
Vitality item · tier 3 · 3,200 souls · active
Fury Trance stats, win rate and best heroes
The read on Fury Trance
Fury Trance is a tier 3 vitality item costing 3,200 souls. About 1 player in 141 bought it in the last 7 days, and they won 47.5% of those games: 40th of 46 tier 3 items, where the average is 50.7%.
It's usually bought around 23 minutes. Players who bought it before 16 minutes won 52.8%; those who bought it from 29 minutes on won 43.5%.
Haze (9% of games), Vindicta (5% of games) and McGinnis (2% of games) buy it most often.
It builds from Bullet Lifesteal.
What Fury Trance does
Stats
- Bullet Lifesteal
- +15%
- Bonus Health
- +100
- Weapon Damage
- +10%
Active
Grants Fire Rate, Spirit Resistance and Move Speed, and removes the Move Speed penalty while shooting, but Silences you and disables stamina usage and regeneration.
- Fire Rate
- 32%
- Move Speed
- +1.5m
- Spirit Resist
- +40%
- Cooldown
- 18s
- Duration
- 6.5s
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Fury Trance in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Fury Trance
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 9% of games | 51.2% | ~20:43 | Haze build → | |
| 5% of games | 47.3% | ~24:58 | Vindicta build → | |
| 2% of games | 42.4% | ~22:30 | McGinnis build → | |
| 1% of games | 48.6% | ~24:39 | Rat King build → | |
| 1% of games | 41.3% | ~24:35 | Venator build → | |
| 1% of games | 41.0% | ~23:30 | Vyper build → | |
| 1% of games | 42.9% | ~25:33 | Warden build → | |
| 1% of games | 45.0% | ~25:00 | Drifter build → | |
| 1% of games | 39.9% | ~25:13 | Silver build → | |
| 0% of games | 39.1% | ~27:23 | Billy build → |
The heroes whose players buy Fury Trance most often, with the win rate in those games.
Fury Trance in the patch notes
Every patch →30 October 20263 changes
- Active Move Speed increased from +1m to +1.5m
- Bullet Lifesteal increased from 14% to 15%
- Weapon Damage increased from 6% to 10%
28 July 20262 changes
- Active now grants +1m Move Speed
- Active removes move speed penalty when shooting (like Fleetfoot)
22 May 20263 changes
- Active duration increased from 6s to 6.5s
- Gains the +6% Weapon Damage (from component)
- Fire Rate increased from 30% to 32%
30 April 20261 change
- Lifesteal reduced from 18% to 14%
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.