
Vitality item · tier 2 · 1,600 souls · passive
Trophy Collector stats, win rate and best heroes
Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
The read on Trophy Collector
Trophy Collector is a tier 2 vitality item costing 1,600 souls. About 1 player in 6 bought it in the last 7 days, and they won 50.7% of those games: 15th of 43 tier 2 items, where the average is 50.5%.
It's usually bought around 10 minutes. Players who bought it before 6 minutes won 52.8%; those who bought it from 12 minutes on won 47.5%.
Mo & Krill (69% of games), Calico (60% of games) and Bebop (57% of games) buy it most often.
It builds from Sprint Boots.
What Trophy Collector does
Stats
- Weapon Damage vs. NPCs
- -15%
- Sprint Speed
- +2m
- Out of Combat Regen
- +2
Passive
Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
- Sprint Speed
- +0.15m
- Ability Range
- +0.75%
- Souls per Minute
- 16
- Max Stacks
- 16
From the game's own tooltip, as of 4 Nov.
Win rate by the minute it's bought
Each point is every player who bought Trophy Collector in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.
Heroes who buy Trophy Collector
| Hero | Buys it in | Won | Bought at | Builds |
|---|---|---|---|---|
| 69% of games | 49.5% | ~9:04 | Mo & Krill build → | |
| 60% of games | 49.1% | ~9:18 | Calico build → | |
| 57% of games | 48.7% | ~7:33 | Bebop build → | |
| 55% of games | 56.6% | ~10:06 | Paige build → | |
| 50% of games | 56.3% | ~9:44 | Kelvin build → | |
| 50% of games | 52.1% | ~9:14 | Dynamo build → | |
| 43% of games | 46.4% | ~10:41 | The Doorman build → | |
| 41% of games | 45.8% | ~11:26 | Sinclair build → | |
| 41% of games | 46.7% | ~10:20 | Rem build → | |
| 40% of games | 52.2% | ~10:26 | Drifter build → |
The heroes whose players buy Trophy Collector most often, with the win rate in those games.
Trophy Collector in the patch notes
Every patch →16 September 20261 change
- Souls per minute reduced from 18 to 16
30 April 20265 changes
- Moved from T3 Item to T2
- Souls per stack reduced from 25 to 18
- Out of Combat regen reduced from 4 to 2
- Ability Range reduced from +1% Per Stack to +0.75%
- No longer gives +20 Health per stack
6 March 20261 change
- Souls per minute increased from 22 to 25
Valve's notes from their posts on Steam, newest first.
Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.