Healbane, vitality item

Vitality item · tier 2 · 1,600 souls · passive

Healbane stats, win rate and best heroes

Your spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.

Bgrade

Win rate

49.6%

29 of 43 at tier 2

Against its tier

−0.9

points; tier avg 50.5%

Bought by

23.7%

of players

Bought at

~16:49

average

Cost

1,600

souls

Bought in

3.9M

player games, 7 days

The read on Healbane

Healbane is a tier 2 vitality item costing 1,600 souls. About 1 player in 4 bought it in the last 7 days, and they won 49.6% of those games: 29th of 43 tier 2 items, where the average is 50.5%.

It's usually bought around 17 minutes. Players who bought it before 11 minutes won 52.9%; those who bought it from 21 minutes on won 44.7%.

Shiv (73% of games), Mirage (69% of games) and Seven (64% of games) buy it most often.

What Healbane does

Stats

Spirit Power
+7

Passive

Your spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.

Incoming Healing
-35%
Heal On Hero Kill
170
Duration
8s

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

40%45%50%55%6m11m16m21m26m31m36m41m46m51m56m

Each point is every player who bought Healbane in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Healbane

HeroBuys it inWonBought atBuilds
Shiv73% of games45.5%~13:08Shiv build →
Mirage69% of games44.5%~10:39Mirage build →
Seven64% of games55.4%~15:06Seven build →
Infernus55% of games50.4%~12:38Infernus build →
Kelvin54% of games55.4%~15:15Kelvin build →
Mo & Krill51% of games49.6%~15:32Mo & Krill build →
Yamato50% of games47.8%~15:37Yamato build →
Apollo43% of games49.0%~15:29Apollo build →
McGinnis43% of games52.4%~19:08McGinnis build →
Baba41% of games56.0%~16:09Baba build →

The heroes whose players buy Healbane most often, with the win rate in those games.

Healbane in the patch notes

Every patch →
  1. 30 October 20262 changes

    • Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
    • Heal on Hero Kill reduced from 275 to 170 + 3/Boon
  2. 7 November 20241 change

    • Healing reduction increased from -40% to -45%.

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.