Trophy Collector, vitality item

Vitality item · tier 2 · 1,600 souls · passive

Trophy Collector stats, win rate and best heroes

Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.

Bgrade

Win rate

50.7%

15 of 43 at tier 2

Against its tier

+0.2

points; tier avg 50.5%

Bought by

16.4%

of players

Bought at

~9:58

average

Cost

1,600

souls

Bought in

2.7M

player games, 7 days

The read on Trophy Collector

Trophy Collector is a tier 2 vitality item costing 1,600 souls. About 1 player in 6 bought it in the last 7 days, and they won 50.7% of those games: 15th of 43 tier 2 items, where the average is 50.5%.

It's usually bought around 10 minutes. Players who bought it before 6 minutes won 52.8%; those who bought it from 12 minutes on won 47.5%.

Mo & Krill (69% of games), Calico (60% of games) and Bebop (57% of games) buy it most often.

It builds from Sprint Boots.

What Trophy Collector does

Stats

Weapon Damage vs. NPCs
-15%
Sprint Speed
+2m
Out of Combat Regen
+2

Passive

Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.

Sprint Speed
+0.15m
Ability Range
+0.75%
Souls per Minute
16
Max Stacks
16

From the game's own tooltip, as of 4 Nov.

Win rate by the minute it's bought

45%50%55%1m6m11m16m21m26m31m36m41m46m

Each point is every player who bought Trophy Collector in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Trophy Collector

HeroBuys it inWonBought atBuilds
Mo & Krill69% of games49.5%~9:04Mo & Krill build →
Calico60% of games49.1%~9:18Calico build →
Bebop57% of games48.7%~7:33Bebop build →
Paige55% of games56.6%~10:06Paige build →
Kelvin50% of games56.3%~9:44Kelvin build →
Dynamo50% of games52.1%~9:14Dynamo build →
The Doorman43% of games46.4%~10:41The Doorman build →
Sinclair41% of games45.8%~11:26Sinclair build →
Rem41% of games46.7%~10:20Rem build →
Drifter40% of games52.2%~10:26Drifter build →

The heroes whose players buy Trophy Collector most often, with the win rate in those games.

Builds from

Trophy Collector in the patch notes

Every patch →
  1. 16 September 20261 change

    • Souls per minute reduced from 18 to 16
  2. 30 April 20265 changes

    • Moved from T3 Item to T2
    • Souls per stack reduced from 25 to 18
    • Out of Combat regen reduced from 4 to 2
    • Ability Range reduced from +1% Per Stack to +0.75%
    • No longer gives +20 Health per stack
  3. 6 March 20261 change

    • Souls per minute increased from 22 to 25

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 28 Oct to 4 Nov, via deadlock-api. Updated 4 Nov.