Mystic Shot, weapon item

Weapon item · tier 2 · 1,600 souls · passive

Mystic Shot stats, win rate and best heroes

Your next bullet deals bonus spirit damage.

Bgrade

Win rate

50.2%

21 of 43 at tier 2

Against its tier

−0.3

points; tier avg 50.5%

Bought by

9.5%

of players

Bought at

~12:27

average

Cost

1,600

souls

Bought in

1.6M

player games, 7 days

The read on Mystic Shot

Mystic Shot is a tier 2 weapon item costing 1,600 souls. About 1 player in 10 bought it in the last 7 days, and they won 50.2% of those games: 21st of 43 tier 2 items, where the average is 50.5%.

It's usually bought around 12 minutes. Players who bought it before 7 minutes won 52.3%; those who bought it from 16 minutes on won 47.0%.

Graves (55% of games), Lash (48% of games) and Yamato (45% of games) buy it most often.

What Mystic Shot does

Stats

Spirit Power
7

Stats

Your next bullet deals bonus spirit damage.

Spirit Damage
+40
Cooldown
8s

From the game's own tooltip, as of 5 Nov.

Win rate by the minute it's bought

40%45%50%55%4m9m14m19m24m29m34m39m44m49m

Each point is every player who bought Mystic Shot in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Mystic Shot

HeroBuys it inWonBought atBuilds
Graves55% of games58.3%~9:53Graves build →
Lash48% of games51.0%~15:08Lash build →
Yamato45% of games47.0%~10:43Yamato build →
Grey Talon42% of games48.3%~13:46Grey Talon build →
Paradox40% of games46.6%~9:14Paradox build →
Violet40% of games49.3%~13:26Violet build →
Viscous36% of games45.4%~9:48Viscous build →
Holliday18% of games46.9%~14:33Holliday build →
Calico16% of games48.1%~16:09Calico build →
Deadman Danny13% of games53.4%~13:42Deadman Danny build →

The heroes whose players buy Mystic Shot most often, with the win rate in those games.

Mystic Shot in the patch notes

Every patch →
  1. 28 July 20262 changes

    • Cooldown reduced from 9s to 8s
    • Spirit scaling reduced from 1.2 to 0.9
  2. 30 June 20261 change

    • Cooldown increased from 8s to 9s
  3. 22 May 20261 change

    • Spirit scaling increased from 1 to 1.2
  4. 6 March 20261 change

    • Damage spirit scaling increased from 0.8 to 1.0
  5. 21 November 20252 changes

    • Proc damage reduced from 45 to 40
    • Spirit power scaling increased from 0.75 to 0.8

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.