Lucky Shot, weapon item

Weapon item · tier 4 · 6,400 souls · passive

Lucky Shot stats, win rate and best heroes

Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit. Bonus damage cannot Crit.

Sgrade

Win rate

57.9%

2 of 44 at tier 4

Against its tier

+3.0

points; tier avg 54.9%

Bought by

3.8%

of players

Bought at

~32:57

average

Cost

6,400

souls

Bought in

620.7k

player games, 7 days

The read on Lucky Shot

Lucky Shot is a tier 4 weapon item costing 6,400 souls. About 1 player in 26 bought it in the last 7 days, and they won 57.9% of those games: 2nd of 44 tier 4 items, where the average is 54.9%.

It's usually bought around 33 minutes. Players who bought it before 27 minutes won 62.6%; those who bought it from 38 minutes on won 52.8%.

Haze (30% of games), Shiv (18% of games) and Drifter (15% of games) buy it most often.

What Lucky Shot does

Stats

Max Ammo
+30%

Stats

Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.

Bonus damage cannot Crit.

Bonus Weapon Damage
100%
Proc Chance
25%

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

50%60%16m21m26m31m36m41m46m51m56m61m

Each point is every player who bought Lucky Shot in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Lucky Shot

HeroBuys it inWonBought atBuilds
Haze30% of games62.2%~30:43Haze build →
Shiv18% of games50.9%~30:24Shiv build →
Drifter15% of games60.5%~32:06Drifter build →
Holliday14% of games56.6%~34:11Holliday build →
Vyper13% of games57.8%~33:17Vyper build →
Venator10% of games53.7%~34:21Venator build →
Vindicta10% of games58.0%~35:36Vindicta build →
Paradox4% of games55.6%~40:52Paradox build →
Rat King3% of games59.1%~36:51Rat King build →
Calico2% of games58.6%~32:39Calico build →

The heroes whose players buy Lucky Shot most often, with the win rate in those games.

Lucky Shot in the patch notes

Every patch →
  1. 21 November 20251 change

    • Damage reduced from 125% to 110%
  2. 8 May 20251 change

    • New sounds added.
  3. 6 December 20241 change

    • Proc Chance reduced from 35% to 34%.
  4. 7 November 20241 change

    • Fixed it causing proc effects to roll twice whenever it procced.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.