
Weapon item · tier 3 · 3,200 souls · passive
Express Shot stats, win rate and best heroes
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
The read on Express Shot
Express Shot is a tier 3 weapon item costing 3,200 souls. About 1 player in 18 bought it in the last 7 days, and they won 49.0% of those games: 37th of 46 tier 3 items, where the average is 50.7%.
It's usually bought around 19 minutes. Players who bought it before 13 minutes won 52.5%; those who bought it from 23 minutes on won 45.7%.
Paradox (74% of games), Deadman Danny (52% of games) and Viscous (39% of games) buy it most often.
It builds from High-Velocity Rounds.
What Express Shot does
Stats
- Weapon Damage
- +8%
- Bullet Velocity
- +60%
Passive
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
- Weapon Damage
- +125%
- Secondary Fire Weapon Damage
- +38%
- Bullet Velocity
- +100%
- Extra Ammo Consumed
- 2
- Cooldown
- 8s
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Express Shot in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Express Shot
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 74% of games | 47.3% | ~19:41 | Paradox build → | |
| 52% of games | 53.4% | ~16:08 | Deadman Danny build → | |
| 39% of games | 46.5% | ~12:52 | Viscous build → | |
| 33% of games | 44.5% | ~20:35 | Shiv build → | |
| 13% of games | 51.5% | ~25:18 | Yamato build → | |
| 13% of games | 55.1% | ~13:17 | Paige build → | |
| 8% of games | 45.1% | ~23:00 | Silver build → | |
| 3% of games | 45.8% | ~22:01 | The Doorman build → | |
| 2% of games | 51.4% | ~27:48 | Grey Talon build → | |
| 2% of games | 46.6% | ~24:17 | Holliday build → |
The heroes whose players buy Express Shot most often, with the win rate in those games.
Express Shot in the patch notes
Every patch →30 October 20261 change
- Secondary Fire Weapon Damage and growth reduced by 5%
6 March 20261 change
- Ammo consumed changed from -30% to 2 Ammo
21 November 20255 changes
- Weapon Damage now scales with boons (+2)
- Weapon Damage reduced from 185% to 170%
- Secondary Fire Weapon Damage now scales with boons (+1)
- Secondary Fire Weapon Damage reduced from 75% to 45%
- Ammo consumed increased from 30% to 40%
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.