
Vitality item · tier 4 · 6,400 souls · active
Unstoppable stats, win rate and best heroes
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.
The read on Unstoppable
Unstoppable is a tier 4 vitality item costing 6,400 souls. About 1 player in 18 bought it in the last 7 days, and they won 54.3% of those games: 31st of 44 tier 4 items, where the average is 54.8%.
It's usually bought around 34 minutes. Players who bought it before 28 minutes won 58.6%; those who bought it from 40 minutes on won 49.5%.
Seven (27% of games), Silver (25% of games) and Dynamo (23% of games) buy it most often.
It builds from Debuff Reducer.
What Unstoppable does
Stats
- Debuff Resist
- +25%
- Bonus Health
- +125
Active
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
- Duration
- 5.5s
- Cooldown
- 60s
From the game's own tooltip, as of 5 Nov.
Win rate by the minute it's bought
Each point is every player who bought Unstoppable in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Unstoppable
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 27% of games | 57.8% | ~31:32 | Seven build → | |
| 25% of games | 52.3% | ~32:15 | Silver build → | |
| 23% of games | 55.2% | ~32:03 | Dynamo build → | |
| 15% of games | 54.4% | ~34:58 | Lash build → | |
| 15% of games | 59.4% | ~34:19 | Haze build → | |
| 14% of games | 54.5% | ~33:14 | Vyper build → | |
| 11% of games | 50.2% | ~35:37 | Shiv build → | |
| 9% of games | 51.5% | ~33:41 | Nurse Harrow build → | |
| 6% of games | 58.3% | ~35:30 | Abrams build → | |
| 6% of games | 50.2% | ~35:36 | Bebop build → |
The heroes whose players buy Unstoppable most often, with the win rate in those games.
Unstoppable in the patch notes
Every patch →22 May 20261 change
- Cooldown reduced from 65s to 60s
8 May 20251 change
- Effects revisions for better visibility and separation from other effects.
6 December 20241 change
- Now has 20% Slow Resistance.
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.