat King build → | |
| 55% of games | 47.7% | ~15:41 | Venator build → | |
| 51% of games | 52.3% | ~18:14 | Drifter build → | |
| 50% of games | 54.7% | ~17:46 | Haze build → | |
| 43% of games | 47.1% | ~20:02 | The Doorman build → | |
| 38% of games | 51.9% | ~17:03 | Warden build → | |
| 36% of games | 53.5% | ~18:38 | Deadman Danny build → | |
| 32% of games | 48.4% | ~19:05 | Paradox build → | |
| 29% of games | 50.0% | ~21:19 | Holliday build → | |
| 24% of games | 48.7% | ~18:08 | Bebop build → |
The heroes whose players buy Fortitude most often, with the win rate in those games.
Fortitude in the patch notes
Every patch →16 September 20261 change
- Max Health regen increased from 2% to 2.25%
22 May 20261 change
- Move speed increased from 1.25m to 1.5m
6 March 20261 change
- Time to regen reduced from 13s to 10s
25 February 20251 change
- Effects revisions.
7 November 20241 change
- Health increased from 365 to 400.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.