Recharging Rush, weapon item

Weapon item · tier 2 · 1,600 souls · passive

Recharging Rush stats, win rate and best heroes

Dealing significant weapon damage replenishes a charge for each of your charged abilities.

Cgrade

Win rate

49.1%

33 of 43 at tier 2

Against its tier

−1.4

points; tier avg 50.5%

Bought by

8.1%

of players

Bought at

~16:40

average

Cost

1,600

souls

Bought in

1.3M

player games, 7 days

The read on Recharging Rush

Recharging Rush is a tier 2 weapon item costing 1,600 souls. About 1 player in 12 bought it in the last 7 days, and they won 49.1% of those games: 33rd of 43 tier 2 items, where the average is 50.5%.

It's usually bought around 17 minutes. Players who bought it before 12 minutes won 51.9%; those who bought it from 21 minutes on won 46.8%.

Holliday (63% of games), Grey Talon (59% of games) and Yamato (41% of games) buy it most often.

What Recharging Rush does

Stats

Max Ammo
+20%
Weapon Damage
+10%

Stats

Dealing significant weapon damage replenishes a charge for each of your charged abilities.

Damage Threshold
200
Cooldown
25s
Time Frame
3.5s

From the game's own tooltip, as of 5 Nov.

Win rate by the minute it's bought

45%50%55%4m9m14m19m24m29m34m39m44m49m

Each point is every player who bought Recharging Rush in that minute of the game. Earlier buyers usually win more: getting a big item early means a player is already ahead, so read this as when it's bought, not what it does.

Heroes who buy Recharging Rush

HeroBuys it inWonBought atBuilds
Holliday63% of games47.8%~14:01Holliday build →
Grey Talon59% of games48.9%~17:14Grey Talon build →
Yamato41% of games47.4%~16:39Yamato build →
Dynamo36% of games52.1%~14:34Dynamo build →
Mirage34% of games45.4%~14:26Mirage build →
Wraith32% of games50.0%~15:12Wraith build →
Venator21% of games47.2%~22:14Venator build →
The Doorman15% of games45.5%~17:27The Doorman build →
Lady Geist10% of games46.5%~17:52Lady Geist build →
Graves10% of games54.1%~15:09Graves build →

The heroes whose players buy Recharging Rush most often, with the win rate in those games.

Recharging Rush in the patch notes

Every patch →
  1. 22 May 20261 change

    • Cooldown increased from 24s to 25s

Valve's notes from their posts on Steam, newest first.

Standard ranked and unranked matches from 29 Oct to 5 Nov, via deadlock-api. Updated 5 Nov.