Patch notes · 25 changes

Deadlock patch notes: 5 October 2026

Valve's “Minor Update - 10-05-2026”: 25 changes, to 2 heroes. The notes in full below, with each hero's win rate in the week before and after.

Valve's post on Steam

What it did

Win and pick rates in the 7 days before the patch (28 Sept to 5 Oct, 578.9k matches) against the 7 days after (to 12 Oct, 734.3k matches). Dates are in UTC. The line runs from 40% to 60%, with 50% marked.

Heroes in the notes

Heroes this patch changed, before and after
HeroWin rateChangeBefore and afterPick rate
Sinclair48.4% → 45.0%−3.520.6% → 13.0%
Rat King61.4% → 56.1%−5.352.7% → 85.8%

Moved most without a change

Heroes the patch didn't name, with the biggest changes
HeroWin rateChangeBefore and afterPick rate
The Doorman45.2% → 46.6%+1.320.5% → 18.9%
Rem46.0% → 47.3%+1.343.9% → 36.5%
Victor54.0% → 52.9%−1.131.4% → 27.6%
Mo & Krill49.8% → 49.0%−0.828.6% → 20.4%
Holliday47.6% → 48.4%+0.821.5% → 22.4%
Apollo49.7% → 49.0%−0.728.9% → 27.8%

The notes

  • Fixed bugs that were causing troopers to walk too slowly in lane

Rat Kingbuild

  • Scrap Grenade - Fixed some bugs with bouncing targeting
  • Scrap Grenade - Damage increased from 65 to 70
  • Scrap Grenade - T2 Damage increased from 65 to 70
  • Rat Swarm - Base Cooldown reduced from 28s to 24s
  • Rule, Ratannia! - Cooldown increased from 130 to 160
  • Rule, Ratannia! - Damage Reduction reduced from 20% to 15%
  • Rule, Ratannia! - Radius reduced from 24m to 20m
  • Rule, Ratannia! - Charge Duration reduced from 12s to 10s
  • Rule, Ratannia! - Bonus Move speed no longer scales with Spirit
  • Rule, Ratannia! - Now falls faster while charging
  • Rule, Ratannia! - T1 +1m/s Move Speed to +2m/s Move Speed
  • Rule, Ratannia! - T1 No longer gives -20s cooldown (Total cooldown from 110s to 160s)
  • Rule, Ratannia! - T2 No longer grants +8s Charge Duration (Total charge duration from 20s to 10s)
  • Rule, Ratannia! - T2 Flag Duration reduced from +8s to +5s
  • Rule, Ratannia! - T3 Damage Reduction reduced from 15% to 10% (Total Damage Reduction from 35% to 25%)

Sinclairbuild

  • Base HP Regen reduced from 2 to 1
  • Gun - Falloff range reduced from 25-61 to 20-60
  • Gun - Reduced bullet base damage from 17.76 to 16.5
  • Vexing Bolt - Now does half damage to objectives
  • Spectral Assistant - Gun falloff range reduced from 25-61 to 20-60
  • Rabbit Hex - Radius reduced from 6.5m to 6m
  • Rabbit Hex - T3 reduced from +3m Radius to +2m
  • Audience Participation - Copy duration reduced from 12s to 9s
  • Audience Participation - Copied cooldown increased from 40% to 60%

How the numbers are worked out

The notes are Valve's, from their post on Steam, with each hero and item linked where its name leads a line. The numbers compare every recorded match in the 7 days before Valve posted the patch with the 7 days after, from the community deadlock-api. If Valve posted it days after the date in its title, the weeks run from the start of that date instead. A hero needs 500 matches in each window to be compared.

A change in win rate after a patch isn't all down to the patch: players try new things, other heroes change too, and a week is a short time. Heroes that moved without being named are listed so you can see how much of that there was.