
Weapon item · tier 4 · 6,400 souls · passive
Lucky Shot stats, win rate and best heroes
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit. Bonus damage cannot Crit.
The read on Lucky Shot
Lucky Shot is a tier 4 weapon item costing 6,400 souls. About 1 player in 26 bought it in the last 7 days, and they won 57.9% of those games: 2nd of 44 tier 4 items, where the average is 54.9%.
It's usually bought around 33 minutes. Players who bought it before 27 minutes won 62.6%; those who bought it from 38 minutes on won 52.8%.
Haze (30% of games), Shiv (18% of games) and Drifter (15% of games) buy it most often.
What Lucky Shot does
Stats
- Max Ammo
- +30%
Stats
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
- Bonus Weapon Damage
- 100%
- Proc Chance
- 25%
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Lucky Shot in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Lucky Shot
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 30% of games | 62.2% | ~30:43 | Haze build → | |
| 18% of games | 50.9% | ~30:24 | Shiv build → | |
| 15% of games | 60.5% | ~32:06 | Drifter build → | |
| 14% of games | 56.6% | ~34:11 | Holliday build → | |
| 13% of games | 57.8% | ~33:17 | Vyper build → | |
| 10% of games | 53.7% | ~34:21 | Venator build → | |
| 10% of games | 58.0% | ~35:36 | Vindicta build → | |
| 4% of games | 55.6% | ~40:52 | Paradox build → | |
| 3% of games | 59.1% | ~36:51 | Rat King build → | |
| 2% of games | 58.6% | ~32:39 | Calico build → |
The heroes whose players buy Lucky Shot most often, with the win rate in those games.
Lucky Shot in the patch notes
Every patch →21 November 20251 change
- Damage reduced from 125% to 110%
8 May 20251 change
- New sounds added.
6 December 20241 change
- Proc Chance reduced from 35% to 34%.
7 November 20241 change
- Fixed it causing proc effects to roll twice whenever it procced.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.