
Weapon item · tier 3 · 3,200 souls · passive
Toxic Bullets stats, win rate and best heroes
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target.
The read on Toxic Bullets
Toxic Bullets is a tier 3 weapon item costing 3,200 souls. About 1 player in 8 bought it in the last 7 days, and they won 51.5% of those games: 11th of 46 tier 3 items, where the average is 50.7%.
It's usually bought around 23 minutes. Players who bought it before 17 minutes won 54.2%; those who bought it from 27 minutes on won 47.7%.
Mirage (82% of games), Infernus (76% of games) and Graves (71% of games) buy it most often.
What Toxic Bullets does
Stats
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target.
- Bleed Damage
- 1.9% DPS
- Incoming Healing
- -40%
- Duration
- 4s
- Buildup Per Shot
- 1.28%
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Toxic Bullets in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Toxic Bullets
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 82% of games | 44.8% | ~20:46 | Mirage build → | |
| 76% of games | 49.7% | ~19:54 | Infernus build → | |
| 71% of games | 58.6% | ~21:03 | Graves build → | |
| 37% of games | 55.2% | ~22:48 | Seven build → | |
| 34% of games | 51.7% | ~26:24 | Wraith build → | |
| 32% of games | 54.5% | ~23:40 | Deadman Danny build → | |
| 24% of games | 50.1% | ~21:04 | Nurse Harrow build → | |
| 23% of games | 46.0% | ~25:02 | Mina build → | |
| 16% of games | 52.1% | ~25:53 | Haze build → | |
| 16% of games | 51.0% | ~24:54 | Drifter build → |
The heroes whose players buy Toxic Bullets most often, with the win rate in those games.
Toxic Bullets in the patch notes
Every patch →30 October 20261 change
- Anti Heal increased from 35% to 40%
16 September 20261 change
- Spirit scaling increased from 0.005% to 0.006%
30 June 20261 change
- Bleed damage increased from 1.7% to 1.9%
22 May 20261 change
- No longer builds up from melee attacks
6 December 20241 change
- Bleed damage increased from 2.5% to 2.75%.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.